Read this thread: http://us.battle.net/wow/en/forum/topic/4422362377#1
Read this thread: http://us.battle.net/wow/en/forum/topic/4422362377#1
Anyone know of a lightweight addon that will show you the horizontal positioning of your character to maximize flight speed? (As in, when you're perfectly horizontal to a flat ground?
I'm sick of doing archaeology, leaving my character flying while I run to the bathroom or something, come back near the digsite, but so far up in the air, I find it quicker to just drop off my mount.
I haven't tried any of them:
FlightHUD
LevelFlight
FlyPitch
Untested. How to use. Report back with issues.Code:local f=CreateFrame("Frame",nil,UIParent) f:SetPoint("BOTTOMRIGHT",-50,150) -- modify this line for positioning. See this for details. local UnitIsUnit, UnitPitch, IsMounted, deg = UnitIsUnit, UnitPitch, IsMounted, math.deg f:Hide() f:SetSize(1,1) f:SetFrameStrata("FULLSCREEN_DIALOG") local t=f:CreateFontString(nil,"ARTWORK") t:SetPoint("RIGHT",f,"RIGHT") t:SetFont("Fonts\\FRIZQT__.TTF",20,"OUTLINE") t:SetTextColor(1,0.82,0) f:SetScript("OnEvent",function(self,event,uID) if (event == "UNIT_AURA") and UnitIsUnit("player",uID) then if IsMounted() then self:Show() t:Show() t:SetText() else self:Hide() t:Hide() end end end) f:RegisterEvent("UNIT_AURA") f:SetScript("OnUpdate",function() -- couldn't find any event indicating pitch, thus OnUpdate t:SetText(("%.3g°"):format(deg(GetUnitPitch("player")))) end)
From what I coould see before the realms went down, it worked fine, except it wouldn't show the info until I left the sub zone I was in. (Like, I was in Karnum's Glade, and when I mounted, nothing. When I left Karnum's Glade, it popped up. If I re-entered while still mounted, the info was still there.)
Hm, so I suppose IsMounted doesn't return true yet when the respective UNIT_AURA fires. Give me a second.
---------- Post added 2012-06-26 at 03:28 PM ----------
Can't think of any other events that fire on mounting right now. If you're bothered with efficiency, do an /eventtrace and see if any events pop up whenever you mount/dismount, then tell me those and I'll see what I can do.Code:local f=CreateFrame("Frame",nil,UIParent) f:SetPoint("BOTTOMRIGHT",-50,150) -- modify this line for positioning. See this for details. local UnitIsUnit, UnitPitch, IsMounted, deg = UnitIsUnit, UnitPitch, IsMounted, math.deg f:SetSize(1,1) f:SetFrameStrata("FULLSCREEN_DIALOG") local t=f:CreateFontString(nil,"ARTWORK") t:SetPoint("RIGHT",f,"RIGHT") t:SetFont("Fonts\\FRIZQT__.TTF",20,"OUTLINE") t:SetTextColor(1,0.82,0) f:SetScript("OnUpdate",function(s,e) -- couldn't find any event indicating pitch, thus OnUpdate s.e = (s.e or 0)+e if s.e >= 1 then if IsMounted() then s.check = true t:Show() t:SetText() else s.check = false t:Hide() end s.e=0 end if s.check then t:SetText(("%.3g°"):format(deg(GetUnitPitch("player")))) end end)
Last edited by mmocba105e19de; 2012-06-26 at 01:29 PM.
Is there an addon that just simply tells me my runic power, with simply a number? No bar, nothing else, just the actual number?
Hunter/Tukui
Looking for a Addon to track pet debuffs.
Can anyone tell me what the dot tracker in this video is?
It says right in the video description that you linked:
DoT Timer: http://www.wowinterface.com/download...eedToKnow.html
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Looking some sort of working classtimer for MoP, atm neither ClassTimer nor RoguePowerBars (which is the one I on live) is working properly, meaning be able to give timers priorities.
Thanks in advance
Most of my main abilities on my Hunter are macro'd with:
Wondering if there is a way to combine with Rabid. I like to keep my pet on Passive and leave it to attack whatever I first put it on or attack first.Code:/petattack [@pettarget,noexists]
I've tried "/cast Rabid [@pettarget,noexists]" but it doesn't seem to work. It doesn't work because it makes my pet act like it's on Assist instead of Passive. I like leaving my pet on Zon'ozz, Yor'sahj/Yor'sajh and the like (I have no clue how to spell that boss's name..).
Sorry, kinda bad at making macros. Any help is appreciated.
No, /cast commands check conditions against the target you're casting on. Only special commands like /focus, /target, /petattack and so on can check against currently targetted unit. You can read more about it here:
http://www.wowpedia.org/Making_a_mac...nit_parameters
I want to know what the addon underneath BattlegroundTargets is called.
http://imgur.com/4Iq1D
http://www.warcraftmovies.com/movieview.php?id=215337
does anyone know the name of the addon that contains armor, durability and avoidance? in the lower left corner of the video.
Thank you.