Originally Posted by
FrostyK
We have reach the point in the expansion where everyone can easily hit an ilvl of 930 with minimal effort.
With ilvl 935 gears given out weekly, 2 x legendaries, warforged/titanforges from raidfinders, it takes ridiculous low amount of effort to achieve high item level.
ilvl always been an "artificial" gate to doing to certain content. If a player even if he's new to wow, have high enough ilvl, he will have the confident to join harder content like high M+ keys.
However currently, I felt we have reach a saturation point where I have ilvl 940 people running around in 15+ keys with no clue to the dungeon mechanics.
In a day I've experience,
- ilvl 939 warlock who took the light on Coordana and deliberating staying out of aoe puddle. When I asked why, she said "u have to stay out of fire silly billy". Word for word. +14 VotW
-ilvl 938 Mage, despite having the mobility, unable to dodge Cosmic Sycthe, getting one shot 10 second into the fight. +11 MoS
-ilvl 941 Warrior, not knowing to stand under Dredseron to avoid downdraft pushback. Wiping the group for 12 pulls before our tank calls it quit. +15 DHT.
-ilvl 935 pally tank, once again on Coordana, do not know kick mechanic, get kicked out of platform and ninja logoff in shame after 4th pull. +10 VotW
-ilvl 936 Priest, do not undeerstand Attumen mechanic and mass dispel the debuff killing everyone in process. +11 Lower Kara
Except for Kara, all the above mentioned cases are from dungeons that has been around since launch of legion. I could understand if people fail mechanics on SoT or CoEN. Some of these dps were pulling 700k - 800k dps, which is way too low for their ilvl. In all honesty, I don't blame these people. If you are smashing thru normal mythic or heroic version of these dungeons, it is normal for one to think that ilvl is the only entry barrier to the higher key version. Most of them are awestruck that they are dying to something they have "cleared" many times.
Some of you will say "thats why you don't pug" or "find a guild". I feel that this sort of response does not tackle the issue but rather avoids it. I have a guild and I do M+ with them often. But they don't like M+ as much as I do. Or if they are not online, I left to pug.
Herein lies the issue. Imagine if warforges/titanforges do not exists. Gears can only be inflated by your 2 x ilvl970 legendaries. If someone with an ilvl 935 queue for your M+ key, you mathematically assume, that this person have cleared H ToS and some M ToS. Thus this player skill level have some reliable correlation to his item ilvl. We, at least, roughly have a baseline of this person's skill. But what we have now currently is not this.
Thus the community resort to websites like wowlog, wowprog and recently raider.io to assess a player skills. This also lead to the prevalence of "AoTC or GTFO" cases because ilvl is no longer a reliable way to assess a player's skill. There are many people who defend titanforges with "there's no harm if someone gets a ilvl955 gear from LFR, grow up!!!". And it is very ironic that these are the same people who whine when he cant get into AOTC group or his progress was wowlogged.
Before patch 7.3, I took the highest ilvl on my queue list. And it is very sad because I truly believe wowprogressing people is unhealthy.
What are your views.
#endrant