Originally Posted by
XMD
Not sure where this company goes, but it's getting worse and worse with every game and with every expansion. Why do we need so much protection from each others wrath?
For example Diablo:
Diablo 1: you could attack other players in the dungeon, by the press of a button... just like that, without warning. Friendly fire was there too.
Diablo 2: you had to go back to town to declare hostility, which caused a big warning to everyone giving them time to port to town.
Diablo 3: forget it, not possible at all to attack other players. They raised the protection level to complete immunity.
And now WoW too? Complete immunity against anyone if you personally choose to not get involved into a fight? Giving these people the choice means that others (nasty "gankers") have NO CHOICE at all. There is no more "individual choice" for these people, as it is consensual and therefore requires the choice of someone else too to work.
They are just removing a source of real (!) danger, the only one (!), from the world.
I personally would have gone the other way.. being able to attack anyone at any time, including members of the own faction except in instanced areas. This must be a very very unpopular opinion...
btw. I didn't even do World PvP in this expac, as it is just horribly inbalanced... there was just hope, that they'll make it better again with 8.0.