Made it through Nost, Kronos 2 & Elysium starting expierence. Really isn't that bad, just ignore the quests and get ahead through grinding and its a cake walk from level 10 onwards.
Made it through Nost, Kronos 2 & Elysium starting expierence. Really isn't that bad, just ignore the quests and get ahead through grinding and its a cake walk from level 10 onwards.
Blizzard stated that they want to make Vanilla without the launch experience of Vanilla, aside from the lag and disconnects I'd say the the amount of people leveling combined with the long spawn rates was a huge factor in what made the release so awful, so I would not be surprised if they up the quest mob spawn rates just for the first.
I'm not one to want any changes in Vanilla and I personally think that upping the spawn rates would affect anything, in the end the only difference will be that leveling on release and leveling a month after release will take the same time.
I fully expect the first week to be atrocious.
I plan to log in, reserve the names of my char, then get out and play something else for a few days.
Blizzard stated that they want to make Vanilla without the launch experience of Vanilla, aside from the lag and disconnects I'd say the the amount of people leveling combined with the long spawn rates was a huge factor in what made the release so awful, so I would not be surprised if they up the quest mob spawn rates just for the first week.
I'm not one to want any changes in Vanilla and I personally think that upping the spawn rates would affect anything, in the end the only difference will be that leveling on release and leveling a month after release will take the same time.
I really hope its gonna be bad.
It makes thing so good
Depends really... it isn't really a nightmare if you have a strategy. There are multiple ways to reach level 5 (after this point it's pretty relaxed).
I'd only consider it a "nightmare" if there are going to be some serious server issues.
the grind in vanilla was so much more than just the grind the majority of you are speaking about because of newer xpacs. Grinding in vanilla had a much bigger sense of achievment.
people forget because they are not accomplished players/raiders/(probably casual which is fine but weird to have such ridiculous opinions if you were not very good at the game)
Yeah I know the launch experience on private servers, but depending on how Blizz is gonna do classic WoW, it could be a better launch experience.
You see, the Mangos Emulator (the private server software everyone uses for vanilla) is designed with MAX 2500 online concurrent players (as this was estimated to be the average size of a retail vanilla realm... and also because Mangos has some serious threading-related issues, which Nostalrius/Elysium partially fixed, but it was still a huge mess overall)... so what this means is that spawntimers and so on are "adjusted"* around that number (obv. some timers are also simply bugged).
So basically if Blizzard decides to keep those timers constant and thus have also a cap of around 2500 players, then it will be fine. It's also gonna be fine if they have dynamic spawn timers, but also a bigger player count ofc. What would suck ofc though is that if they keep the constant timers, but allow a high amount of players.
* Spawntimers in WoW are quite a "science" actually and to this day it is not how these exactly worked on retail. Most "boss" mobs did seem to have a "fixed" spawntimer on retail, but no one could 100% tell that (maybe a boss has a 30min spawntimer if there are like 100 people in the same area, but it could go down if there were like a 1000 players there). Same goes for mob spawns, ores/herbs etc. (That being said, nowadays on retail it is pretty clear that all kinds of spawntimers are dynamic)
If you can make it to level 14 you can just start doing Dungeons.
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I am not a computer guy, but I assume, if it is at all possible, blizz will throw thousands of servers at the starting zones to make the startup somewhat possible. Imaging every player in the world of warcraft, then imagine the hype of a new expansion, then imagine they are all in the exact same place for hours on end. What's the worst that could happen?
For those of us who will argue "ive made it through XXX expansion and it was okay, don't put chocolate on my vanilla", I would argue that, what launch was most enjoyable to you? Trying to get through the dark portal for the first time? WoD trying to build your garrison? or Legion where you could pick your own path?
I vote legion, because it was so seamless. Spreading out players is the best thing to do.
On the other hand, there is something very *MMO* about crowding around 1 thing waiting for it to respawn and trying to tag it (but anything more than 10 minutes is silly)