More than double you say?
https://www.overbuff.com/heroes
In Grandmaster:
Mercy - 10.64 %
Winston - 9.14 %
Lucio - 8.59 %
Tracer - 7.88 %
Genji - 7.32 %
She doesn't have double of any of those, and both Winston and Lucio are pretty damn close. You also need to consider the surge of interest after the changes, something that always happens after big changes like this in all games and will most likely die down a bit eventually.
Furthermore, Lucio has had consistently extremely high pick-rate ever since the game was released, so he should clearly be nerfed right?
All they nerfer was Ana’s damage. The issue is that she’s about as mobile as Bastion in Sentry mode with less EHP and less DPS.
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Check ‘last week’. It’s 16.64%, or 17.15% in Masters.
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During her ult, the regen is no longer interrupted by damage, it’s basically constant.
I was an ass to you before, but right here you're spot on. This is exactly how it feels. I prefer to play Ana, she's obviously a higher skill cap hero. But if I'm up against a Mercy who has close to a 30% res rate over the entire game, that's a lot of extra people you need to kill. It basicly isn't a 6v6 anymore.
I always focus Mercy, often solo ult her too, but when she dashes to someone and cancel dashing mid-air she's literally a flying rocket and it's impossible to hit her.
I'm tired of seeing Mercy every single game. I want a proper game for once where the first pick matters.
Still not that big of a deal at the moment I'd say. Mercy has always been among the most picked heroes, and she just got a rework.
It's going to skyrocket for a bit.
Never mind the fact that we have such few healers, and if you don't have even a single one, Mercy is the least painful to play at that point, so she'll end up popping up even more due to that.
Last edited by Jester Joe; 2017-09-30 at 02:16 PM.
"El Psy Kongroo!" Hearthstone Moderator
I don't see how dealing with Mercy during ult is any different from dealing with Lucio. They're both the tankiest, most mobile healers who can be targeting nightmares. Still very killable.
Mercy has always been one of the most popular heroes save for the higher tiers/pro scene. More play in those tiers isn't a bad thing given Lucio has been chilling at the top there since forever. Rather than knee-jerk nerf Mercy because some people hate rez being in the game entirely, they need to give Ana a look because she's been on a downward slide for awhile (pick and winrate).
They really need to release another support next to shake things up.
Last edited by Daws001; 2017-09-30 at 09:47 PM.
her new abilities are OP, but outside of ult she is still very very squishy and in pubs solo queueing I still die very easily and very often to focus/DPS/flankers etc .. in a pub noone protects me ... maybe in pre-made teams its different
D.Va still being very popular in Bronze-Plat is rework effect. However, she's still not a tremendous outlier, and her usage is tanking in Diamond+ Mercy is ridiculous across the board, from Bronze right through to GM. It's not just about the pick rates, it's the pick rates at the levels where it's most competitive.
I think that they were afraid of a huge negative impact from removing her res ulti, and overcompensated for it. You could tone her down a bit with some small but judicious pruning. Examples:
1) Remove the effect of her ulti on her resurrect ability. It's strong enough without it.
2) Make her res ability start the match on cooldown, and only start charging once the match proper begins.
The second in particular would do a lot to counter her get out of jail free card for early picks on a defensive team.
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If they did that the game would be NUTS. The biggest thing Mercy brings is res, which provides a level of wipe recovery only Symmetra can equal and she can't heal.
P.S. Ana is still a very strong pick IMO.
But that doesn't change the fact that the hero with nearly the most consistently high pick rate just got a rework that didn't involve gutting her strongest utility which was needed to play the role she's meant to do. D.Va did get a rework, yes, but it's mostly a sucky one.
And yeah, Mercy did get a strong rework (Comp wise, I hate the rework still gameplay wise), so her already high pick rate is going to just increase further.
I mean, I'm sure Lucio probably had a similar situation when he was reworked a bit.
"El Psy Kongroo!" Hearthstone Moderator
yea her kit is solid. I think people need time to adjust to it. I really think they over nerfed bastions 35% defense boost too quickly. Look where he is now, garbage pick rate and niche set ups once again despite his buffs.
They should really buff ana and zen instead. Zen needs some kind of mobility (or another hp buff) and Ana needs a way to deal with her shots being blocked by shields - for allies at least.
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Seems fine. When I use her ult it's to keep my team alive/resurrect dead mates than to fly around and do damage. If a mercy is able to pop her ult and put out that much damage without getting killed, that's is the enemy teams fault.
This is largely an issue of;
1> the other healers being decidedly "meh" at best, and
2> that there's only three other healers to begin with.
As well as 2.1> Of the four healers, only 2 provide strong target healing.
And Ana, the other strong target healer, has had some major issues since her last nerf. While she has high theoretical healing, her healing can be blocked by interposing barriers or bodies, it requires aim by the healer, and her kit is schizophrenic; the sniper concept promotes distance gameplay, while the grenade and sleep dart promote her being right in the melee.
So her high pickrate isn't surprising, at all.
I think this is unfair. Recall that Mercy's beaming someone, to heal them. If nobody needs healing, she's boosting someone by 30% damage (assuming perfect gameplay, to favor Mercy as much as possible). So while she's providing healing, she's NOT providing reasonable damage, not even by boosting; it's a "better than nothing" thing. A team with a Mercy, minus rez, is at a slight disadvantage. Rez offsets that.
Compare to other healers. I'd agree Ana's a bit hosed right now, but Lucio's providing decent damage, boops (which can swing fights by themselves, used well), is a PITA to hit for most heroes, and can speed boost the whole team. Zenyatta's a damage king; his personal damage is high, and his Discord is a major advantage. Mercy's 30% damage boost gives her very little utility or contribution outside of direct healing, without counting Rez. She needs something like that.
Buff the other healers.I'm tired of seeing Mercy every single game. I want a proper game for once where the first pick matters.
Zen's healing orb could do a bit more healing, and he could use a mobility or defense option (passive speed boost, a deflect like Genji's that doesn't redirect damage, immunity to ground effects because he's floating, all ideas I've seen tossed around).
Lucio's probably close to fine, could maybe use a boost in passive healing (like 25-50% more, not huge). Maybe some improvement on boops somehow.
Ana needs some re-optimization. She either needs to be a sniper, or not. If she's a sniper, give her some mobility option that lets her get to sniper nests. That's my ideal; it fixes the "can't shoot through barriers" thing by giving her an option to go for height to shoot OVER those barriers, where possible. I'd revert the penalties to her damage from the last round, on at least her primary fire. Bio-grenade should maybe be a bio-rocket; same effect but line-of-sight fire rather than a grenade arc, so she can toss it from a sniper nest into the melee.
Also, we need at least 2 more healing heroes.
About Ana, she doesn't need a huge drastic change, but I'd like to see them change either the dart or the grenade and make one of those keys swap her between damage or healing. If she has healing on, the darts will penetrate thru Matrix, Shields, as well as enemy bodies to hit people on the other side of them, and if damage she can shoot thru her team for some damage on the enemy but no healing to her team (obviously blocked by everything else like shields, barriers, bodies, etc). Maybe this could even affect her grenade, so if she has damage on the grenade blocks healing but won't increase your teams healing received, and vice versa.
The reason I stated sleep dart or grenade would have to go is the 2 special ability aspect. To compensate losing the grenade or dart, give her some kind of slightly increased movement speed.
As for Zen, so much could be done to help him. 1) movement speed increase. 2) increase shield of health. 3) immune to ground affects (although this really only affects a Rein Ult). Maybe even give him a short hover ability ala Pharah, but without her jet jump. Hold spacebar and he can float up and glide around for a little bit. Not crazy high, but something that allows him to reach slightly higher ground and above enemies. Think about the airport hangar level. He wouldn't be able to go from the ground to the platform above, but if he was on the platform already he'd be able to get to the tops of the boxes up there. Gives him some mobility with a few escape options on levels.
I agree, Lucio is fine where he is. The only reason to buff his healing is to compensate the Mercy buffs.
As it stands, Mercy is very strong. I don't think she's OP, but she is much better off to solo heal. That being said, she has always been able to solo heal effectively. Lucio and Ana could solo heal effectively as well, however they depend more on the team comps, where Mercy is effective regardless of comp. She's very easy to focus when she pops Ult, but depending on comp she can be difficult. If you're tuning Pharah and Junk, chances are you aren't going to get her during the Ult, but teams with McCree, 76, DVa, and even Winston can ground the shit out of her if they shoot her. I've seen so many times where she Ults and flies overhead while my team just ignores her.