1. #1

    Daily blue posts, 2.3 unofficial changes updated.

    Old arena titles wiped
    Drysc explains why the old arena titles are being "removed" from characters.
    Originally Posted by Drysc (Blue Tracker)

    It was announced before season 1.

    I don't; however, believe that it was communicated as consistently as could have been possible. It has been posted multiple times, before season 1, and after, but if you were unaware then I apologize. It has been the intention the entire time to only allow the titles to be shown for the season after they're earned.

    I think as other information on how the seasons, teams, and actual arena formats and rankings were going to work were the more pertinent pieces of information (who cares what happens in six months!?), it was generally glossed over.

    You're able to display your performance from the previous season, so that when a player sees you they can have some recognition of your achievement. This doesn't transfer from season to season as we want players to be able to advance in the arenas, gain ranks, and ultimately improve themselves and then show that to others through the title.
    Season 1 gear available at the beginning of Season 3
    Originally Posted by Drysc (Blue Tracker)
    Reasonable to one person could be unreasonable to another. The honor system and arena system are fundamentally different, and their investment comparisons are offset by any number of factors. Capped out in honor points should allow you to get two or three pieces I believe.

    The battleground daily quests, and additional bonus honor being given for each battleground come 2.3 should definitely help.

    When season 3 begins. Patch 2.3 will be patching in the season 3 rewards, but may not mark the actual start of the season. We'll let everyone know at least a couple weeks before it's scheduled to start.
    Brewfest extension impossible
    Basically, they can't make the brewfest lasts longer because Hallow's End is starting on October 18th, and I'm sure you all want the [Shiny shiny epics from the Headless Horseman].
    Originally Posted by Kirisani (Blue Tracker)
    We cannot extend it a few days in this case due to Hallow's End. That is not an option.

    You can still get a ram if you start Brewfest this instant and average 7 keg turn-ins a day. Once a day, 15-20 minutes of play a day, until the 16th. That is not a significant amount of time. Remember that we buffed ticket rewards from the dailies when the Dark Iron attack was removed.
    No brewfest tabard
    I don't think a lot of you were waiting for a brewfest tabard, but it's interesting to see how these things work, and how we might get "new" tabard in the future.
    [blizzquote="Drysc;http://forums.worldofwarcraft.com/thread.html?topicId=2215474099&postId=22151856740&sid=1#1]If you'll notice, all tabard textures are symmetrical. It's just how they work. The Brewfest logo/icon/design is not. It would require completely new tabard tech to use the Brewfest icon. Hopefully that's something we can do in the future, allow a tabard texture to not be mirrored down the middle, but at current that's the limitation for how they're textured.[/blizzquote"]

    2.3 Unofficial patch notes updated
    The (2.3) tag at the beginning of each news make this kind of thing easier, so here is the fifth (and pink !) update of the unofficial 2.3 notes). This pretty much includes all the 2.3 related news this week (Season 3, AV, and a few classes changes) and also the addition of known loots from Blizzcon to the Zul'aman part. As usual the new/updated entries are moved on top of the category.
    Originally Posted by Blizzard Entertainment
    General
    • (5) A new caster meta gem will be added, maybe similar to the Relentless Earthstorm Diamond (but with caster stats). (Source)
    • (5) The 33% spell damage bonus on +healing affects enchants, gems, and all the other items, however it doesn't include temporary buffs, some BC leveling greens with "of the..." stats, and some Zul'Gurub items. (Source)
    • (4) Escape Artist has now a 1:45 minutes cooldown.
    • (4) All Disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking).
    • (3) Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
    • (3) You can now ctrl+click recipes to get a preview of the crafted item in the dressing room.
    • (3) All items of the auction house will be sorted server side, basically it means that when you'll try to sort a particular item by price, it will sort it through all page, not only the current one.
    • Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life) (Source)
    • Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased (Source)
    • Guild Banks are being added to the game. (Source)
    • New relics are added to support all talent trees in patch 2.3 for Shaman, Paladins and Druids. Most of the arena-system existing Relics have been renamed to create a more consistent naming convention (Source)
    • +Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage) (Source)

    Raids & Dungeons
    • (3) New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium.
    • (2) Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
    • (2) The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
    • New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70. (Won't be available anymore at lvl 80) (Source)
    • Heroic Badges drop from Zul'aman and Karazhan bosses.
    • The amount of items available from the Heroic Badges vendor has been considerably increased.
    • New 10-Man Raid - Zul'Aman!

    Zul'aman
    • Loots preview : [item=35000], [item=35001], [item=35002].
    • Zul'Aman will be a 10-person raid zone
    • Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
    • Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
    • Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
    • Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
    • Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
    • We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.

    Factions
    • (5) The Cenarion Expedition flying mount is an Hyppogryph. (Source)
    • (3) You can buy now buy Super Mana and Health Potions from Ogri'la quartermaster. They're usable everywhere and costs 50 Apexis Shard.
    • (3) New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition. (280% Speed) (Source)

    PvP
    • (4) New healing wand for Season 3 Arena.
    • (4) New Melee PvP Cloak added to the game: 34 Stamina, 20 Crit, 20 Resilience, 46 Attack Power, 112 Armor Penetration.
    • (4) New Caster PvP Cloak added to the game: 34 Stamina, 15 Intellect, 16 Spell Crit, 23 Resilience, +27 Spell Damage/Heal.
    • (4) New Healer PvP Cloak added to the game: 34 Stamina, 15 Intellect, 6 mana/5sec, 23 resilience, +51 healing (+17 spell dmg).
    • (4) Vengeful Gladiator's Waraxe added to the game: 62 Stamina, 46 Crit, 33 Resilience, 15 Hit rating, 92 Attack Power, 98 Armor Penetration. Waraxe Cost: 1000 arena points (no rating requirement).
    • (3) New battleground rewards are available : boots, belts, and bracers. (Source)
    • (1) New daily quests for battlegrounds have been added, they're dedicated to one specific battleground each day, are available to players of all levels, and reward experience, gold, and honor (Source)
    • (2) Spells now cast for free before a Battleground begins
    • (2) Spells now cast for free for 5 seconds after resurrecting at a Spirit Healer in Battlegrounds
    • (2) Additional Honor is rewarded upon conclusion of Warsong Gulch, Arathi Basin, and Eye of the Storm
    • Season 1 arena gear will be available from honor points vendor when the season 3 starts.

    [size=3]Alterac Valley
    • (5) Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Belinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Drek’Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.
    • (5) Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.
    • (5) We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased.
    • (5) Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.
    • (5) Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs.
    • (5) We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley.

    Arena Season 3
    • (5) Season 3 weapons will have new arts, but no new models, they will be recolored raid weapons. (Source)
    • (5) The players with titles from season 1 will have them removed and the titles will be redistributed to the people who win them at the completion of season 2. (Source)
    • (5) The Armored Netherdrake awarded to Season 2 top teams will have a different color than the one from Season 1. (Source)
    • (4) You will need 1850 Team and Personal rating to buy weapons.
    • (4) You will need 2000 Team and Personal rating to buy shoulders.
    • (4) All items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangably and keep the set bonuses
    • (4) Many of the Arena Sets bonuses have been updated.


    Mages
    • (5) New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. Ritual of Refreshment gives Manabiscuits, which restore 7500 health and 7200 mana over 30 seconds. (Source)
    • (2) Detect Magic removed. All players may now see their target's beneficial effects at all times
    • (2) Frost Ward and Fire Ward now gain additional benefit from +Dmg
    • (2) Frost Ward and Fire Ward (Ranks 5, 6) have had their base absorb lowered
    • Damage coefficient reduction is removed from Improved Fireball/Frostbolt. (Source)
    • Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase. (Source)
    • Arcane Meditation is being increased to 10/20/30% mana regeneration. (Source)
    • Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (Source)

    Shamans
    • (2) Item - Tidefury Raiment now grants additional mana to Water Shield
    • (2) Item - Totem of the Thunderhead now grants additional mana to Water Shield
    • (2) New Talent - Shamanistic Focus: After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%
    • New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60% (Source)
    • All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points. (Source)
    • Frost shock is no longer subject to diminishing returns. (Source)
    • Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect. (Source)
    • Spirit weapons reduces melee threat by 30% instead of 15%. (Source)
    • Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects. (Source)
    • Lightning Overload now has a 4/8/12/16/20% chance to proc (Source)
    • Lightning Overload damage has been decreased by 50% (Source)
    • Lightning Overload now causes 0 threat (Source)
    • Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds (Source)
    • Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds (Source)
    • Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased (Source)
    • Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending (Source)
    • Elemental Focus will now reduce the mana cost of your next two damage spells by 40% (Source)
    • Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased (Source)
    • Chain Lightning casting time reduced to 2 seconds, and mana cost decreased (Source)

    Druids
    • (5) Items that grant attack power in Cat, Bear, Dire Bear, and Moonkin forms will get increased attack power. (Source)
    • (5) A feral-focused set will be available in season 3. It won't have +healing on it and will be focused on feral statistics. (Source)
    • (1) Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'. (Source)
    • Cure Poison and Abolish Poison may now be cast in Tree of Life form (Source)
    • Remove Curse may now be cast in Moonkin form (Source)
    • Rebirth cooldown reduced to 20 minutes (Source)
    • Intensity increased to 10/20/30% mana regeneration. (Source)

    Warlocks
    • (2) Banish may no longer be cast on targets tapped by other players
    • Ritual of Souls has had it's casting time significantly reduced. (Source)
    • Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life) (Source)

    Warriors
    • (5) Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance. (Source)
    • (5) Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (Source)
    • Mace Specialization proc has been reduced (Source)
    • Mace Specialization Rage increased to 7 instead of 6 (Source)
    • Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance (Source)
    • Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor (Source)

    Priests
    • (4) Elune's Grace (Night Elf Priest Racial)effect changed to reduce chance to be hit by melee and ranged attacksby 20% for 15 seconds. There is now only 1 rank of the spell.
    • (4) Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit will have their mana costs reduced.
    • (1) New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds (Source)
    • (1) Fear Ward will now be available to all Priests at level 20 (Source)
    • (1) Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes (Source)
    • Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced. (Source)
    • Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%. (Source)
    • Pain Suppression cooldown is reduced to 2 minutes. (Source)
    • Meditation is increased to 10%/20%/30% Mana regeneration. (Source)
    • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses. (Source)
    • Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more. (Source)

    Paladins
    • (2) Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
    • (2) Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
    • Exorcism's mana cost has been lowered (Source)
    • Holy Wrath's mana cost has been lowered (Source)
    • Hammer of Wrath's mana cost has been lowered (Source)
    • Vengeance has been increased to 30 seconds (Source)
    • Improved Seal of the Crusader effect added to base abilitiy (Source)
    • Improved Seal of the Crusader now gives the effects of Sanctified Crusader (Source)
    • New Talent - Sanctified Seals (replacing Sanctified Crusader): Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100% (Source)
    • Crusader Strike cooldown is being lowered to 6 seconds. (Source)

    Rogues
    • (2) Poisons now enchant weapons for 1 hour
    • Fleet Footed increased to 15% speed increase
    • Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer. (Source)
    • Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole. (Source)
    • Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP. (Source)
    • Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds. (Source)
    • Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health in addition to its current effect. (Source)

    Hunters
    • (2) Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
    • (2) Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
    • (2) Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
    • (1) 20 and 24 Slots ammo pouches have been added (Source)
    • Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage (Source)

    Engineering
    • (5) The Engineering Flying mount plans will be available from trainers and the materials to build the epic flying mount shouldn't cost more than 500 gold in materials. (You still need the mega-expensive riding skill obviously)
    • (4) Flying Mount added for Engineers. Regular and Epic version. It will not require any Nether Vortex. (Source)
    • (4) New Field Repair Bot will repair, buy, sell, like a normal repair bot, but it will also sell all reagents, level 65 arrows and bullets, poison reagents, few types of vials, up to 2 super mana/healing potions, and maybe some scrolls. These are all for sale, with no rep discount, because he’s a robot. (Source)
    • New Plans - Field Repair Bot: Dropped by Gan'arg Analyzers in Blade's Edge Mountains. (Source)


    Enchanting
    • (2) Duration of Wizard and Mana oils has been increased

    Fishing
    • Fish nodes Tracking may be learned from a journal fished from crates (Source)
    • New fish added near Karazhan and Zul'Aman (Source)

    Cooking
    • New Daily Quests (Source)
    • New recipes added for fish found near Karazhan and Zul'Aman. (Source)

    Interface
    • (1) Mailboxes are upgraded to handle up to 12 items per mail. (Source)
    • (1) Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon. (Source)
    • (1) Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'. (Source)

  2. #2

    Re: Daily blue posts, 2.3 unofficial changes updated.

    I hope the Ritual of Refreshment allows multiple stacks and has a timed duration rather than number of clicks, or will give 1 decent sized stack.

  3. #3

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Looks interesting so far, can't wait till it hits the PTR to have a sneekpeek.

    I hope the hippo will look nice, i always wanted one but i won't dish out 2k for a normal blue one.

    Allso very exited bout zul aman, i prefer small raids and instances more as they got a more "social" feel to it. I wonder how that promised offspec loot will turn out.
    I'm a force of nature..... with lazorz ... PEW PEW !!

  4. #4

    Re: Daily blue posts, 2.3 unofficial changes updated.

    any Info on sharpening stones, is the time going to be changed to 1h like poisons?

    btw. hot

  5. #5

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Hallow's end starts October 18, not October 16 like stated in your post.
    October 16 is merely the end date of the Brewfest event.

  6. #6

    Re: Daily blue posts, 2.3 unofficial changes updated.

    I am looking forward to the engineering flying mount. I looked through the source post but could not find a confirmation on needing a riding skill. Should we assume we will need the 300 riding skill? It would be great if we didn't but there would be a ton of QQ. I would personally like to see not needing the riding skill if it is going to be a made machine and adding a primal nether or 2 or more to the mats or maybe even some sort of epic engineering quest line(that would be cool).

  7. #7

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Quote Originally Posted by Meldras
    I am looking forward to the engineering flying mount. I looked through the source post but could not find a confirmation on needing a riding skill. Should we assume we will need the 300 riding skill? It would be great if we didn't but there would be a ton of QQ. I would personally like to see not needing the riding skill if it is going to be a made machine and adding a primal nether or 2 or more to the mats or maybe even some sort of epic engineering quest line(that would be cool).
    Info said EPIC flying mount.

  8. #8

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Quote Originally Posted by overneathe
    Info said EPIC flying mount.
    Actually info said....

    And for your dedication, flying mounts for engineers only will be available in patch 2.3. There will be normal and epic versions of this mount for you to parade around and show how proud you are to have passed all the exams and call yourself an engineer
    Guess we will have to wait for ptr to see what it all means.

  9. #9

    Re: Daily blue posts, 2.3 unofficial changes updated.

    What is the cap on how many honor points you can have? I plan on saving all mine on my 65 hunter to grab all the season 1 gear when season 3 begins so I can at least get into season 3 with a decent start.
    9/11/08 - Priests will never forgive, and never forget.

  10. #10

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Quote Originally Posted by Shadowclaimer
    What is the cap on how many honor points you can have? I plan on saving all mine on my 65 hunter to grab all the season 1 gear when season 3 begins so I can at least get into season 3 with a decent start.
    75k. It was said in a topic 2 days ago.

  11. #11

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Honor cap is 75,000.

  12. #12

    Re: Daily blue posts, 2.3 unofficial changes updated.

    I need to get to work then ><
    9/11/08 - Priests will never forgive, and never forget.

  13. #13

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Furthermore there will be a change to HotW. Instead of giving 20% str in cat form it will now give 10% ap now.
    Source: http://forums.wow-europe.com/thread....sid=3&pageNo=3
    Translated it, sorry for my bad english.

    Edit:

    How to calculate the bonus you will gain:
    (Current ap - (str in cat - str in caster)*2)*1,1
    for me that is +97 ap unbuffed
    It will be a BUFF for everyone, changing the values of attributes to:
    1 ap = 1,1 ap
    1 str = 2,2 ap
    1 agi = 1,1 ap and crit etc
    also affecting feral attack power weapons, attack power buffs (warrior, hunter etc)!
    This is indeed true... Heart of the Wild in cat form will be changed from 20% STR to 10% AP.

    In addition there will be changes to Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms. These items have been re-evaluated and in almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.

    [ Post edited by Vaneras ]
    http://forums.wow-europe.com/thread....52956498&sid=1

  14. #14

    Re: Daily blue posts, 2.3 unofficial changes updated.

    [Jin'rohk, The Great Apocalypse]
    Jin'rohk, The Great Apocalypse
    Binds when picked up
    Two-HandSword
    380 - 570 DamageSpeed 3.70
    (128.4 damage per second)
    +49 Stamina
    Requires Level 70
    Equip: Improves haste rating by 45.
    Equip: Increases attack power by 120.


    Why would you add haste onto a weapon? Why not just drop the weapon speed? This seems silly to me.

  15. #15

    Re: Daily blue posts, 2.3 unofficial changes updated.

    Quote Originally Posted by Rhune
    [Jin'rohk, The Great Apocalypse]
    Jin'rohk, The Great Apocalypse
    Binds when picked up
    Two-HandSword
    380 - 570 DamageSpeed 3.70
    (128.4 damage per second)
    +49 Stamina
    Requires Level 70
    Equip: Improves haste rating by 45.
    Equip: Increases attack power by 120.


    Why would you add haste onto a weapon? Why not just drop the weapon speed? This seems silly to me.
    It would add up if you have haste rating on other gear as well.

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