I'm glad there's some common ground we agree on.
I count MMOs which use megaservers, because it's Blizzard choice to use the old server technology (even though they are improving the tech with zoning and sharding) and they force the playerbase to pay for.
Black Desert Online also comes to mind.
The thing is I'd rather have zoning and sharding than a Megaserver. However they seriously need to wake the hell up with Connected Realms. Merging low pops to low pops isn't going to work anymore. Merge low pop PvE ones with Draenor or Silvermoon EU for example and the same for PvP.
Sharding did it's job and resolved the WoD fiasco with Legion and most issues in general for once.
Only Megaserver MMO I don't count is ESO. Because it is just one server. There isn't named servers so you can't exactly transfer. Although Megaservers like that are beautiful because you don't have to.
LFR came out in Cata because they killed the normal 10 man raiding that casual players did. Those players quit because there was nothing to do. It also killed a lot of 25 man raids because it was easier to get enough people for 10man which gave the same gear. There were almost no pugs compared to Wrath. People who liked 25 man raids (like me) quit. So raid participation was down and raid development could not be justified without getting people back into raiding. The only real mistake is that they made it too easy. It should have been just slightly less difficult and queuable, sort of like the difference between the current normal and heroic.
Using your logic, no one ever played sports professionally, because they could go down the park and play and with some friends. No one ever painted a masterpiece, because they threw some paint as a child on paper.
If a persons motivation to play this game is utterly destroyed by the fact they can do something easily, then they weren't that motivated to being with.
Also, look again at the facts on Cata. LFR came out at the end of cata, long after the losses had truly set in. This was the infamous expansion, where ghost crawler told everyone 'git gud'. Turns out that many, many people were not that interested in wiping in a video game over and over. MoP actually held steady for a substantial portion of time.
Except that's wrong.
Post-WotLK Blizzard was never pro-difficulty. Even Cata dungeons were nerfed to the ground after 2 weeks since release, because people came crying about it. I have to ask for source about that "git-gud" attitude, because I don't remember Ghostcrawler saying anything even remotely like that. That was a lot of years ago though, so I might've forgotten.
Also LFR was implemented with Dragon Soul, so in the Cata timeline it was pretty much in the middle of expansion.
Also I don't get your sports analogy. You have to use food ones, these are always gold.
Last edited by Cavox; 2017-11-09 at 10:16 AM.
Not to come off as rude, but are you sure an MMO like WoW is the right game/genre for you? You seem more like and RPG kind of player?
MMOs are more about the grind to become powerfull than the story, and the story is more a good bonus. That’s atleast how I see it
In the end though, you do yours, and I do my thing.
I don't think I've read such drivel.
What exactly does it take away from your experience if someone, who can't or doesn't want to raid mythic, get's a TF item? Please, tell me because I'm highly intrigued how this directly affects you personally.
Your attitude towards Blizzard as a whole is sad as hell, and if I didn't know any better I'd recommend that you step away from the game for a few months because it seems to be affecting you quite deeply with the bile that you have spewed in this one post.
Face it, this game is RNG at it's absolute best. And if RNG is what is getting you down, go cancel your sub and get outside. Because you know what's not RNG? Having actual fun.
The LFR discussion feels like the one on piracy. It's allegedly a bad thing for raiding guilds, and probably it can steal a player here and there, but there is absolutely no proof that everybody that is "a lost raider" would actually raid at all if LFR was removed.
Personally, I just don't have great interest in large scale raids, I've done them now and then but I like to keep it to learning the story from them as I love that. I have no interest in raid loot itemlevels or so, but I do enjoy looking for fashion. I've always been more a 1-5 player person, it feels more entertaining to me in that environment as it typically uses more of each class and each player's actions counts more. Also, I find in general the whole addoncraft to be pretty tiresome. So for me, I'll wait for LFR to do it for story. It's kinda strange to me how long it takes to come out, since Normal mode tends to be so easy as well, but...
Understanding his position is actually pretty easy. He does the hardest content of a game, so he wants the best rewards for it. Seeing someone else having even better rewards from doing basic content like dungeons or LFR or simple world quests gives him the feeling, there's no point in doing the hardest content since its rewards are not the best. I get his mentality to an extent, it's the need(fun) to compete with others and to surmount them on a certain level. Look for iLevel as a sort of gold medal for his achievement of advancing on mythic mode.
Every player has different views of WoW and reasons why he plays the game. His reason is as valid as yours. And to him, mythic raiding and the competitive aspect of it is his source of fun in the game. For you, it might be something different. But nonetheless, both sources of fun are valid.
Actually I agree with his point of hating titanforging. It's a bad system since basically only people doing mythic content (raids and/or high M+ dungeon content) have the need for items with such high item levels. But that's a discussion I'd like to have with the team at Blizzard who made the decision of implementing the titanforge system in the first place.
Edit. And nope, I don't do mythic raiding. :-)
Last edited by Rylalai; 2017-11-09 at 03:33 PM.
I play for lfr... or specifically, lfr is the raid I'm most likely going to be in due to various constraints. Now, I actually don't raid that much either, but I look at it as a way to progress my character/storyline a bit. It's a bummer that it's almost two full months for lfr to come out fully, but tbh it just means I'll resub in January, not a big deal.
I've been playing WoW since 2006 or so. I enjoy it for what I get out of it.
That being said, if Blizzard hadn't made platitudes for people like me, I'd probably only resub at the start and end of expansions.
and actually, character growth is the number one reason why I do play it. I just get bored when I can't grow my character in any meaningful way that doesn't require stringent grouping or whatever.
I actually like grinding if I get something out of it
Last edited by Otimus; 2017-11-09 at 09:50 PM.
Excellent idea. Those folks seemed very passionate about providing as close to a Vanilla experience as possible. I'd recommend hiring some of them if they are interested.Blizzard has maintained contact with Nostralius and are considering involving some of their team in the process.
Ha, if anything LFR stopped Cata's bleeding. The xpack was already losing people at a rate only matched by WoD, for several reasons, but the biggest one was probably trying to make the game hardcore again after Wrath (such as with difficult Heroics and 10m raiding) so that casual players crashed and burned. If you follow a graph of Cata's lifetime, 4.3 is the patch that slowed the sub descent despite releasing along an infamously terrible raid.
LFR players are their own thing. Before, they just didn't raid at all. With LFR they see the content. Blizzard try to rid themselves of LFR, by nerfing its rewards to the ground in WoD in the hopes of pushing people into Normal. It did not work at all because LFR-only players do not want the pressure of an organized raid setting.
I find LFR hate to be absurd. I'm a Mythic raider and it barely affects me at all. Let others have their fun.