the nail in the coffin for raiding would be tier sets from mythic+
thats the thing keeping raiding alive right now.
that and m+ only drops 915, while mythic drops 930 and 940.
Actually it's more like.
If you're a casual you do LFR and maybe pug normal if you have lots of time.
If you're a bit more serious join a guild and commit to a schedule to raid heroic.
Or if you're a hardcore guy join with other hardcore guys and raid mythic and do everything you can do min/max.
The guy in the first row won't care about heroic or mythic.
The guy in the second row won't care about lfr or normal.
The guy in the third row will have some trouble cause he'll be expected to run all of the above for leggos.
Average Joe, as you call him, is the guy in the first row. He's not doing the same raid on 4 difficulties on even one character, let alone all of them.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Mythic+ are useful, remember when at the mid of an expansion or sometimes at the last tier you had to recruit people AND gear them up? yeah now with the m+ runs you might get geared people (without tiers ofc) so the only thing you got to do is run them in a hc ToS for example for 4 piece set and not full 14+3xrelic slots. Mythic+ are more useful than people might thing.
Why this thread is still open if it is bs and the title got proven wrong?
Without raids, why are people even gearing?
Seriously, just sit afk and next patch Blizzard gives you a full set of gear for free and resets the Mythic+ scaling anyway... Your farming the same crud over and over so welfare can replace it?
Content drought is a combination of catchup mechanics and no new content.
I don't think Mythic+ is a Raid Scene killer. My biggest gripe with raiding is going from a flexible format to a fixed 20 person for the highest difficulty.
To give you an example; My Guild is on an average/low pop server. There's a reasonable amount of Heroic Guilds who raid at various times but, having a good friendship with most of the people and being there for three/four years, I don't really want to leave/move. So we raid two nights a week, and we clear Normal, and then Heroic, But then, with our Raid Team consisting of around 17 players max, are stuck for weeks. People stop signing because they're bored with nothing new to do, we don't have enough people to go into Mythic and things stop, until the new wave of content.
In our case we attempted to go to 20 man in WoD. Ultimately there was a group who splintered off who did not get along with some others and after that we ended the notion of mythic.
So imagine all the Heroic Guilds out there with 10-19 raiders. All those who clear Heroic and then spend weeks waiting for content because they don't have or cannot get the players required to move up for Mythic. All those players who stop playing or transfer to established Mythic Guilds and the Heroic Guilds bleed players. How many players are lost because they don't have any raiding progression to do?
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
Or.. Here's what I've done for my newly rolled main:
Ding 110
Complete Argus
Do Argus daily for 6 weeks (haven't gotten anything even remotely useful the past 4 weeks, but hey.. Arcano crystal is OP, gotta keep trying)
Do M+ weekly (or more)
Do Heroic ToS (for tier)
Do mythic ToS (For trinkets and tier)
a week in, I had 910, 3 weeks in I had 930, 4 weeks in I had 940. If you're doing mythic, you have 0 reason to do normal or LFR, or to touch WQ's outside of emissary. They're horrendously inefficient for gearing up.
Last edited by Temp name; 2017-11-12 at 07:47 PM.
Raiding has been dead long before that, Mythic tier raiding was a bad idea, Heroic was a bad idea, LFR, was a bad idea.
Raiding had more life when there were 8 raids instead of 4 per expansion.
And only one or two tiers at most of difficulty for said raids.
Yes, even 1 boss raids are still raids, they still had something to count for raiding.
Mythic+ didnt help ill admit, but frankly I think its unhealthy in general to have 4 tiers of the same fucking content.
Average Joe does not have to do all the difficulties. Just because Blizzard added the option for the player to choose the relevant difficulty for their skill level does not mean it is mandatory to do all them.
Stop blaming Blizzard. If the player wants to do all the raid tiers to increase their chance of getting the loot, that is their decision.
Getting rid of 10m raiding killed raiding
Non nobis Domine, non nobis, sed nomini tuo da gloriam
To push high M+. Arguably more fun than raiding.
Mythic raiding is not necessary for those striving to be the best in the world in M+. For example, look at this character.
Isn't it the same with raiding? Why bother wiping hundreds of times in mythic raids, if your mythic gear will be replaced by welfare heroic gear next tier?
Another view: 10 man and later Flex allowed for lots of too small guilds to raid HC. Then they run into the 20 man requirement of Mythic. So merge? But problem is that a 20 man roster doesn't need just 2x more of each. So e.g. the 4 tanks, probably were among the more committed players of both guilds, now face benching. So all these dynamics make guilds very reluctant to 'merge' for mythic. Larger guilds that can field raiding teams on all sort of level do not have this problem. M+ gear actually helps a lot of guilds go further than they would have in the past, as they now have a very time intensive, but non-time gated and fun way of gear progression to help out.
TL/DR: in the past a team that logistically could do HC could do Mythic. Now, that is not true, and this is for many guilds an unsurpassable hurdle.
20-man gating puts a big damper on mythic raiding; M+ gives us something to do if we're not in a large guild.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Blizzard had better idea. This just in: tier sets won't be made for raids in BFA. Because people were using old sets or some 4p+2p combos and whatnot and Blizzard doesn't like the world where ilvl isn't the king. "If it's higher ilvl it should be an upgrade" was their motto for quite some time, but players knew better equipping lower trinkets, tier pieces and jewellery with better secondaries... Apparently tier sets are the first to get an axe.