Originally Posted by
Wondercrab
As much as I love it (it's my nostalgia favourite also), FF8 probably has some of the weakest characters in the series. I think Squall is great for all the reasons you mentioned, but he's not a particularly effective protagonist because he comes across as so unlikeable and out of touch with humanity for most of the game. It's no surprise that you find a lot of people saying they wish Laguna had been the protagonist of FF8, since he's just plain old fun to spend time with, despite not being anywhere near as fleshed out as Squall.
The rest of the cast are the real weak links in FF8, though, which is really weird considering it has a smaller cast than most of the other games. By all accounts they should've been able to jam pack those characters full of personality, but they didn't. No one really has an arc that isn't either over before it has the chance to shine, or vague and muddled in with the development of the other characters. Their personalities are pretty weak, and the small amounts of depth they do get are rarely expanded upon. Laguna and his pals are fun to spend time with, but they're ultimately pretty shallow and lacking in screen time overall.
I also think FF8 has a very shaky major plot once it hits disc 3 (although admittedly a lot of Final Fantasy games go off the rails at around this point), unless you view it from the perspective of Ultimecia being a future version of Rinoa, which is almost certainly not something you'll do on your first playthrough. I do adore that theory, though, since I feel like it turns a simplistic and boring plot/villain into an absolutely awesome one. It makes all of the sorceress stuff with Rinoa in disc 3 so much more compelling, and adds a real weight to the final encounter that just isn't there if you assume Ultimecia is some generic weirdo from the future who wants to do bad things cuz evil.
But yeah, for me it's mostly the characters in FF8 that are its real weak point. Rinoa is mostly just a love interest for Squall who only becomes interesting with the Rinoa = Ultimecia theory. Like a lot of the characters she has some good stuff in disc 1 as the rebellious freedom fighter who's really just a rich girl out of her depth, but many of the major changes she undergoes are all forced upon her via external sources rather than being things she acts upon herself. Rinoa has so many scenes that exist purely as characterisation for Squall, with her being either passive or completely helpless as he takes the lead.
Zell is a broad and comical character who might've had a little more meat on his bones if they expanded his relationship with his parents and the revelation that he's adopted, but that's mainly relegated to a throwaway scene mid way through the game.
Selphie is uh... I guess she's the bubbly girl. She is sad when her old child soldier school gets blown up I guess. To her credit she's a lot of fun during the missile base segment, but again that's the only real moment she gets to shine.
Quistis is pretty interesting right at the start since she's the only one who apparently understands Squall and seems genuinely fond of him (they even have some pretty fun chemistry together), but as soon as Squall heads off on his own she's basically forgotten for the rest of the game and takes a back seat to everyone else. She probably would've made for a far more organic and interesting love interest than Rinoa, but that thread is also dropped half way through disc one before it can go anywhere.
Irvine is probably the most fun guy in the main cast since he's a tryhard suave ladies man, wearing his personality on his sleeve and letting you know what he's all about right from the start. He gets a lot more interesting when you find out about his anxiety issues and realise that the suave front is probably compensating for something, but yet again that arc gets dropped almost as soon as you find out about it. Irvine is still a bit more interesting given that his loyalties are slightly more ambiguous in the early part of the game, but much like everyone else he never really develops as the game progresses.
I can't remember if there was anything more to Seifer beyond just being a babby who wanted to be a big cool knight for a sorceress. I don't think they ever expanded upon or resolved that singular motivation for his character. He just got beat up a lot and then decided not to be a bad guy any more. He was a terrible rival character.
Ultimately I think the reason for all of these underdeveloped characters in FF8 is because the game just becomes the Squall and Rinoa show at around the midway point. Couple that with Laguna's side story vying for screen time, and no one else gets the chance for much proper ongoing development. There are also multiple points in the game in which you're given a lot of freedom over who you put in your party, which constrains the writing into smaller, more generic roles for the characters that can be switched around to account for them being on the opposite side of the plot in different playthroughs.
It's really interesting to contrast all of this stuff with FF9, which does almost the exact opposite in every area and succeeds in creating far stronger characters as a result. Zidane is about as charismatic and likeable as a protagonist can get, character roles are fixed most of the time when the party splits, there aren't any weird deviations from the main plot, and everyone has a very strong and clearly defined personality from the outset with additional layers of depth revealed as the story goes on. Most importantly, everyone has an arc of some kind (although not all of them are resolved as cleanly as they could be).
FF8 also has weird gameplay that struggles with some unique issues compared to other games in the series, but since the Final Fantasies of that era are so defined by the story, characters, art, and music, I don't really consider that to be a big part of it.