Update : 5vs5 Arena Tournament Results are up on PvPScene.com
External Links
- Wrath of the Lich King Trailer on Rapidshare.com
- Trailer on Youtube
- Expansion Panel on WoWInsider.com (Tons of pictures !)
- Class Panel on WoWInsider.com
- Dungeon & Raid Panel on WoWInsider.com
World
- Dalaran will be moved and hover above Northrend. It will be used as a neutral capital city.
- There are more daily quests coming in the next patch-- a dungeon daily quest, a battleground daily quest, and a cooking daily quest.
Instances
- A new 25 man dungeon is scheduled for release after Zul'aman, it will have 6 bosses with loots higher than tier 6. Another 5-man instance is also considered. (This will be before the expansion)
- There will be a new CoT instance in the expansion.
Items
- Heroic badge loot will be added to the game with Zul'Aman
Are we going to have to buy new flying mounts again?
Laughter. You'll not "have" to buy a new flying mount, but we'll have new options available.
Will green items in Northrend be better than Tier 4?
Yes, we do expect to see the same kind of progression. We were happy overall with the way it worked. If you're decked out in Illidan gear or the new raid zone that I can't mention just yet that will be out before the expansion (!), that gear will last you a while. But players like upgrades early and often.
PvP
New Battleground
- Siege vehicles that you can drive around
- 15 People in each team
- 30~40 minutes long games.
New Arena SeasonThere will also be a new Outdoor non-instanced world PVP Zone with impact on the whole world. (Even for PVE Servers)
- New Season
- New Arena
- New Gear
Hero Classes
Hero Classes won't be released all at once because of balancing issues. They're classic Warcraft 3 characters with an "epic feel" (something really different than the ordinary)
The hero class will be created on a new character slot once you completed the quest, you won't lose your original character.
Death Knight
- The current plan is to have the class available for all races.
- Designed to fullfill both tanking and DPS roles
- Can tank using 2H weapons or by Dual-Wielding, no need for shields.
- Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy).
- Rune resource system. Three rune schools: Blood runes, frost, and unholy runes. All DK spells and abilities will use these different runes in some combo. DKs carve these runes into their weapon-- done anytime outside of combat.
- Character portrait has six runes in place of the mana bar (and a special circle around the icon, probably for Hero class). These runes are consume as your spells use them-- they deactivate and then reactivate over time, so if you have two frost and four blood runes, you get that much to use as spells and abilities. We have plans for mechanics that allow you to change one resource type on the fly-- like Warlock's Life Tap (Health=mana).
Unholy Embrace
Instant Cast. 5 min cooldown.
Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.
Official links

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But hell, it´ll be good to not find your clone in the game anymore :
Of course the new faq has additional info.



