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  1. #81
    I liked the ranged dot spec of survival the best of all. I still play hunter, but it doesn't feel that great. Not a fan of the pet AI.

    If they gave mm the dots and movement and kept survival melee I would be happy. Then I could play ranged hunter as I like it the best and the melee hunters could keep their melee version.

    If I could choose all 3 would be ranged as I have all classes at max level and have plenty of good melee options from those.

    I have tried melee survival, but I like it simple and survival has too much going on. Tone it down several notches. If they made it a tank spec I would greet it welcome.
    be aware, be awake, and you won't be fake

  2. #82
    Quote Originally Posted by threadz View Post
    yea for some reason no current SV hunter understands this.
    I understand, i just don't care. I used to main Enhancement but i hate what they've done to the spec. So i can relate to losing a beloved spec. I think a lot of people who love the new changes never played the old ones or not very much at the very least. Never really tried a hunter until SV went melee.

    My biggest gripe with the spec is that they made Exp Trap a targetting reticle ability. I LOVED when you just tossed it out in front of yourself. Having to deal with only one reticle ability was enough (caltrops).
    Last edited by mber341; Today at 12:24 AM.
    Quote Originally Posted by Tinary View Post
    Ion still has the best social skills at Blizzard, just watch his hands, dont care what his speaking, the weaving he does with the hands is entertaining enough.

  3. #83
    Quote Originally Posted by mber341 View Post
    I understand, i just don't care. I used to main Enhancement but i hate what they've done to the spec. So i can relate to losing a beloved spec.
    No you can't. Survival's changes were on a different league to every other spec change. Yes, there have been other drastic, disliked spec changes. That is not equivalent to flat out losing the whole spec in the nature of the Survival remake. Extent matters.

  4. #84
    I agree with some of the above posts, to make it great again, make it range. You can go play classic if you want to be “ melee hunter” then. You will soon see it was never a thing and adding it only made the class broken.

  5. #85
    Melee Surv is fun. It's just really easy to get fucked by procs.

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    Quote Originally Posted by FpicEail View Post
    No you can't. Survival's changes were on a different league to every other spec change. Yes, there have been other drastic, disliked spec changes. That is not equivalent to flat out losing the whole spec in the nature of the Survival remake. Extent matters.
    Not the first time it's happened to survival. The Survival people are asking for back was a remake on the older Survival.

  6. #86
    Quote Originally Posted by mber341 View Post
    My biggest gripe with the spec is that they made Exp Trap a targetting reticle ability. I LOVED when you just tossed it out in front of yourself. Having to deal with only one reticle ability was enough (caltrops).
    But you can just macro it and the reticle stops being an issue because you are in melee anyway.

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    Quote Originally Posted by Darth Dracula View Post
    Melee Surv is fun. It's just really easy to get fucked by procs.
    What survival needs imo is to have an easier playstyle possible with the ability to opt in the more complex playstyle for a small dps gain; something like what feral has after the talent changes.

  7. #87
    Going a bit out of the box, I think I'd like the idea of Survival becoming a tank spec, which yeah, it's very unlikely, but as a class concept the idea of a survivalist adapting to a situation, with their pet helping them keep foes in check could work.

    It would be very challenging to make a tank spec with a pet, but in terms of class fantasy is very unique.

  8. #88
    Quote Originally Posted by Nymrohd View Post
    What survival needs imo is to have an easier playstyle possible with the ability to opt in the more complex playstyle for a small dps gain; something like what feral has after the talent changes.
    Even something like "Flanking strike always gives a MB proc, but Mongoose bite only goes to 5 stacks." or something reliability at the cost of damage.

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    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Going a bit out of the box, I think I'd like the idea of Survival becoming a tank spec, which yeah, it's very unlikely, but as a class concept the idea of a survivalist adapting to a situation, with their pet helping them keep foes in check could work.

    It would be very challenging to make a tank spec with a pet, but in terms of class fantasy is very unique.
    you could always just make the pet be the damage migitation. So instead of like Shield wall and Survival instincts, have the pet jump to its master and take X amount of Attacks for Y secs. or block a percentage of damage. Don't add the stam bonus other tanks get, and have your pet and you have a shared Health bar. Make the Class fantasy around being spirit bonded.

    I'd actually love the shit out of that, since I played a Tanky Beastmaster in RIFT and it was fun as fuck.

  9. #89
    Quote Originally Posted by Darth Dracula View Post
    Even something like "Flanking strike always gives a MB proc, but Mongoose bite only goes to 5 stacks." or something reliability at the cost of damage.
    This is really it. The base gameplay needs to have MB stacks capped lower (at 4-5) with the appropriate tuning and then a top tier talent should let you get the 6th stack. The artifact ability will most likely go as well which is a big part of the complexity but imo it can be a top tier talent option as well (and I hope Surv gets a DW option . . .)

  10. #90
    Quote Originally Posted by ManiacRR View Post
    I'm saying get rid of the pet (with the lone wolf talent), take out some of the hits with the weapon and add more traps to the hunter. I don't want a warrior, i just want a SURVIVAL hunter, a guy who is a survival by himself.
    If you remove the ranged and the pets, what exactly makes it a hunter any more?

    Lone Wolf for current survival amounts to being a warrior with a slightly different flavor.

  11. #91
    Quote Originally Posted by Darth Dracula View Post
    ot the first time it's happened to survival. The Survival people are asking for back was a remake on the older Survival.
    The 1.7 remake really pales in comparison. You exchanged Lacerate for Wyvern Sting, and a bunch of passive talent effects changed. Otherwise, the core toolkit was the same. Even before 1.7 Survival had the same ranged toolkit the other specs had. Your reply relies on misunderstanding on the basic function of specs back in Vanilla and you are projecting the current standard and function of specs back into the past.

  12. #92
    Quote Originally Posted by lazypeon100 View Post
    If you remove the ranged and the pets, what exactly makes it a hunter any more?

    Lone Wolf for current survival amounts to being a warrior with a slightly different flavor.
    Indeed melee survival is a hunter because it is a melee beastmaster. Removing the pet seems ludicrous. The mechanics even make sense not just from a gamist but from a narrative perspective; your pet attacks and creates opportunities for you to attack harder (though mongoose).

  13. #93
    Quote Originally Posted by Daemos daemonium View Post
    sure tis a bigger chance but you can say any change to any spec was for a different audience. i didn't want combo points on my paladin so that was for a different audience. i didn't want sub to have like 4 ability and a change to shadow dance so that was for a different audience. i did want warlocks to drop meta and have more of a focus on demons so that was for a different audience.

    almost any big class change can change the audience of that class this is no different.
    More false equivalency. None of those class changes are remotely to the same degree as the Survival change, and in all of those examples the specs still have the same basic role as they did before. With Survival, you stopped being a Ranged DPS and started being a melee DPS. It's on a whole different leve. It's of no surprise to me that people in favour of melee SV resort to such dishonest tactics to deflect blame from this clusterfuck.

  14. #94
    Quote Originally Posted by FpicEail View Post
    More false equivalency. None of those class changes are remotely to the same degree as the Survival change, and in all of those examples the specs still have the same basic role as they did before. With Survival, you stopped being a Ranged DPS and started being a melee DPS. It's on a whole different leve. It's of no surprise to me that people in favour of melee SV resort to such dishonest tactics to deflect blame from this clusterfuck.
    I honestly think you should try to stop being such a sad, hateful person and be thankful that the hunter class finally got some semblance of diversity.

  15. #95
    Quote Originally Posted by Ashmiel View Post
    I honestly think you should try to stop being such a sad, hateful person and be thankful that the hunter class finally got some semblance of diversity.
    Why should I be thankful that my favourite spec gets deleted? I don't give a flying fuck about so-called diversity if that was the cost. Don't tell me how to feel.

    Plus, Hunters had diversity before 7.0. The denial of that is just post-Legion propaganda. If they felt the specs were too similar, there were plenty of easier and more effective options which preserved all the playstyles of the class people liked. Survival going melee is a decision purely rooted melee favouritism, not in a pursuit to better the class for Hunters.

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