I'm not entirely sure how i'd explain what kind of player of wow i am, I played from the start of TBC till the start of Cata, came back at the end of WOD till now.
I used to raid and i've dipped my toe into LFR since i had returned but not tried any real raiding, i decided when i returned i would try out all the classes again learn them again and pick one i liked, my major goal was to farm old mounts which took much of my time but i did try to keep the 12 of each class with the best gear i could get via World quests, then the broken shore made things really easy, then argus kinda crushed that drive.
I felt like many the design of the broken shore was really good some zones the lack of flying was loathe-some at times but some other places it really didn't matter, and the flight whistle really helped so much, plus we knew flying was coming!
Though things took longer to do, and i had to pace myself more i enjoyed the world content at the time, and when flying was introduced i wouldn't say the content lost something, but it was clear you could do things much faster i could do 12 emissaries in a day (and not much else!)
The only Hiccup we all felt was the broken shore, which was a twisted mess it felt bad to be on that island without flying, it felt like if you didn't have flying there it was because you weren't trying hard enough, and soon enough most of us got flying from that place.
All was good, until Argus.
Now Argus IS great and i feel like the team did a really great job we all looked forward to it so much and i don't once remember seeing anyone say or ask "flying on argus" before the contents release, Then we got there.
Face it, unless you were cold hearted you went through the quests asap and were too busy enjoying yourself to worry but then that weeks quest line ended..
Then we started to wonder about flying a little, but we still had some quest lines to do, and in the weeks to follow they were pretty good though some of the areas unlocked started to remind us of the broken shore, Terrain that felt bad to navigate it and we started to actively wonder where flying was and ask the question "When can we easy mode argus" Of course the answer today is still no flying there sucks to be you.
Now that is fine we've had plenty of places without flying after all we played the start of the expansion without flying *I* personally had already got 36 characters to 110 (most beyond the 12 were demon hunters though) It wasn't really a big deal.. or was it?
Well this wasn't the start of the expansion and we weren't waiting on flying we'd already got it, and had months of flying speeding up our day to day grind.
I'll try to be as objective about the issues i felt and i observed from others feedback, but i was pretty annoyed at Argus and it helped me uninstall wow which i just did after my latest game time ran out, Though i must say now it was not the only factor. - If i hadn't wasted ingame gold on hearthstone packs something i also felt was poorly handled the current expansion i likely would've kept my account active longer, or long enough for me to come back so i'm not going to pretend this was the one thing that drove me over the edge it wasn't but it was a factor.
Argus just launched, i hadn't thought too much about it i had watched some youtubers first impressions and cliff notes of what to expect without spoiling too much of it, or digging through patch notes, i was pretty happy.. then i realized.
I hadn't spent my last lot of nethershards, most of my 12 active(r) characters had some laying around in order to buy more gear next 7k mission.
They were now useless.. Well that felt really bad, i understand most of what i got would've been 880 trash i vendored/de'd and very few items that would be better than what i could get on argus.. so what does it matter.
It kind of does, but i'll get back to that. -
The story was good, the area's were good but we were well into the expansion i don't know if we'll get another raid after this one so next expansion is bound to drop next year sometime?
So Argus is the last major patch until then? - Well we have a little bit of a complex problem.
Argus takes longer to do, there is much more to do right now while its new its pretty overwhelming if you have some alts, now imagine 12.
But not just that all current gear has pretty much been moved there, the World quest gear outside of Argus isn't as good and you'd want the Argus resource to roll the dice anyway! so besides the odd emissary quest you'll be spending a load of your time on Argus.
This is where flying being disabled after having given back to us becomes a massive problem, This is a zone that will last us until the end of the expansion it is the place we HAVE to go to progress unless you just do raids/dungeons and nothing in the world (1% of the population?) so this was a choice somebody made to introduce a new zone so late into the game without flying.
Now as i mentioned i wasn't playing during Pandamon but i do note there have been two islands similar to this released then? and back in the old days, there was the isle of Quel...del...whatever, But back then you could do it then not go back.
I remember doing that isle on different alts and servers and it never being a problem you couldn't fly there, and since it was near silvermoon it kind of made sense. (not really)
As Argus launched it didn't have account wide unlocks which it really needed, imagine doing the story more than twice ugh!
So all those characters who just got shafted as i previously mentioned on the "we are taking this vendor away, you should ready every patch detail before it goes live sucka's!" becomes more important.
Argus is too much work to do on 12 characters i could not possibly keep that much going, It might be nice solo players have more to do, but they have always had the option to do as much or as little as they want.
So what is the real problem all of us have with Argus? I've said a lot of stuff that effects me and others slightly its a game no big deal i don't need to do it right?
The nay sayers are completely right i don't need to do argus, i don't need to do it 12 times a day there is no reason to do anything i don't want to do.
-
But at the end of the day Legion become a comfortable thing that we did in our free time we knew how long it'd take to do A B and C and allotted time to enjoy more alts or do something else as i have previously mentioned if i was just farming gold and playing one character i'm sure i wouldn't mind it at all and it'd just be another nice piece of content, But it changed my goals so drastically i'd spent so long playing this game and felt like something major had just upturned my plans completely.
And i suspect something i have pretty much blamed on many of the poor choices made by Blizzard this expansion, From Artifact power to RNG legendary procs.
I don't even recall where i heard it, But somewhere at the start of legion i heard that Blizzard/Activsion was using time spent Playing the game as a measure of how well Warcraft was doing.
Is this true? i don't know but after all we've seen this expansion it makes sense maybe JFK was killed by a clone of hitler who could time travel.. yeah i know without proof it sounds stupid.
But the artifact power grind, the Rng legendaries, the painful time we had playing alts, and now Argus the best time sink we've seen so far.
Let us scale the mob health up if you have more gear "just so mobs don't die instantly" why does that matter? why does it matter if joe clears a world quest in 1 minute or 2? well it does if you are using time played as a gauge to see how well the game is doing.
Having hours added to my game plan without my input was a giant kick in the nads for me and blizzards reason for not allowing us to fly on argus "Cause" Well that is reasonable. (not)
So i uninstalled wow today and i don't currently plan to come back at the moment maybe the next expansion will draw me back and i'll have to pay for a month as well as the new expansion we'll see.
But i didn't just want to point out how blizzard have been acting more and more like a bunch of twats only concerned by money that was MOST of my reason but not all of it! honest!
But i feel like Argus would've fit better had it been sooner and/or less important in our day to day.
What do i mean? Well i don't know story wise why we couldn't have gone to argus before we got flying back then the area could always exclude flying or add it when they did the rest.
And the other point, if the rest of the broken shore was an option to obtain the new Rng currency even if its 5-15 per world quest, we all would've felt less bottlenecked into the place, and I think Blizzard needs to launch account wide daily/world quest/stuff more freely stuff locked behind massive quest lines don't feel good to repeat over and over again, the class story line was fine the first time.
It was interesting the second and third and by the fifth class i wanted to make the dev's play as much of the class order hall campaigns as i had (i think i ended up finishing 15 maybe 16)
Nay sayers are always pointing out how alt friendly Legion is, but it really isn't, back in TBC i leveled an alt in my spare time from raiding and gearing my main and got that into a raiding guild with very little hassle all i did at the time was keep farming badge gear, in legion to have an add ready to do mythic raiding i'd need to spend a massive time online to keep my rng procs for legendaries going so i could get bis on both my characters (i haven't played one character enough to do that!) hell back in Wrath i got four characters through ulduar 10man in order to get the 310% mount speed and mount, If the same situation happened in legion i couldn't main four characters.
I don't understand why from the start Artifact power wasn't an account wide resource, after all the goal was to keep players PLAYING it doesn't matter which character/class they play and encouraging players to have alts makes them want to spend MORE? time ingame i dunno, making legendaries boa as well would've been nice and have helped, at least then when every character kept getting the ring/necklace i could make sure the characters i wanted to focus on, had both of them in inventory before i proc'ed my next legendary chance?
Hopefully we see adjustments to these kinds of systems and they decide to take them account wide that is something i'd really like to see.
I've spilled a lot maybe at times repeated myself i've offered on the spot idea's and thoughts i've put some more thought into, but i'm open to suggestions, and i'd like to hear how others made it through this time, if you felt as me what did you focus on to come through this?
How did you deal with feeling betrayed by blizzard and keep playing?
And if you left where did you go?
I don't just want people to rant and rave that Blizzard are uncaring twats looking only to make money.. surely there are plenty of those threads :P
But what could have have done differently? what would've been better for the legendary system? how do you make alts more "friendly" how to get people to "spend time playing" without taxing people overly!
And thanks for reading. This game is worth our thoughts and passion but its not worth being miserable over!