SLDT will probably just report you home/world latency that wow normally displays. The only time to look at it really is when you notice a dip in performance where action response is sluggish over a period of time and you want to confirm it's an issue with the connection.With SLDT, the latency doesn't seem to update correctly, or just shows a different value from Quartz. Quartz will say I have roughly 82-86 ms 100% of the time, and Quartz will give me a value completely different, usually between the values of 150-300 on frame rate heavy fights like Ultraxion, and sometimes below 50 on very light fights. Is there any point for me to display a value that is not correct or can I fix it to show the correct value?
Quartz re-calculates (at least I think it does. I know castbars does and it's built as a lighter version of quartz) on a cast by cast basis what the lag is between you and the server and how early you can queue up the spell without losing the cast. It's dependent on your overall ms changes obviously but is geared towards not losing cast time to communication lag with server so you can queue up spells earlier, not towards showing how good your connection is overall.