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  1. #361
    Getting rid of 10m raiding killed raiding
    Non nobis Domine, non nobis, sed nomini tuo da gloriam

  2. #362
    Quote Originally Posted by Daffan View Post
    Without raids, why are people even gearing?
    To push high M+. Arguably more fun than raiding.
    Mythic raiding is not necessary for those striving to be the best in the world in M+. For example, look at this character.

    Quote Originally Posted by Daffan View Post
    Seriously, just sit afk and next patch Blizzard gives you a full set of gear for free and resets the Mythic+ scaling anyway... Your farming the same crud over and over so welfare can replace it?
    Isn't it the same with raiding? Why bother wiping hundreds of times in mythic raids, if your mythic gear will be replaced by welfare heroic gear next tier?

  3. #363
    Pandaren Monk Daffan's Avatar
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    Quote Originally Posted by ID811717 View Post
    To push high M+. Arguably more fun than raiding.
    Mythic raiding is not necessary for those striving to be the best in the world in M+. For example, look at this character.



    Isn't it the same with raiding? Why bother wiping hundreds of times in mythic raids, if your mythic gear will be replaced by welfare heroic gear next tier?
    But the raid feels new and challenging, until said stupid welfare trivializes/obsoletes it next patch.
    Content drought is a combination of catchup mechanics and no new content.

  4. #364
    Another view: 10 man and later Flex allowed for lots of too small guilds to raid HC. Then they run into the 20 man requirement of Mythic. So merge? But problem is that a 20 man roster doesn't need just 2x more of each. So e.g. the 4 tanks, probably were among the more committed players of both guilds, now face benching. So all these dynamics make guilds very reluctant to 'merge' for mythic. Larger guilds that can field raiding teams on all sort of level do not have this problem. M+ gear actually helps a lot of guilds go further than they would have in the past, as they now have a very time intensive, but non-time gated and fun way of gear progression to help out.

    TL/DR: in the past a team that logistically could do HC could do Mythic. Now, that is not true, and this is for many guilds an unsurpassable hurdle.

  5. #365
    20-man gating puts a big damper on mythic raiding; M+ gives us something to do if we're not in a large guild.

    Felfaadaern Darkterror ~.~ Peacekeeper Benhir
    Tanks, KSM, AotC

  6. #366
    Quote Originally Posted by Socialhealer View Post
    the nail in the coffin for raiding would be tier sets from mythic+
    Blizzard had better idea. This just in: tier sets won't be made for raids in BFA. Because people were using old sets or some 4p+2p combos and whatnot and Blizzard doesn't like the world where ilvl isn't the king. "If it's higher ilvl it should be an upgrade" was their motto for quite some time, but players knew better equipping lower trinkets, tier pieces and jewellery with better secondaries... Apparently tier sets are the first to get an axe.

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