Originally Posted by
Ilnezhara
There are few words for how disappointed I am with this change.
Blizzard needs to aknowledge that there are, in fact, those of us who also hate Mythic + as a system. Those of us who don't think adding random affixes that unfairly punish certain classes/specs just for the sake of added difficulty isn't fun.
With this change, I assume that... at best... 50% of BiS gear will be from raids and 50% will be from Mythic +. This means that, no matter what, if you want to partake in high end raiding you'll be forced into doing copious amounts of M+ because of titanforging. It also means you'll be forced to run a majority of the same keys in order to target the slots you want to earn.
I always like that once I had Mythic tier, I had at least some amount of 'best-in-slot'. It was a comforting feeling. At the moment on my balance druid I have 4 piece Mythic Tier 20 and 2 piece mythic tier 19. I have two legendaries and an Arcano Crystral. These are all BiS. this leaves me with One ring, one belt, one neck and one trinket slot to fill. I was fortunate enough to get a Tarnished Sentinel's Medallion so this leaves me with 3 slots to fill. Oh, and boots, 4 slots to fill.
In Legion, secondary stats are almost unfathomably powerful compared to how they used to be. Going as far as being better than primary stats. Forgoing my opinion on whether or not this is good for the game, the point remains that it makes a piece with 'the perfect stats' completely incomparable to a piece with the worst stats. In a raid, there will usually be at most 3 pairs of boots that drop (one to match each set esthetic). Let's consider how many permutations of secondary stats there could be with the 4 stats we have, that number comes to 6.
Thus how I got to my number of 50% of gear.
I was thinking of rerolling to hunter for the next expansion, but this system means I can't possibly do that with my limited time to play. No matter how good of a hunter I am (I'm mid 80s on WCL for hunters, nothing spectacular), I don't have the sheer playtime to sit there being spam declined from groups all night.
Especially at the start of the expansion, when M+ is truly challenging, the stigma around classes that are considered "bad for M+" or "bad for this week's affixes" makes the game practically unplayable for these classes under the new system.
I don't mean to be melodramatic but this change more than likely signals the extension of the break I'm currently on to extend at least past the first tier of next expansion. I'll wait for the Relinquished vendors to come out. It'll actually be the first time I don't play an expansion on launch. =/
I just can't support World of Titanforgecraft and that's where we're heading more and more, it's both frustrating and disappointing to me that they took this design path but I do understand it. WoW is a business for them and the players who put the most hours in make their game look good. Maybe I'm just old and the game isn't geared towards people who can only put in 3-4 hours a night (which I already thought was more than most people).
Truth is, if you want to play any other game, 3-4 hours won't be enough any more. 1/3 of that, if you're lucky, will be looking for keys and 2/3 will be running keys and you can draw a swift X through all other content.
Again, very disappointing.