Hutball from swtor
Hutball from swtor
My WoW account isn't active right now so I'm not sure how it is at the moment but my main concern is that on the most populated servers the WoW system is a bit of a problem when it comes to the botting problem. Actual players miss out on nodes because either the bots have already gone through and picked them clean and so the player can't find nodes available, or they're rushing after the node they see over there being tapped because they're afraid it's going to disappear while they're trying to mine/pick it.
At least with the GW2 system the node is guaranteed not to disappear.
- FF14's class/job system; do everything you want, more or less, as once character. Level all the "alts" you want. It would more or less require the utter destruction of WoW's lore, though. How could one character, for example, be able to be both a paladin and a death knight? Let alone touching on all the class restrictions per race.
- Wildstar's transmog system let you customize the gear slot and not the actual item, so if you changed your chest piece 5 different times in 2 weeks, you didn't have to re-mog it every single time.
- GW2's dye system. Every MMO could benefit from this (the ones that don't have it, that is). WoW foremost and utmost, but FF14 isn't terribly far behind. Anyone who's used Dalamud Red dye on a piece of gear only to have it appear with hot pink accents knows all too well...
Just to name a few from various MMOs I've spent time on.
EQ2's player housing along with the Carpenter tradeskill. Also from EQ2, the ability to choose what percentage of exp you are getting from 0% (stopping exp gain) to 100% (normal exp gain)
GW2 Auction House with buy orders / sell orders.
GW2 tp points got already used by Blizzard on Argus, I'd hope they'll be with us to stay and not be only 1-patch perk.
GW2 gathering skills not taking your crafting slot and crafting can be "deactivated" without losing progress if you want to switch to a different craft.
SWTOR "unify to chest colour" transmog option, having trouble finding a matching belt or glove? No probs, the game can make it match colour-wise.
SWTOR bodyguard / companion system where you actually control them like pets and can respec them to healer / tank / dps. WOW bodyguards tend to do whatever they want, keep you stuck in combat and have inflexible combat roles (atm only tank or dps).
SWTOR quicktravel which is like hearthstone but you can hs to any discovered bind point within a map instead of only 1 predefined one. One reason why I still keep portal nexus on my mage long after I got frost hidden appearance, it's so much faster to get to Highmountain or Valsharah, now imagine if you could just HS there instead of flying every time you want to do WQs.
SWTOR reputation system where all your alts on the same server contribute to the same rep pool but with caps preventing altoholics to grind it off too quickly.
SWTOR racials which are literally a cosmetic emote, so you're free to pick a race for looks / lore flavour without feeling penalized for not having "the best racial".
BDO has some nice features, such as player housing and armour dye, as well as others. I'd like to see some of those added. Just no more PTW.
I was going to post this but you did it for me. Guild Wars 2 also handled leveling well in my opinion. Nothing was trivial, but you still had power over lower leveled mobs. Just not enough that you could stand there and ignore them. This allowed you to play with ANYONE without having to avoid leveling past friends or worrying about outgearing them to an insane degree. I also like ESO's leveling system. They just outright removed levels from mobs and anyone could do a percentage of damage based on their stats and gear... it's confusing, I still don't understand how it works, but it's really enjoyable.
Armor dye has been a huge thing I've been wanting in this game for a long time now, but I feel like that make Blizz have to work on different designs for each set recolor since Heroic is one color and normal/lfr is another and then mythic is a totally different design.
If they put in armor dye, players could dye their armor to the color of the heroic tier set to get the look in a much easier way and I don't think Blizz would like that. >.<
Love to see more open world tech borrowed from other games. The phasing has become very intrusive.
I really like what ffxiv does with their questing system. The game tells one long story, and separates "main quests" from "side quests". Your first class on your character can be leveled to max almost entirely doing main story quests. The main story quests (MSQ) also give almost double what a regular quest gives. You can't access a lot of content without doing the main story quests, so you're pretty much forced to do them. You can skip the cutscenes if you want.
Once you hit level cap with that character, you get 200% experience when you switch classes, so you have more options to level after you've seen the MSQ once. Of couse, a lot of the MSQ are really pointless, but a lot of them aren't. I'd say 50/50.
In any event, WoW could really use some good storytelling instead of just throwing in something happening rarely here and there. The zone quests in WoW serve no point to the story as a whole. Most of them are forgetful and have no consequence. It's one of the few things I dislike about WoW. Then again, maybe JRPGs are just something I prefer.
Nothing honestly ... I would prefer WoW be WoW
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
Que system for all raid modes and all dungeon modes.
If they announced it and added it tomorrow I would resub.
If anyone wants a example of a MMO doing this its DCUO.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
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Better integrated RP Systems (Neverwinter Nights)
Runescape Professions
Actual Player Housing (SWGalaxies)
World Scaling (ESO)
Unlocked Parties (Any faction)
Unlocked Raids (Any faction)
Scaling Parties (ESO)
Unlocked Questing (ESO)
All of these features allow them to stick with the faction war on a faction level, but let characters decide who they like and dislike. It makes less work for world revamps. It makes everything seem twice as populated.
Dye for our armor/clothing. Just about every other MMO has it, WoW needs to get with the times on that.
For every different color a piece of armor has on it, make a dye section, so if a piece of armor has Red, Gold, Black, and Silver, give us 4 dye slots that correspond to the sections of armor covered by those colors, and let us change them as we see fit.
It's also an additional gold sink, which Blizzard should want more of.
Last edited by Schattenlied; 2017-10-10 at 05:13 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
FF14 - Armour Dyes
Perfect World - Guild Territories
Priston Tale 1 - Battle for the Castle
Wakfu - Craft System
Player Housing from any game