1. #1

    Antorus Encounter Journal

    Originally Posted by MMO-Champion
    Antorus, the Burning Throne
    At the core of Argus lies Antorus, the Burning Throne. From this seat of power, Sargeras drives his burning crusade to ravage the cosmos.

    Within the Throne's nigh-impenetrable depths, primordial powers are being forged into weapons of utter annihilation. Should these forces rise to serve their master, the final hour will fall upon all of creation.

    Garothi Worldbreaker
    Constructed deep within the core of Argus and outfitted with an arsenal capable of decimating worlds, this war machine has been designed for a single purpose: to bring the mortals' invasion to its knees.

    • Overview - The fel reaver's cannons continously alternate between Annihilation and Decimation.

      Upon reaching 60% and 20% health on Normal and Raid Finder difficulties, the fel reaver activates Apocalypse Drive exposing its weapon platforms. Unless one of these weapons is destroyed before the cast can complete, the party will be eradicated.$[!15

      On Heroic difficulty, the fel reaver activates Apocalypse Drive at 65% and 35% health.$(!16

      On Mythic difficulty, the fel reaver activates Apocalypse Drive at 65% and 35% health. Also, the cannons can no longer be destroyed, but instead go haywire, granting the cannons additional effects.
      • Damage Dealers -
        • When the Fel Reaver activates Apocalypse Drive, destroy a Fel Cannon to interrupt its cast.
        • Move into Annihilation to avoid inflicting damage to the raid.
        • Move away from your allies when targeted by Decimation.
      • Healers -
        • When a weapon platform is destroyed, the fel reaver continuously damages the raid with Searing Barrage.
        • Move into Annihilation to avoid inflicting damage to the raid.
        • Move away from your allies when targeted by Decimation.
      • Tanks -
    • Fel Bombardment - The Fel Reaver locks onto its current target. Upon expiration, missiles bombard the target's location every 1 sec for 5 sec, inflicting 4,495,000 Fire damage to enemies within 7 yards of impact and knocking them back.
    • Searing Barrage - Repeatedly fires a searing barrage, inflicting 426,500 Fire damage to random targets every 2 sec.
    • Luring Destruction - The fel reaver inflicts 805,500 Fire damage to all enemies every 1 sec while drawing them closer for 3 sec.
    • Apocalypse Drive - The fel reaver powers up its Apocalypse Drive, that inflicts 328,350 Fire damage every 2 sec.
      Unless one of the reaver's weapons is destroyed before the cast is finished, Apocalypse Drive inflicts an additional 7,145,000 Fire damage to everyone.
    • Surging Fel - As the Apocalypse Drive powers up, energy erupts across the landscape inflicting 1,560,000 Fire damage to all enemies caught in the blast.
    • Eradication - Smashes the ground, inflicting 6,610,000 Physical damage and knocking back targets within 60 yards. Damage decreases the further targets are from the point of impact.
    • Empowered - After Apocalypse Drive, the fel reaver empowers all weapon systems, increasing damage inflicted by 20% per stack.
    • Carnage - Continuously smashes the ground when not engaged in melee combat, inflicting 643,000 Fire damage to everyone every 1 sec for 10 sec.
    • Decimator - Destroy this weapon to remove its abilities from the encounter.
      • Decimation - Hurls fel energy at random enemies. Upon expiring, the enemy destination is bombarded with missiles, inflicting 2,855,000 Fire damage to enemies within 12 yards and 265,000 Fire damage to everyone.
      • Haywire - While haywire, the Fel Reaver's decimation targets random enemies and stuns them. Upon expiring, the enemy destination is bombarded with missiles, inflicting 4,000,000 Fire damage to enemies within 12 yards, 100,000 Fire damage to everyone and an additional 432,000 Fire damage every 1 sec for 10 sec to all enemies.
    • Annihilator - Destroy this weapon to remove its abilities from the encounter.
      • Annihilation - The Fel Reaver calls annihilation missiles down, inflicting 1,145,000 Fire damage split between players within 4 yards.
        Impacts that are not absorbed inflict 1,430,000 Fire damage to everyone.
      • Haywire - While haywire, the Fel Reaver's annihilation impacts the target area twice. The primary blast inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
        The secondary blast hurls shrapnel that inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
        Impacts from either explosion that are not absorbed inflict 1,430,000 Fire damage to everyone.

    Felhounds of Sargeras
    Infused with fire and shadow, F'harg and Shatug are the prized pets of Sargeras. Bred for carnage, these hounds delight in eviscerating their master's enemies.

    With the Army of the Light and their allies advancing upon Antorus, the Legion prepares to unleash these vicious creatures onto the battlefield and put an end to the mortals' invasion.

    • Overview - The Felhounds of Sargeras combat players while performing attacks at specific power thresholds, but each has their own power generation rate. Focusing Power temporarily suspends this power generation.

      While within 40 yards of each other, Sargeras' Blessing imbues them with 100% increased damage.
      • Damage Dealers -
      • Healers -
        • Be aware of targets afflicted with Desolate Gaze, as it inflicts damage from F'harg to the targets' direction.
        • Pay attention when a Felhound reaches 100 power, as Erupting Flames and Erupting Shadows inflict sustained raid-wide damage.
      • Tanks -
        • Be aware of targets afflicted with Desolate Gaze, as it inflicts damage from F'harg to the targets' direction.
        • Watch for the Burning Maw or Corrupting Maw auras, as they indicate that the targeted boss can cast the aforementioned ability.
    • F'harg -
      • Burning Maw - Viciously bites at a target, inflicting 5,925,000 Fire damage and applying Smouldering.
        • Smouldering - Inflicts 211,000 Fire damage every 1.5 sec for 12 sec to enemies in a 25 yard frontal cone. This effect stacks.
      • Molten Touch - Pulls targets through the Twisting Nether, stunning them for 1.8 sec while rapidly swiping. Each swing applies Singed and triggers a Molten Flare.
        • Singed - Inflicts 125,000 Fire damage every second for 9 sec. This effect stacks.
        • Molten Flare - Ejects a pulse of flame, sending it flying towards a ground location inflicting 582,000 Fire damage to enemies within 5 yards.
      • Molten Touch - Pulls targets through the Twisting Nether, stunning them for 1.8 sec while rapidly swiping. Each swing applies Singed and triggers a Molten Flare.
        • Singed - Inflicts 125,000 Fire damage every second for 9 sec. This effect stacks.
        • Molten Flare - Ejects a pulse of flame, sending it flying towards a ground location inflicting 582,000 Fire damage to enemies within 5 yards.
      • Desolate Gaze - Gazes at a target, casting Desolate Path in their direction upon expiration.
        • Desolate Path - A manifestation of flame charges forward, knocking back and inflicting 1,785,000 Fire damage to enemies in a frontal line.
      • Erupting Flames - Flames erupt from the caster, inflicting 270,000 Fire damage to all enemies every 1 sec. for 9 sec.
      • Enflame Corruption - Incinerates the corruption within enemies over 9 sec, periodically afflicting them with Enflamed.
        • Enflamed - Pulses for 929,000 Fire damage after 4 sec to the target and nearby allies within 8 yards.
        • Erupting Flames - Fire magic erupts from the caster, inflicting 98,000 Fire damage to all enemies every 1.5 sec. during Enflame Corruption.
        • Lingering Flames - Manifests a crystal of flame for 20 sec which blasts the nearest player every 1 sec, inflicting 50,000 Fire damage and increasing damage taken Lingering Flames by 15% for 5 sec. This effect stacks.
      • Enflame Corruption - Incinerates the corruption within enemies over 9 sec, periodically afflicting them with Enflamed.
        • Enflamed - Pulses for 929,000 Fire damage after 4 sec to the target and nearby allies within 8 yards.
        • Lingering Flames - Manifests a crystal of flame for 20 sec which blasts the nearest player every 1 sec, inflicting 50,000 Fire damage and increasing damage taken Lingering Flames by 15% for 5 sec. This effect stacks.
    • Shatug -
      • Corrupting Maw - Viciously bites at a target, inflicting 5,925,000 Shadow damage and applying Decay.
        • Decay - Inflicts 397,000 Shadow damage every 3 sec for 12 sec to enemies in a 25 yard frontal cone. This effect stacks.
      • Consuming Sphere - Ejects a sphere of shadow magic towards a targeted location, inflicting 291,000 Shadow damage every second upon contact.
        • Consumed - Increases damage taken by Consuming Sphere by 75%. This effect stacks.
        • Consuming Obliteration - The sphere detonates, obliterating targets within 15 yards, inflicting 8,000,000 Shadow damage.
        • Consuming Detonation - The sphere's detonation sends out a shockwave, inflicting 1,000,000 Shadow damage to all enemies plus up to 1,000,000 additional Shadow damage to all enemies based on distance from the detonation.
      • Weight of Darkness - Crushes a target under the weight of darkness, progressively slowing targets over 5 sec, then fearing targets within 8 yards for 20 sec, dividing the duration amongst targets.
        If this is divided amongst at least 3 targets, the effect is neutralized.
      • Weight of Darkness - Crushes a target under the weight of darkness, progressively slowing targets over 5 sec, then fearing targets within 8 yards for 20 sec, dividing the duration amongst targets.
        If this is divided amongst at least 3 targets, the effect is neutralized.
      • Erupting Shadows - Shadow magic erupts from the caster, inflicting 390,000 Shadow damage to all enemies every 1.5 sec. for 9 sec.
      • Siphon Corruption - Detonates the corruption within enemies over 9 sec, periodically afflicting them with Siphoned.
        • Siphoned - Pulses for 2,860,000 Shadow damage after 4 sec divided evenly amongst the target and nearby allies within 8 yards.
        • Erupting Shadows - Shadow magic erupts from the caster, inflicting 135,500 Shadow damage to all enemies every 1.5 sec. during Siphon Corruption.
      • Siphon Corruption - Detonates the corruption within enemies over 9 sec, periodically afflicting them with Siphoned.
        • Siphoned - Pulses for 2,860,000 Shadow damage after 4 sec divided evenly amongst the target and nearby allies within 8 yards.
        • Siphoned Soul - Siphons soul fragments from targets which move towards Shatug.
          If they reach the caster, they trigger a Soul Determination and enhance the target with Soul Empowerment.
          • Soul Empowerment - Empowers the target, increasing all damage done by 25% for 15 sec. This effect stacks.
          • Soul Determination - Erupts corrupt magic, inflicting 1,000,000 Shadow damage to all enemies.
    • Destroyer's Boon - Imbues the Felhounds with Sargeras' Blessing while within 40 yards of each other.
    • Focusing Power - Focuses on the dark power within, temporarily suspending power generation for 15 sec.
      • Shadowtouched - Reduces Shadow damage taken by 25%.
        Receiving Fire damage triggers a Shadowscar.
        • Shadowscar - Blasts the nearest ally for 1,000,000 Shadow damage, drawing the ally to the Shadowtouched player's location.
      • Flametouched - Reduces Fire damage taken by 25%.
        Receiving Shadow damage triggers Burning Flash and Burning Remnant.
        • Burning Flash - After a short delay, a targeted location explodes for 1,500,000 Fire damage to players within 5 yards.
        • Burning Remnant - Sets the ground ablaze for 2 min. Contact with the singed ground inflicts 950,000 Fire damage every second.
    • Soul Link - 100% of all damage taken is shared between linked targets.
    • Dark Reconstitution - Upon reaching 1 health, attempts to create a link with the Twisting Nether, restoring 15% of the caster's health while both F'harg and Shatug live.

    Antoran High Command
    Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds.

    Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.

    • Overview - The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military.

      While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will Assume Command and return to their pod.

      $[!16

      On Mythic difficulty, Screaming Shrikes will appear periodically and channel (Extract Interloper) in an to attempt to remove your allies from command pods they have commandeered.

      Additionally, the effects of (Psychic Scarring) last for the duration of combat.
      • Damage Dealers -
        • Group up under a Felshield to mitigate the effects of Fusillade.
        • Interrupt Fanatical Pyromancers when they cast Pyroblast.
        • Make maximum use of Legion command pods when one is vacated by the enemy.
      • Healers -
        • Group up under a Felshield to mitigate the effects of Fusillade.
        • Focus additional healing on allies who enter a Command Pod as they suffer the effects of Psychic Assault.
        • Quickly heal allies targeted by Chaos Pulse, and dispel the effects it leaves behind.
      • Tanks -
    • In Pod - Each commander has powerful abilities they can only access while they inhabit their command pod.
      • Chaos Pulse - Fires a pulse of Fel energy at an enemy, inflicting 190,000 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
      • Admiral Svirax -
        • Fusillade - A legion cruiser appears overhead and barrages the arena, inflicting 1,800,000 Fire damage.
          Each Fusillade applies Zeroing In on Admiral Svirax, increasing the damage inflicted by subsequent Fusillades by 33%.
          • Zeroing In - Admiral Svirax hones her aim, increasing Fusillade damage by 33% per stack of Zeroing In.
      • Chief Engineer Ishkar -
        • Entropic Mine - Creates 3 Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.
          • Entropic Blast - A violent explosion is triggered by coming into proximity with an Entropic Mine, inflicting 1,610,000 Fire damage to all targets within 6 yards. Also inflicts 135,000 Fire damage to all enemies every 1 sec for 4 sec.
      • General Erodus -
        • Summon Reinforcements - Summons a wave of Legion reinforcements.
          • Fanatical Pyromancer -
            • Pyroblast - Hurls an immense ball of flame at an enemy, inflicting 2,855,000 Fire damage.
          • Felblade Shocktrooper -
            • Demonic Charge - Charges a random enemy from among the three furthest enemies, knocking back and slowing that enemy by 30% for 6 sec.
              • Bladestorm - Slashes wildly, inflicting 1,100,000 Physical damage to all enemies within 5 yds every 1 sec for 6 sec.
    • Out of Pod - While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
      • Assume Command - The caster takes command of their command pod, ejecting any interlopers who may have entered in their absence.
      • Exploit Weakness - Strike enemies within 10 yards where they are the weakest, inflicting 2,855,000 Physical damage and increasing Physical damage taken by 75% for 20 sec.
      • Shock Grenade - Hurls Shock Grenades at 3 targets, inflicting 857,000 Fire damage on impact. After 5 sec, the target and all allies within 8 yards are Shocked, inflicting 1,790,000 Fire damage and stunning them for 3 sec.
        • Shocked - Inflicts 1,790,000 Fire damage and stuns all enemies within 8 yds for 3 sec.
    • Stealing Power - While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a Psychic Assault, which will eventually overwhelm and kill the player for meddling with powers beyond their station.
      • Psychic Assault - The Legion commanders still in their command pods assault the player's mind directly, inflicting 250,000 Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.
        • Psychic Scarring - The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
        • Psychic Scarring - The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
      • Chaos Pulse - Fires a pulse of Fel energy at an enemy, inflicting 136,000 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
      • Screaming Shrike -
        • Extract Interloper - Channels a beam of disruptive magic at a command pod. If the channel lasts its full duration, the occupant of the command pod is ejected immediately.
      • Defensive Countermeasures - Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.
      • Admiral's Pod -
        • Withering Fire - Powerful guns shoot into the arena from above, inflicting 2,140,000 Fire damage and increasing damage taken from all sources by 25% for 10 sec.
          Withering Fire is only effective against summoned demons.
      • Engineer's Pod -
        • Felshield Emitter - Places a Felshield Emitter at a target location. When used, a shield will protect units within 12 yards, preventing 50% incoming Fire damage for 10 sec.
      • General's Pod -
        • Summon Disruptor Beacon - Summons a Disruptor Beacon that lasts for 7 sec.
          Disruptor Beacons pulse Disruption Field, interrupting enemy spellcasting, slowing movement speed, and destroying Entropic Mines within 12 yards.

    Portal Keeper Hasabel
    Portal Keeper Hasabel maintains the nexus through which the Legion has unleashed its insidious armies upon countless worlds. With portals that open to a myriad of strategic locations throughout the Great Dark Beyond, Hasabel is capable of bringing the might of the Legion's arsenal to bear upon any who oppose her.

    • Overview - Portal Keeper Hasabel commands the portal nexus for the Burning Legion, transporting demons to and from the frontlines.

      At 90% health remaining, Hasabel opens a fiery portal to Xoroth to burn her enemies. Vulcanar arrives through the portal and empowers it until his death.

      At 60% health remaining, Hasabel opens a fel portal to Rancora to liquify her enemies. Lady Dacidion arrives through the portal and empowers it until her death.

      At 30% health remaining, Hasabel opens a shadow portal to Nathreza to confuse the minds of her enemies. Lord Eilgar arrives through the portal and empowers it until his death.
    • Platform: Nexus - A central platform that connects Legion portals.
      • Reality Tear - Tears open a ripping portal upon a target, inflicting 729,000 Physical damage every 2 sec for 30 sec. This effect stacks.
        Upon expiration, the portal detonates with Bursting Darkness.
        • Bursting Darkness - Inflicts 330,500 Shadow damage to all players for each stack of Reality Tear.
      • Collapsing World - Creates a portal to a collapsing world, inflicting 2,685,000 Shadow damage to all players on the nexus platform. Players within 30 yds suffer an additional 2,995,000 Shadow damage and are knocked away from the explosion.
      • Felstorm Barrage - Opens a portal for a massive fel barrage, inflicting 3,100,000 Fire damage in a line and knocking back all players struck.
      • Transport Portal - Opens a portal to ferry various demons to assist the caster. The rift remains open for 10 sec.
        • Felblaze Imp -
          • Fiery Detonation - Explodes in a fiery blaze, inflicting 878,500 Fire damage to all players within 100 yds, destroying the caster. This causes players to suffer an additional 100% damage from subsequent detonations for 6 sec.
          • Unrelenting - Periodically increases movement speed by 20% and damage done by 10%.
        • Feltouched Skitterer -
          • Acidic Web - Fires webs at a player's feet, immobilizing them for 5 sec. The target also suffers 196,000 Nature damage every 1 sec.
          • Unrelenting - Periodically increases movement speed by 20% and damage done by 10%.
        • Hungering Stalker -
          • Howling Shadows - Inflicts 857,500 Shadow damage to all players within 60 yds, interrupting spellcasting for 6 sec.
          • Unrelenting - Periodically increases movement speed by 20% and damage done by 10%.
      • Catastrophic Implosion - When no players are on the nexus platform, all portals within the citadel implode, inflicting 2,145,000 Fire damage to all players.
        This effect increases all cast speeds by 100% and damage done by 25% for 12 sec and stacks.
    • Platform: Xoroth - Flames and fiery demons pour forth from Xoroth.
      • Empowered Portal: Xoroth - Vulcanar empowers a burning portal to Xoroth, inflicting 371,000 Fire damage to all players in the Nexus every 2 sec.
        This effect increases in intensity by 4% every 2 sec.
        • Portal: Xoroth - Flames continue to stream out of the portal upon Vulcanar's death, inflicting 226,500 Fire damage to all players in the Nexus every 4 sec.
      • Vulcanar -
        • Aegis of Flames - A shell of fire reduces damage taken by 90%.
        • Flames of Xoroth - Unleashes the Flames of Xoroth on players within 10 yds, inflicting 714,000 Fire damage immediately with an additional 357,000 Fire damage every 1 sec for 5 sec.
        • Supernova - Marks a location for a supernova, which explodes after a short duration. This detonation inflicts 2,860,000 Fire damage to all players within 6 yds and knocks them into the air.
        • Unstable Portal - 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 3,005,000 Fire damage to all players.
          This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.
      • Everburning Flames - Everburning Flames stick to players, inflicting 500,000 Fire damage every 2 sec for 10 sec. Upon being removed, the flames fall and remain on the ground.
        • Everburning Light - Players within 10 yards of Everburning Flames are provided with Everburning Light, protecting them from the shadows of Nathreza.
    • Platform: Rancora - Many skittering demons originate from the fel infused Rancora.
      • Empowered Portal: Rancora - Lady Dacidion empowers a fel portal to Rancora, inflicting 470,250 Nature damage to all players in the Nexus every 2 sec.
        This effect increases in intensity by 10% every 2 sec.
        • Portal: Rancora - Fel magic continues to stream out of the portal upon Lady Dacidion's death, inflicting 445,500 Nature damage to all players in the Nexus every 4 sec.
      • Lady Dacidion -
        • Felsilk Wrap - Blasts a player with webbing, inflicting 937,500 Nature damage. This stuns the target within the webbing and inflicts 188,000 Nature damage every 1 sec until it is destroyed.
        • Leech Essence - Leeches health from the 5 nearest players within 70 yds on the Rancora platform, inflicting 15% of their current health as Nature damage. The caster is healed for 5 times this amount.
        • Poison Essence - Poisons the health of all players within 70 yds on the Rancora platform, inflicting 15% of their current health as Nature damage.
        • Unstable Portal - 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 3,005,000 Fire damage to all players.
          This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.
      • Caustic Slime - Coming into contact with the fel pools of Rancora inflicts 279,000 Nature damage every 2 sec for 20 sec.
        Upon being removed, triggers a Caustic Detonation.
        • Caustic Detonation - Inflicts 857,500 Nature damage to all players within 10 yds.
          Caustic Detonation can be used to remove a stack of Aegis of Flames.
    • Platform: Nathreza - Latent shadows and deception is core to the homeworld of Nathreza.
      • Empowered Portal: Nathreza - Lord Eilgar empowers a shadowy portal to Nathreza, inflicting 499,455 Shadow damage to all players in the Nexus every 3 sec and reducing damage done by 2% for 4 sec.
        This effect increases in intensity by 10% every 2 sec.
        • Portal: Nathreza - Shadows continue to stream out of the portal upon Lord Eilgar's death, inflicting 495,000 Shadow damage to all players in the Nexus every 3 sec.
      • Lord Eilgar -
        • Delusions - Deceives the mind of all healers within 35 yds, reducing their healing and absorbs done by 100%. This lucid dream restores 2% maximum mana every 1 seconds and lasts 10 min.
        • Corrupt - Corrupts players within 20 yds, inflicting 681,500 Shadow damage and increasing all damage they suffer by 25% for 4 sec. This effect stacks.
        • Unstable Portal - 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 3,005,000 Fire damage to all players.
          This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.
      • Mind Fog - The shadows of Nathreza cloud the mind and reduces the ability to see longer distances.
        Players with Everburning Light are provided with vision to clear their minds.
        • Cloying Shadows - Magic clings to players that step within the heart of Nathreza, reducing healing received by 50% for 30 sec.
          Upon expiration, that player triggers Hungering Gloom.
        • Hungering Gloom - Inflicts 1,070,000 Shadow damage to all other creatures and players within 8 yds, reducing all healing received by 100% for 60 sec. This duration is reduced on players.

    Eonar the Life-Binder
    Though she was felled by the blade of Sargeras, the Life-Binder's essence escaped the grasp of the Dark Titan. After millennia spent hiding in isolation, Eonar's sanctuary has been discovered by the Legion.

    Should her soul fall into the enemy's hands, Eonar's powers of nature and growth will be perverted to make the Burning Crusade unstoppable.

    • Overview - The forces of the Legion will warp in and charge at Eonar's Essence and attempt to destroy her outright. Players must defend Eonar until she can gather her energies and strike back at her attackers.
      • Tanks -
        • Fel-Powered Purifiers will divert from their path to Eonar to engage players in combat once damaged.
        • Fel-Infused Destructors will fire at a much faster rate unless engaged in melee combat.
        • Move away from other players when targeted by Rain of Fel.
      • Damage Dealers -
        • Most creatures are oblivious to your attempts to thwart their advance.
        • Many of your crowd-controlling effects will work here.
        • Move away from other players when targeted by Rain of Fel.
        • Kite Spear of Doom away from the normal walkways to mitigate its impact on the encounter.
        • Eonar will provide portals to board the Paraxis and interrupt its Final Doom attack.
        • When interrupting Final Doom coordinate which Feedback effect you will take.
      • Healers -
        • Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.
        • Move away from other players when targeted by Rain of Fel.
        • Kite Spear of Doom away from the normal walkways to mitigate its impact on the encounter.
        • Eonar will provide portals to board the Paraxis and interrupt its Final Doom attack.
        • When interrupting Final Doom coordinate which Feedback effect you will take.
    • Essence of the Lifebinder - Eonar's presence is so uplifting that you can take to the skies for a brief amount of time.
      • Surge of Life - Launch up into the air, then glide for a short time.
      • Surge of Life - Launch up into the air, then glide for a short time.
    • Life Energy - Eonar's Life Energy builds as you defeat the invading Legion forces. When she reaches 100 Life Energy she will attack the Paraxis and any Legion forces with her Life Force.

      • Life Force - Eonar gathers her life force and blasts the Paraxis for Nature damage. Additionally, a shockwave sweeps across the zone damaging all enemy invaders.
      • Life Force - Eonar gathers her life force and blasts the Paraxis for Nature damage. Additionally, a shockwave sweeps across the zone damaging all enemy invaders.
    • Fel Shielding - This creature has an intense shield of Fel energy surrounding it, reducing all damage taken by 60%.
    • The Paraxis - The Paraxis spearheads the Legion's invasion against Eonar, launching several different attacks at players to cover the insertion of Legion forces.
      • Paraxis Artillery - The Paraxis fires several bolts of Fel energy at random players, inflicting 357,000 Fire damage to the target.
      • Meteor Storm - The Paraxis causes a series of Meteors to strike down, inflicting 1,500,000 Fire damage to all players within 8 yards of their impact.
      • Spear of Doom - The Paraxis focuses a beam of intense Fel energy that burns a trail towards Eonar's platform, leaving Fel Wakes in its path.
        Creates a zone of smoldering Fel that will burn all players for 423,500 Fire damage every second and increases the movement speed of all Legion forces by 30%.
      • Annihilation - The Paraxis fires several orbs of volatile Fel energy that will explode if not absorbed by a player. The explosion inflicts 1,325,000 Fire damage to all players. Absorbing the orb inflicts the damage to the absorbing player instead.
      • Rain of Fel - The Paraxis charges its batteries for a massive strike, inflicting 1,140,000 Fire damage in a 8 yard radius centered on several players.
      • Final Doom - Periodically throughout the encounter, the Paraxis will attempt to annihilate all life in the zone. Players must enter the Paraxis by using special portals that Eonar creates on her platform. While there, players must dispatch a Paraxis Inquisitor and then deactivate four Focusing Crystals in order to disrupt the sequence. Deactivating a crystal gives the player a Feedback application based on the color of the Focusing Crystal.
        • Final Doom - The Paraxis begins charging its weapons to unleash a catastrophic wave of Fel energies, killing Eonar.
        • Feedback - Arcane Singularity - The target is afflicted with a field that causes a pulse of Arcane energy every 25 sec. that interrupts all spells being cast within 10 yards of the victim.
        • Feedback - Targeted - The target is permanently locked into the Paraxis' targeting schema. Every time the Paraxis uses one of its abilities, the victim is always added to the list of targets.
        • Feedback - Burning Embers - The target is afflicted with continuously burning embers that will burn all players within 8 yards of the victim every 30 sec. for 500,000 Fire damage. Victims hit by this effect are knocked up in the air.
        • Feedback - Foul Steps - The target is infected with a disease that inflicts 200,000 Shadow damage to the victim every 1 sec. while moving. This damage ramps up the more the victim moves.
      • Paraxis Inquisitor - The Paraxis Inquisitor controls access to the various control devices aboard the Paraxis. Defeat him to be able to interact with the devices and interrupt the Paraxis' Final Doom attack.
        • Mind Blast - The caster blasts the target's mind with Shadow energy, inflicting 3,000,000 Shadow damage.
        • Pain - The target is tormented with pain, suffering 300,000 Shadow damage every 1 sec.
        • Wrack - The caster inflicts 750,000 Shadow damage to all nearby players every 1 sec.
        • Torment - The caster inflicts 500,000 Shadow damage to all nearby players every 1 sec. until the caster is interrupted.
    • Forces of the Legion - These creatures warp in at various locations and move directly to Eonar's essence. If they reach her essence they will inflict damage to her until they are defeated.
      • Felguard - Standard Legion infantry unit. Not exceptionally fast or hearty.
      • Fel Hound - Exceptionall fast, these hounds of the Legion have less health than Felguards.
      • Fel Lord - Slow-moving, these elite Legion units have exceptionally high health.
      • Volant Kerapteron - These fel bats fly in and take an airborne route to Eonar's essence.
    • Fel-Powered Purifier - Removes any active crowd-control effects from nearby allies and grants all nearby allies immunity to crowd-controlling effects.
      • Purification - This creature cleanses nearby allies of all crowd-controlling effects and makes them immune to such effects while they are nearby.
      • Fel Swipe - The caster swings their weapon in a devastating arc, inflicting 2,965,000 Fire damage to all enemies caught in the weapon's path.
    • Fel-Infused Destructor - Continually fires upon Eonar's essence until dispatched. If not actively engaged in melee combat will greatly increase rate of fire.
      This creature is sessile.
      • Artillery Strike - The caster fires a missile of Fel energy at the Essence of Eonar, inflicting a small amount of Fire damage.
      • Artillery Mode - The caster periodically fires a missile of Fel energy at the Essence of Eonar. Engaging this creature in melee combat will end this effect.
    • Fel-Charged Obfuscator - Cloaks nearby allies, making them invisible. This creature ignores combat.
      • Cloak - The caster creates a field of cloaking that makes all other nearby allies invisibile.

    Imonar the Soulhunter
    The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.

    • Overview - Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies.

      At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him.

      At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.$[!16

      In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
    • Stage One: Attack Force -
      • Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
        In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
        • Electrify - Shocks another player for 1,537,500 Nature damage.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
        When this effect is removed, it causes an explosion of Slumber Gas.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
      • Pulse Grenade - Hurls Pulse Grenades at nearby targets. Coming into proximity with one causes it to explode, inflicting 1,640,000 Nature damage and knocking back all players within 3 yds.
        • Shocked - Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage One: Attack Force -
      • Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
        In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
        • Electrify - Shocks another player for 1,537,500 Nature damage.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
        When this effect is removed, it causes an explosion of Slumber Gas.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
      • Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage Two: Contract to Kill -
      • Sever - Slashes at a target, inflicting 4,770,000 Physical damage and causing the target to bleed for 630,000 Physical damage every 2 sec for 18 sec. This effect stacks.
      • Charged Blasts - The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1,785,000 Fire damage, burning them for an additional 1,170,000 Fire damage every 3 sec for 18 sec.
      • Shrapnel Blast - When a shrapnel mine is created, it inflicts 435,000 Fire damage to all players.
        Stepping near a mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage Three: The Perfect Weapon -
      • Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
        In addition, the target shocks an additional player for 1,535,625 Nature damage every 4 seconds for each stack.
      • Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
      • Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage Three: Marked For Death -
      • Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
        In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
        • Electrify - Shocks another player for 1,537,500 Nature damage.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
        When this effect is removed, it causes an explosion of Slumber Gas.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
      • Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
      • Shrapnel Blast - When a shrapnel mine is created, it inflicts 435,000 Fire damage to all players.
        Stepping near a mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage Four: Kill Switch -
      • Sever - Slashes at a target, inflicting 4,770,000 Physical damage and causing the target to bleed for 630,000 Physical damage every 2 sec for 18 sec. This effect stacks.
      • Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
      • Charged Blasts - The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1,785,000 Fire damage, burning them for an additional 1,170,000 Fire damage every 3 sec for 18 sec.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
        When this effect is removed, it causes an explosion of Slumber Gas.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Stage Five: The Perfect Weapon -
      • Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
        In addition, the target shocks an additional player for 1,535,625 Nature damage every 4 seconds for each stack.
      • Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
      • Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
      • Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
        When this effect is removed, it causes an explosion of Slumber Gas.
        • Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
      • Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
    • Intermission: On Deadly Ground -
      • Seared Skin - Standing on the burning edges of the bridge inflicts 1,070,000 Fire damage every 1 sec and increases all damage taken by 100% for 10 min. This effect stacks.
      • Stasis Trap - Stepping upon a Stasis Trap causes it to trigger, inflicting 1,070,000 Fire damage and stunning all players within 3 yds for 8 sec.
      • Pulse Grenade - Coming into proximity with a Pulse Grenade causes it to explode, inflicting 1,640,000 Nature damage and knocking back all players within 3 yds.
        • Shocked - Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
      • Blastwire - Triggering a Blastwire causes it to explode, inflicting 921,500 Fire damage to all players.
      • Shrapnel Blast - Stepping near a shrapnel mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec.
      • Conflagration - Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 1,525,000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1,140,000 Fire damage every 2 sec for 12 sec.
        The intermission ends when Conflagration is interrupted.
        • Gathering Power - Inflicts 184,500 Fire damage to all players and increases all damage done by 2% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
      • Conflagration - Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 1,525,000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1,140,000 Fire damage every 2 sec for 12 sec.
        The intermission ends when Conflagration is interrupted.
        • Gathering Power - Inflicts 184,500 Fire damage to all players and increases all damage done by 2% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
      • Conflagration - Imonar the Soulhunter leaps backwards, dropping many traps and gathering power.
        The intermission ends when Conflagration is interrupted.

    Kin'garoth
    The design of every Legion war machine stems from the depraved mind of Kin'garoth. Obsessed with crafting implements of death, Kin'garoth infused his very body into the production machinery so he could more efficiently churn out a never-ending supply of destruction.

    At the behest of the Legion's dark master, Kin'garoth's fevered brilliance has developed a new super-weapon which he plans to unleash upon the Army of the Light.

    • Overview - Kin'garoth alternates between his Construction and Deployment phases, creating Fel Reavers to fuel the Legions war machine.

      Upon reaching 100 energy, Kin'garoth enters the Construction phase and casts Apocalypse Protocol, which begins building 3 Fel Reavers while the automated defenses of his work shop rain death upon his enemies.

      During the Deployment phase, Kin'garoth joins his creations in combat until he regains enough energy to activate Apocalypse Protocol and enter his Construction phase.
    • Stage: Deployment -
      • Forging Strike - Kin'garoth smashes a target, inflicting 17,000,000 Physical damage to everyone in a 5 yard radius and increases damage taken from Forging Strike by 200% for 20 sec.
      • Forging Strike - Kin'garoth smashes a target, inflicting 5,830,400 Physical damage and increases damage taken from Forging Strike by 200% for 20 sec.
      • Reverberating Strike - Kin'garoth smashes a target inflicting 806,500 Physical damage to everyone in a 5 yard radius. The attack leaves behind a permanent Detonation Charge that explodes, inflicting 2,140,000 Fire damage to nearby enemies any time Reverberating Strike is cast.
        • Reverberating Decimation - Reverberating Strike, when empowered, causes multiple enemies to explode, inflicting 2,500,000 Fire damage to all players in an 10 yard radius.
      • Reverberating Strike - Kin'garoth smashes a target inflicting 806,000 Physical damage to everyone in a 5 yard radius.
      • Diabolic Bomb - Kin'garoth creates a bomb of fel energy that explodes when touched by a player, inflicting 2,970,000 Shadow damage to all players within 200 yard radius. Players farther from the impact take less damage.
        • Demolished - Anyone damaged by a Diabolic Bomb becomes vulnerable, taking 100% increased Shadow damage.
      • Ruiner - Expels a beam of fel energy, inflicting 1,360,000 Fire damage every 0.25 sec.
        • Ruination - Ruiner, when empowered, calls annihilation missiles down, inflicting 2,800,000 Fire damage to players within 4 yards.
          Impacts that are not absorbed trigger Ruination Blast.
      • Shattering Strike - Kin'garoth pounds the ground, inflicting 600,000 Nature damage to all enemies.
    • Stage: Construction -
      • Apocalypse Protocol - Kin'garoth inserts himself into his construction console and starts creating Fel Reavers, decreasing all damage taken by 99%.

        • Weapons Upgrade - The last Fel Reaver created during Apocalypse Protocol that is destroyed will empower one of Kin'garoth's abilities.
          Garothi Annihilator empowers Ruiner.
          Garothi Decimator empowers Reverberating Strike.
          Garothi Demolisher empowers Diabolic Bomb.
          If any weapon is ever empowered twice, Overcharge is triggered.
        • Overcharge - Empowers Kin'garoth, increases all damage done by 25%.
        • Purging Protocol - Construction bays fill with fire, inflicting 571,000 Fire damage every 1 sec for 5 sec. The gigantic doors then close, killing anyone inside.
      • Apocalypse Blast - Embers rain from the forge, inflicting 1,337,500 Fire damage to all enemies within 8 yards.
      • Flames of the Forge - Kin'garoth stokes the flames of the forge, inflicting 557,000 Fire damage every 2 sec for 40 sec.
    • Garothi Annihilator -
      • Annihilation - The Fel Reaver calls annihilation missiles down, inflicting 1,790,000 Fire damage to players within 4 yards.
        Impacts that are not absorbed trigger Annihilation Blast.
      • Initializing - All damage taken is increased by 3% per stack. Caster starts with 30 stacks and loses stacks over 30 sec.
      • Feedback Overload - When a Fel Reaver dies it sends burning feedback to Kin'garoth, inflicting 6% of his total health as Fire damage. This damage ignores all damage reduction.
    • Garothi Decimator -
      • Decimation - Hurls fel energy at random enemies that places an aura on the targets. When the aura expires, the enemy destination is bombarded with missiles, inflicting 1,790,000 Fire damage to enemies within 100 yards and 71,450 Fire damage to everyone.
      • Initializing - All damage taken is increased by 3% per stack. Caster starts with 30 stacks and loses stacks over 30 sec.
      • Feedback Overload - When a Fel Reaver dies it sends burning feedback to Kin'garoth, inflicting 6% of his total health as Fire damage. This damage ignores all damage reduction.
    • Garothi Demolisher -
      • Demolish - The Fel Reaver targets enemies with void energy, splitting 10,700,000 Shadow damage among all players within 10 yards of a target and increasing the Shadow damage taken by 100% for until cancelled.
      • Initializing - All damage taken is increased by 3% per stack. Caster starts with 30 stacks and loses stacks over 30 sec.
      • Feedback Overload - When a Fel Reaver dies it sends burning feedback to Kin'garoth, inflicting 6% of his total health as Fire damage. This damage ignores all damage reduction.

    Varimathras
    As one the dreadlords overseeing the Legion's forces during the Third War, Varimathras failed to stop the rebellious Lich King. He submitted to an ill-fated alliance with Sylvanas Windrunner, then made one last bid for power before facing a humiliating defeat.

    In payment for his blunders, Varimathras has been tortured by the Coven of Shivarra. The vindictive sisters stripped away both flesh and sanity, leaving only a singular desire to inflict suffering upon the mortals who cost him everything.

    • Overview - Varimathras uses the darkness of his cell to stalk his prey, attacking them with Alone in the Darkness.
      • Damage Dealers -
      • Healers -
        • Torments of the Shivarra inflict constant raid wide damage.
      • Tanks -
    • Torments of the Shivarra - The Coven of Shivarra designed Varimathras' cell to torture him for all time.
      • Torment of Flames - Flames fill Varimathras' cell, inflicting 247,020 Fire damage to all players every 1 sec.
      • Torment of Frost - Frigid air fills Varimathras' cell, inflicting 247,020 Frost damage to all players every 1 sec. In addition, this effect reduces movement speed by 40%.
      • Torment of Fel - Fel flames fill Varimathras' cell, inflicting 179,000 Fire damage every 5 sec. The damage of this effect increases by 5% every tick.
      • Torment of Shadows - Dark magic fills Varimathras' cell, inflicting 179,000 Shadow damage every 1 sec.
    • The Fallen Nathrezim -
      • Misery - The darkness of Varimathras' cell weakens any player that suffers Shadow damage. This effect prevents all healing effects for 7 sec. In addition, all Physical damage taken is increased by 200%.
      • Alone in the Darkness - Varimathras steps through the darkness, inflicting 1,140,000 Shadow damage to any player if they ever aren't within 8 yards of another player.
      • Shadow Strike - Varimathras stikes all players in front of him, inflicting 3,570,000 Shadow damage in a 15 yard cone.
      • Shadow Strike - Varimathras stikes his target inflicting 5,000,000 Shadow damage.
      • Dark Fissure - Varimathras tears open 3 rifts under random players. Each rift inflicts 357,000 Shadow damage every 3 sec for 6 sec. When the rift expires it inflicts 2,860,000 Shadow damage to all players within its radius.
      • Marked Prey - Varimathras marks his prey, charging through the darkness towards them after 5 sec. As he charges, Varimathras will hunt the first target he hits, inflicting 1,070,000 Shadow damage and knocking the target back.
      • Necrotic Embrace - Varimathras corrupts a random player, inflicting 1,070,000 Shadow damage after 6 sec. When Necrotic Embrace expires, it spreads to all players within 10 yards.
      • Shadow of Varimathras - Whenever Varimathras moves through the darkness, his shadow lingers and attacks players until killed.
        • Echoes of Doom - Marks a random player with Echoes of Doom for 3.5 sec. When this effect expires, dark magic lingers at the target's location for the remainder of the fight. Inflicting 2,000,000 Shadow damage to all players within 8 yards every 3 sec.

    The Coven of Shivarra
    Having proven themselves to be the most depraved and fanatical of all his followers, Sargeras entrusted the Coven with the unholy task of twisting the minds of the fallen titans into an unstoppable Dark Pantheon.

    Each sister employs her own signature brand of torture, eliciting screams which echo throughout the halls of Antorus. It is said that neither mortal nor demon can refuse their whispers, making it only a matter of time before the will of the titans is broken.

    • Overview - The Mothers of the Coven of Shivarra share a health pool. Two of the Shivarra stay within the arena and engage their enemies directly, while the titans' souls are being tormented. The Shivarra exchange places after forcing two titans' souls to use their abilities against the enemies of the Coven.

      While within 18 yards of each other, the Coven of Shivarra will take reduced damage. Defeating the tormented aparitions of the titans is the key to defeating the Coven itself, and freeing the souls of Aman'Thul, Golganneth, Khaz'goroth and Norgannon.
      • Damage Dealers -
      • Healers -
        • Allies take increasingly high amounts of damage leading up to any Torment of the Titans ability.
        • Avoid standing next to allies when afflicted with Fury of Golganneth.
        • Heal allies afflicted with Chilled Blood.
      • Tanks -
    • The Coven of Shivarra -
      • Shivan Pact - When two Mothers are near each other, their damage taken is reduced by 99%.
        All members of the Coven share health.
      • Shivan Pact - When two Mothers are near each other, their damage taken is reduced by 99%.
        All members of the Coven share health.
      • Sense of Dread - Inflicts increasing Shadow damage while any titan's soul is tormented.
      • Noura, Mother of Flames -
        • Fiery Strike - Noura sets her sabers ablaze, inflicting 4,645,000 Fire damage in a cone in front of her, and increasing damage taken by Fiery Strike by 2,145,000%. This effect stacks.
        • Whirling Saber - Noura throws a flaming sword towards a random player, inflicting 1,190,000 Fire damage upon landing. The blade then begins to spin and return to Noura, inflicting 393,000 Fire damage every 1 sec to all nearby enemies as it moves.
        • Fulminating Pulse - Noura ignites the blood in her targets' veins, inflicting 286,000 Fire damage every 1 sec for 10 sec. The targets then explode in a Fulminating Burst, inflicting 800,000 Fire damage to all players within 6 yards.
      • Asara, Mother of Night -
        • Touch of Darkness - Asara hurls darkness made manifest at her enemies, inflicting 991,000 Shadow damage to each target.
        • Shadow Blades - Asara conjures three blades of shadow and sends them flying forward. Enemies that collide with the blades are knocked back and take 2,145,000 Shadow damage.
        • Storm of Darkness - Asara covers the arena in a mass of darkness, inflicting 714,000 Shadow damage every 1 sec for 15 sec.
      • Diima, Mother of Gloom -
        • Flashfreeze - Diima strikes her current enemy with a deep chill, inflicting [ 6,000,000 + 42.9% of Spell Power ] Frost damage and slowing the target's movement speed by 10% for 20 sec. This effect stacks.
        • Chilled Blood - Diima applies a healing absorb to random enemy players. When the effect ends, the target is frozen for a duration based on the amount of heal absorption remaining.
        • Orb of Frost - Diima summons an Orb of Frost that inflicts 900,000 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Orb of Frost decreases as a player stands farther away from the orb.
      • Thu'raya, Mother of the Cosmos -
        • Touch of the Cosmos - The Fel-infused touch of the cosmos flows from Thu'raya, inflicting 1,430,000 Fire damage to random enemy targets.
        • Cosmic Glare - Thu'raya's watchful eye casts its gaze upon two targets, then conjures a beam of the purest fel between them, inflicting 3,500,000 Fire damage to anyone between the targets. This damage ignores armor.
    • Torment of the Titans -
      • Torment of Aman'Thul -
        • Machinations of Aman'Thul - Aman'Thul's torment manipulates and collapses time around itself and the raid, restoring the caster to full health and inflicting 31,400 Arcane damage to all players every 1 sec. for 21 sec. This effect stacks.
      • Torment of Golganneth -
        • Fury of Golganneth - A furious storm is summoned by the call of Golganneth's horn. Each Torment of Golganneth inflicts 1,425,000 Nature damage to players when they stand within 2 yards of each other.
      • Torment of Khaz'goroth -
        • Flames of Khaz'goroth - Khaz'goroth's torment burns with the intensity of the titan's mighty forge. A wide line of flames inflicts 2,145,000 Fire Damage every second to any players within.
      • Torment of Norgannon -
        • Spectral Army of Norgannon - An army of arcane visages manifests from Norgannon's torment. Each inflicts 2,860,000 Arcane damage every 1 sec to nearby players.

    Aggramar
    Once the noble Avenger of the Pantheon, Aggramar was struck down by Sargeras and reborn as a titan of destruction. He now stands at the core of Argus, guarding a power that could unmake the universe.

    Not even demons are permitted to tread within the titan's halls, and any mortals bold enough to trespass will be reduced to cinders by Aggramar's burning blade, Taeshalach.

    • Overview - 15, 16Over the course of the encounter Aggramar passively generates energy. Upon reaching 100 Energy, his sword, Taeshalach, unleashes fiery energy and he begins Taeshalach Technique, a devastating combo attack, alternating between Foe Breaker and Flame Rend, ending with a Searing Tempest.

      Upon reaching 80% and 40% Aggramar activates his Corrupt Aegis, preventing all damage and the elemental forces within Taeshalach are unleashed. Several smaller Embers of Taeshalach erupt from the blade along with two Flames of Taeshalach. The Embers slowy move towards Aggramar causing a Blazing Eruption. Killing both Flames of Taeshalach causes Aggramar to resume his attacks.Over the course of the encounter Aggramar passively generates energy. Upon reaching 100 Energy, his sword, Taeshalach, unleashes fiery energy and he begins Taeshalach Technique, a devastating combo attack, casting Flame Rend several times before ending with a Searing Tempest.

      Upon reaching 60% Aggramar activates his Corrupt Aegis, preventing all damage and the elemental forces within Taeshalach are unleashed. Several smaller Embers of Taeshalach erupt from the blade along with two Flames of Taeshalach. The Embers slowy move towards Aggramar causing a Blazing Eruption. Killing both Flames of Taeshalach causes Aggramar to resume his attacks.
    • Stage One: Wrath of Aggramar -
      • Taeshalach's Reach - All melee attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
        Each melee strike also increases Physical damage taken by the main target by 5% for 12 sec. This effect stacks.
      • Scorching Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame. Each afflicted player pulses 607,000 Fire damage to all allies within 6 yards every 0.5 sec for 1.5 sec.
      • Ravenous Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame inflicting 400,000 Fire damage every 0.5 sec.
        In addition, each target inflicts 3,250,000 Fire damage to all allies within an ever increasing radius every 2 sec for 8 sec.
      • Wake of Flame - Aggramar calls forth waves of flame that cascade away from him, inflicting 2,320,000 Fire damage to all players caught in its wake and an additional 464,000 Fire damage every 2 sec for 12 sec.
      • Taeshalach Technique - At 100 Energy, Aggramar unleashes a devastating combination of attacks.
        • Foe Breaker - Inflicts 17,850,000 Physical damage to all targets in a cone in front of the caster. In addition, the damage of Foe Breaker is increased by 500% for 30 sec.
        • Flame Rend - Inflicts 33,900,000 Fire damage in a frontal cone, divided evenly among all players struck.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected Aggramar gains a stack of Burning Rage.
        • Empowered Flame Rend - Inflicts 47,500,000 Fire damage in a frontal cone, divided evenly among all players struck, and increasing damage taken by Flame Rend by 500% for 30 sec.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected, Aggramar gains stacks of Burning Rage.

        • Searing Tempest - Aggramar unleashes a blast of flame inflicting 3,750,000 Fire damage to all players caught within the radius, disorienting them for 5 sec.
          • Catalyzed - Embers of Taeshalach become immune to crowd control effects and have their movement speed increased by 100% for 20 sec.
            Dispelling this effect triggers an Unleashed Flame.
    • Intermission: Fires of Taeshalach -
      • Corrupt Aegis - Aggramar places a shield around himself making him immune to damage. Touching the shield inflicts 893,000 Fire damage, knocking the target away.
      • Meteor Swarm - Aggramar periodically pulls burning debris down onto a player's location, inflicting 2,145,000 Fire damage to all players caught within the area.
      • Flame of Taeshalach -
        • Catalyzing Presence - Embers of Taeshalach within 15 yards have their movement speed increased by 100% and becomes immune to crowd control effects.
          In addition, catalyzed creatures have their damage done increased by 50% while within the area.
        • Unchecked Flame - The Flames of Taeshalach burn with fervent intensity, inflicting increasing Fire damage every 3 sec.
      • Ember of Taeshalach - These fragments of Taeshalach's essence move towards Aggramar. Upon reaching him they recombine with Taeshalach, causing a Blazing Eruption.
        • Wrought in Flame - Embers of Taeshalach generate energy over 165 sec. Upon reaching 100 energy the Ember triggers a Blazing Eruption.
        • Blazing Eruption - Inflicts 854,500 Fire damage to all players and an additional 315,000 Fire damage every 1 sec for 15 sec. In addition, the damage from Blazing Eruption is increased by 100% for 15 sec.
        • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
          After 18 sec, the Ember reforms and continues towards Aggramar.
        • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
          After 18 sec, the Ember reforms and continues towards Aggramar.
    • Stage Two: Champion of Sargeras -
      • Taeshalach's Reach - All melee attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
        Each melee strike also increases Physical damage taken by the main target by 5% for 12 sec. This effect stacks.
      • Scorching Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame. Each afflicted player pulses 607,000 Fire damage to all allies within 6 yards every 0.5 sec for 1.5 sec.
      • Ravenous Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame inflicting 400,000 Fire damage every 0.5 sec.
        In addition, each target inflicts 3,250,000 Fire damage to all allies within an ever increasing radius every 2 sec for 8 sec.
      • Flare - Aggramar marks up to 3 locations that explode after 4 sec inflicting 2,500,000 Fire damage to all targets within the radius.
      • Empowered Flare - Aggramar marks up to 3 locations that explode after 4 sec inflicting 2,500,000 Fire damage to all targets within the radius.
        In addition, Aggramar summons forth several Wake of Flame that radiate out from each marked location.
        • Wake of Flame - Aggramar calls forth waves of flame that cascade away from him, inflicting 2,320,000 Fire damage to all players caught in its wake and an additional 464,000 Fire damage every 2 sec for 12 sec.
      • Flare - Aggramar unleashes a blast of flame inflicting 4,730,000 Fire damage to all players caught within the radius.
        • Catalyzed - Embers of Taeshalach become immune to crowd control effects and have their movement speed increased by 100% for 20 sec.
          Dispelling this effect triggers an Unleashed Flame.
      • Taeshalach Technique - At 100 Energy, Aggramar unleashes a devastating combination of attacks.
        • Foe Breaker - Inflicts 17,850,000 Physical damage to all targets in a cone in front of the caster. In addition, the damage of Foe Breaker is increased by 500% for 30 sec.
        • Flame Rend - Inflicts 33,900,000 Fire damage in a frontal cone, divided evenly among all players struck.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected Aggramar gains a stack of Burning Rage.
        • Empowered Flame Rend - Inflicts 47,500,000 Fire damage in a frontal cone, divided evenly among all players struck, and increasing damage taken by Flame Rend by 500% for 30 sec.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected, Aggramar gains stacks of Burning Rage.

        • Searing Tempest - Aggramar unleashes a blast of flame inflicting 3,750,000 Fire damage to all players caught within the radius, disorienting them for 5 sec.
        • Empowered Searing Tempest - Waves of heat pull players towards Aggramar as he prepares to unleash a blast of flame inflicting 3,750,000 Fire damage to all players caught within the radius, disorienting them for 5 sec.
          • Catalyzed - Embers of Taeshalach become immune to crowd control effects and have their movement speed increased by 100% for 20 sec.
            Dispelling this effect triggers an Unleashed Flame.
    • Intermission: Taeshalach's Rage -
      • Corrupt Aegis - Aggramar places a shield around himself making him immune to damage. Touching the shield inflicts 893,000 Fire damage, knocking the target away.
      • Meteor Swarm - Aggramar periodically pulls burning debris down onto a player's location, inflicting 2,145,000 Fire damage to all players caught within the area.
      • Wake of Flame - Aggramar calls forth waves of flame that cascade away from him, inflicting 2,320,000 Fire damage to all players caught in its wake and an additional 464,000 Fire damage every 2 sec for 12 sec.
      • Flame of Taeshalach -
        • Catalyzing Presence - Embers of Taeshalach within 15 yards have their movement speed increased by 100% and becomes immune to crowd control effects.
          In addition, catalyzed creatures have their damage done increased by 50% while within the area.
        • Unchecked Flame - The Flames of Taeshalach burn with fervent intensity, inflicting increasing Fire damage every 3 sec.
      • Ember of Taeshalach - These fragments of Taeshalach's essence move towards Aggramar. Upon reaching him they recombine with Taeshalach, causing a Blazing Eruption.
        • Wrought in Flame - Embers of Taeshalach generate energy over 165 sec. Upon reaching 100 energy the Ember triggers a Blazing Eruption.
        • Blazing Eruption - Inflicts 854,500 Fire damage to all players and an additional 315,000 Fire damage every 1 sec for 15 sec. In addition, the damage from Blazing Eruption is increased by 100% for 15 sec.
        • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
          After 18 sec, the Ember reforms and continues towards Aggramar.
        • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
          After 18 sec, the Ember reforms and continues towards Aggramar.
    • Stage Three: The Avenger -
      • Taeshalach's Reach - All melee attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
        Each melee strike also increases Physical damage taken by the main target by 5% for 12 sec. This effect stacks.
      • Scorching Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame. Each afflicted player pulses 607,000 Fire damage to all allies within 6 yards every 0.5 sec for 1.5 sec.
      • Ravenous Blaze - Aggramar unleashes a portion of Taeshalach's power, causing random players to ignite with flame inflicting 400,000 Fire damage every 0.5 sec.
        In addition, each target inflicts 3,250,000 Fire damage to all allies within an ever increasing radius every 2 sec for 8 sec.
      • Empowered Flare - Aggramar marks up to 3 locations that explode after 4 sec inflicting 2,500,000 Fire damage to all targets within the radius.
        In addition, Aggramar summons forth several Wake of Flame that radiate out from each marked location.
        • Wake of Flame - Aggramar calls forth waves of flame that cascade away from him, inflicting 2,320,000 Fire damage to all players caught in its wake and an additional 464,000 Fire damage every 2 sec for 12 sec.
        • Ember of Taeshalach - These fragments of Taeshalach's essence move towards Aggramar. Upon reaching him they recombine with Taeshalach, causing a Blazing Eruption.
          • Wrought in Flame - Embers of Taeshalach generate energy over 165 sec. Upon reaching 100 energy the Ember triggers a Blazing Eruption.
          • Blazing Eruption - Inflicts 854,500 Fire damage to all players and an additional 315,000 Fire damage every 1 sec for 15 sec. In addition, the damage from Blazing Eruption is increased by 100% for 15 sec.
          • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
            After 18 sec, the Ember reforms and continues towards Aggramar.
          • Molten Remnants - Upon being slain, the Ember erupts into a pool of fiery residue that lasts for 18 sec. Standing within the pool inflicts 536,000 Fire damage every 1.5 sec.
            After 18 sec, the Ember reforms and continues towards Aggramar.
        • Catalyzed - Embers of Taeshalach become immune to crowd control effects and have their movement speed increased by 100% for 20 sec.
          Dispelling this effect triggers an Unleashed Flame.
      • Taeshalach Technique - At 100 Energy, Aggramar unleashes a devastating combination of attacks.
        • Foe Breaker - Inflicts 17,850,000 Physical damage to all targets in a cone in front of the caster. In addition, the damage of Foe Breaker is increased by 500% for 30 sec.
        • Empowered Foe Breaker - Inflicts 33,750,000 Physical damage to all targets in a cone in front of the caster causing them to become afflicted with Searing Binding.
          In addition, the target's damage taken by Foe Breaker is increased by 500% for 30 sec.
          • Searing Binding - Stuns the target for 5 sec. Upon expiring the target erupts, inflicting 3,500,000 Fire damage to all players within 20 yards.
        • Flame Rend - Inflicts 33,900,000 Fire damage in a frontal cone, divided evenly among all players struck.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected Aggramar gains a stack of Burning Rage.
        • Empowered Flame Rend - Inflicts 47,500,000 Fire damage in a frontal cone, divided evenly among all players struck, and increasing damage taken by Flame Rend by 500% for 30 sec.
          This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
          If too few players are affected, Aggramar gains stacks of Burning Rage.

        • Searing Tempest - Aggramar unleashes a blast of flame inflicting 3,750,000 Fire damage to all players caught within the radius, disorienting them for 5 sec.
        • Empowered Searing Tempest - Waves of heat pull players towards Aggramar as he prepares to unleash a blast of flame inflicting 3,750,000 Fire damage to all players caught within the radius, disorienting them for 5 sec.
          • Catalyzed - Embers of Taeshalach become immune to crowd control effects and have their movement speed increased by 100% for 20 sec.
            Dispelling this effect triggers an Unleashed Flame.

    Argus the Unmaker
    Bound. Broken.
    Eons of existence, knowing only pain.
    A shattered soul, fueling infinite evil.
    The master beckons. Rise... Rise!
    Begin the end of all things.

    • The Unmaking of Creation - The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.
    • Stage One: Storm and Sky -
      • Cone of Death - When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
        • Death Fog - Inflicts 1,790,000 Shadow damage to players every 1 sec.
      • Soulblight Orb - Summons a Soulblight Orb, which periodically applies Soulblight to players before dissipating.
        • Soulblight - Inflicts 669,750 Shadow damage every 2 sec. for 8 sec and creates a pool of Death Fog at the affected player's location when it expires.
          • Death Fog - Inflicts 1,790,000 Shadow damage to players every 1 sec.
      • Tortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
      • Sweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 50% for 15 sec. This effect stacks.
      • Golganneth's Aid -
        • Sky and Sea - Golganneth channels his fury to empower players, creating a Gift of the Sky and a Gift of the Sea.
          • Gift of the Sky - A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky.
            Players may only gain Strength of the Sky once from each Gift of the Sky.
            • Strength of the Sky - Increases Critical Strike and Mastery by 2,000 for 30 sec. This effect stacks.
              This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
          • Gift of the Sea - A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea.
            Players may only gain Strength of the Sea once from each Gift of the Sea.
            • Strength of the Sea - Increases Haste and Versatility by 2,000 for 30 sec. This effect stacks.
              This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.
    • Stage Two: The Protector Redeemed - When Argus reaches 70% health, Golganneth begins to cast Golganneth's Wrath, clearing away any Death Fog on the platform.
      • Volatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
        The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
        • Soulburst - Inflicts 357,000 Shadow damage every 3 sec. for 15 sec.
          When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.
        • Soulbomb - Inflicts 536,000 Shadow damage every 3 sec. for 15 sec.
          When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.
      • Edge of Obliteration - Manifests a scythe of dark energy which travels in a line, inflicting 893,000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
      • Sweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 50% for 15 sec. This effect stacks.
      • Aggramar's Aid -
        • Avatar of Aggramar - Aggramar grants a player a measure of his strength, increasing health by 100% and movement speed by 40% for 60 sec.
          The Avatar of Aggramar also grants Agrammar's Boon to all nearby players, redirecting damage taken by nearby players to themselves.
          • Aggramar's Boon - Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.
    • Stage Three: The Arcane Masters - When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast. However, the players must then contend with Argus' Constellar Designates.
      • The Constellar Designates -
        • Cosmic Ray - Channels a beam of cosmic energy towards a player, inflicting 2,140,000 Arcane damage to any players hit by the beam.
        • Cosmic Beacon - Selects a player as a targeting beacon for Cosmic Smash, calling one down at their position after 4 sec.
          • Cosmic Smash - Inflicts 1,337,500 Arcane damage to all players immediately and an additional 803,750 Arcane damage every 2 sec. for 6 sec. This effect stacks.
        • Impending Inevitability - Constellars gain Inevitability when their casts are interrupted.
        • Starblast - Inflicts 671,000 Arcane damage to an enemy.
        • The Stellar Armory - Periodically, two of the Constellar Designates will be granted arms from the Stellar Armory. When equipped with these arms, the Designates will no longer use their other abilities and will instead engage in melee attacks.
          • Sword of the Cosmos - Increases melee attack damage by 200% and grants the ability Cosmic Power.
            • Cosmic Power - Empowers the caster and any other Constellar Designates within 20 yds., increasing damage done by 20% for 3 min.
          • Blades of the Eternal - Melee attack damage increased by 300%.
      • Norgannon's Aid -
        • The Discs of Norgannon - Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 200% increased damage from a single school.
    • Stage Three: The Arcane Masters - When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast.

      Or, so it seems...
    • Stage Four: The Gift of Life, The Forge of Loss - His Constellar Designates buying him the time to regain his strength, Argus kills the players with Reap Soul. All hope would be lost, were it not for the titans...
      • End of All Things - Argus ends creation, killing everything.
      • Ember of Rage - Argus' pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 2,140,000 Shadow damage immediately and 714,000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
      • Tortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
      • Volatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
        The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
      • Sweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 50% for 15 sec. This effect stacks.
      • Deadly Scythe - Cleaves players in a half-circle in front of him, inflicting 6,000,000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks.
      • Reorigination Modules - Reorigination Modules will begin an Initialization Sequence when created.

        When their health is consumed, they will cast Reorigination Pulse.
        • Initialization Sequence - Drains the Reorigination Module's health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
        • Reorigination Pulse - Inflicts 800,000 Arcane damage to all players and 4,000,000 Arcane damage to players within the area of Reorigination Pulse.
      • The Spirit World -
        • Hungering Souls - Hungering Souls stalk the spirit world, released by Argus' wrath. If they come into contact with any ghosts they will burst, applying Soul Detonation to any nearby ghosts.
          • Soul Detonation - Knocks back nearby ghosts and reduces their movement speed by 40% for 8 sec.
        • Motes of Titanic Power - When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic Power. Players can walk into these to collect them, granting Khaz'goroth Titanic Essence that he can use to fuel his Titanforging ability.
      • Eonar's Aid -
        • Gift of the Lifebinder - Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder's Life Energy.

          When the Gift of the Lifebinder's Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
          • Withered Gift of the Lifebinder - Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
            • Withering Roots - Inflicts 1,150,000 Nature damage every 1 sec. This effect stacks.
      • Khaz'goroth's Aid - When Khaz'goroth has at least 20 Titanic Essence, he will begin to channel Titanforging.

        Players can collect Motes of Titanic Power within the Spirit World to grant Khaz'goroth Titanic Energy.
        • Titanforging - Channels, draining Titanic Essence every 1 sec., to grant all living players Titanforged. At higher amounts of Titanic Essence, Golganneth will consume more Titanic Essence to increase the magnitude of the Titanforged effect.
          • Titanforged - Khaz'goroth reforges players in his image, granting them increased damage, healing and movement speed as long as he is able to channel Titanforging.

    Last edited by chaud; 2017-11-17 at 08:34 PM.

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