1. #10781
    http://www.wowinterface.com/download...tats.html#info
    Is one of them.

    You can achieve what you want with these settings:
    http://img40.imageshack.us/img40/4291/tattoooh.png

    No additional stats can be displayed with it tho.

  2. #10782
    Thats close to what I am looking for but what I need is an addon that can display stats like agility sp crit haste ect in that way. If there's a broker type addon that could work too.

  3. #10783
    Quote Originally Posted by Terminuss View Post
    Thats close to what I am looking for but what I need is an addon that can display stats like agility sp crit haste ect in that way. If there's a broker type addon that could work too.
    http://www.wowace.com/addons/broker-statistics/
    Think this broker does what you want

  4. #10784
    I got this so far in kgpanels. I use it in 5 panels and it shows my resources, if i got 3 combo points / holy power it sets the alpha to the first 3 panels to 1, if not the alpha is 0.3. It hides on all classes except on my paladin, rogue and on my druid (when im in cat form).
    Now is it possible to set the color to gray if im playing my paladin and im below level 90, since at lower levels, you only have 3 holy power? Other then that, any improvements i can make?
    Kind of proud since i got 0 experience with LUA

    OnLoad:
    Code:
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
    self:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
    self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
    self:RegisterEvent("UNIT_COMBO_POINTS")
    self:RegisterEvent("UNIT_POWER")

    OnEvent:
    Code:
    local Stance = GetShapeshiftForm()
    local _, Class = UnitClass("player")
    
    if Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        self:Show() self.bg:SetVertexColor(0.96, 0.55, 0.73)
    else self:Hide()
    end
    
    if GetComboPoints("player","target") >= 5 then
        self.bg:SetAlpha(1)
    elseif UnitPower("player", SPELL_POWER_HOLY_POWER) >= 5 then
        self.bg:SetAlpha(1) 
    else self.bg:SetAlpha(0.3)
    end

  5. #10785
    Looks solid. Good job.

    You'll probably want to check for UnitLevel and register PLAYER_LEVEL_UP.
    UI & AddOns expert | Interface & Macros moderator - My work

  6. #10786
    Quote Originally Posted by Treeston View Post
    Looks solid. Good job.

    You'll probably want to check for UnitLevel and register PLAYER_LEVEL_UP
    Ok, i got this:

    Code:
    local Stance = GetShapeshiftForm()
    local _, Class = UnitClass("player")
    
    if Class == "PALADIN" and UnitLevel("player") >= 89 then
        self.bg:SetVertexColor(0.96, 0.55, 0.73) else
        self.bg:SetVertexColor(0.5, 0.5, 0.5)
    elseif Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    else self:Hide()
    end
    
    if GetComboPoints("player","target") >= 5 then
        self.bg:SetAlpha(1)
    elseif UnitPower("player", SPELL_POWER_HOLY_POWER) >= 5 then
        self.bg:SetAlpha(1) 
    else self.bg:SetAlpha(0.3)
    end
    But it say [string "CP5_OnEvent"]:7: 'end' expected (to close 'if' at line 4) near 'elseif'
    Last edited by Deathtrip2k; 2012-11-25 at 05:24 PM.

  7. #10787
    Code:
    if Class == "DRUID" and Stance == 3 then
    self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
    self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        if UnitLevel("player") >= 89 and Class == "PALADIN" then
        self.bg:SetVertexColor(0.96, 0.55, 0.73)
        else self.bg:SetVertexColor(0.5, 0.5, 0.5)
    end 
    else self:Hide()
    end


    Code is usually indented differently from how you do it to make the hierarchy more obvious, though:
    Code:
    if Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        if UnitLevel("player") >= 89 and Class == "PALADIN" then
            self.bg:SetVertexColor(0.96, 0.55, 0.73)
        else
            self.bg:SetVertexColor(0.5, 0.5, 0.5)
        end 
    else
        self:Hide()
    end
    UI & AddOns expert | Interface & Macros moderator - My work

  8. #10788
    Awsome! thanks alot, Feral druid, rogue and paladin down... All the other classes to go

  9. #10789
    Couldn't find anything with search, perhaps my googlefu is weak.

    I'm looking for an addon that alerts me when specific text appears. Ie. I'm on another monitor reading etc and I want it to announce someone looking for alchemist or hpally for example.

    Is this possible or does it exist?

  10. #10790
    Working on AZCastbars aura plug-in. How do I make aura timers appear as #h, #m, and # (for seconds)? I don't care much for the ##:## style.

    I found this if it helps at all.

    Code:
    if (self.cfg.auraLabelFormat == "STACK") then
    			bar.name:SetFormattedText(timer.count and timer.count > 1 and "%d" or "",timer.count);
    		else
    			bar.name:SetFormattedText(timer.count and timer.count > 1 and self.cfg.auraLabelFormat == "FULL" and "%s (%d)" or "%s",timer.label,timer.count);
    Edit: I saw someone say something about TatooStats somewhere around these parts, checked it out, now I'm wondering how to add a font shadow to its text. I have "shadowoffset = {x = 1, y = -1}" from my bChat, but I'm unsure of where it would go.
    Last edited by Jeremypwnz; 2012-11-26 at 07:46 PM.
    Omnipotent WCL || Omnipotent Site - Support our streams! || BTag:Slenderman#1355 || Temporarily retired from raiding. Soon™.

  11. #10791
    Is there an add-on out there that tells you what new skills your off-spec gets when you level up?

    It's very annoying to miss something major for your off-spec and don't realize it til 20 levels later. :S

    The current UI only announces when your current spec learns something new.

  12. #10792
    I have a setup in weakAuras that I'm happy with, though I want the aura I created to hide (specifically, fade out over a 3 second duration) when not having anything targeted. How could I do this? Let me know if this isn't specific enough.

  13. #10793
    Pit Lord Henkdejager's Avatar
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    any1 here know what addon this it :

    http://www.youtube.com/watch?&v=8v3H...&noredirect=1#!

    the bars the warrior uses above his enemies and how he configs it. wish i could ask him myself but he blocked messages..

  14. #10794
    Quote Originally Posted by Henkdejager View Post
    any1 here know what addon this it :

    http://www.youtube.com/watch?&v=8v3H...&noredirect=1#!

    the bars the warrior uses above his enemies and how he configs it. wish i could ask him myself but he blocked messages..
    Looks like Tidy Plates using the Quatra layout.


  15. #10795
    Pit Lord Henkdejager's Avatar
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    Quote Originally Posted by Greevir View Post
    Looks like Tidy Plates using the Quatra layout.
    hmm u seem to know more! my tidy plates won't show the color of my enemy class...how can i do this ?

  16. #10796
    Is there any smarter way of writing stuff like this if i want to Fetch and Show / Hide multiple frames?

    Code:
    local _, class = UnitClass("player")
    local Test1 = kgPanels:FetchFrame("Test1")
    local Test2 = kgPanels:FetchFrame("Test2")
    local Test3 = kgPanels:FetchFrame("Test3")
    local Test4 = kgPanels:FetchFrame("Test4")
    local Test5 = kgPanels:FetchFrame("Test5")
    
    if Class == "ROGUE" then
        Test1:Show()
        Test2:Show()
        Test3:Show()
        Test4:Show()
        Test5:Show()
     else
        Test1:Hide()
        Test2:Hide()
        Test3:Hide()
        Test4:Hide()
        Test5:Hide()
    end
    Last edited by Deathtrip2k; 2012-11-28 at 12:38 AM.

  17. #10797
    Sorry if this has been asked before, I'm looking for this specific addon for showing the available CD's in a raid.

    http://imgur.com/AQUr6

  18. #10798
    Bloodsail Admiral taximals's Avatar
    Join Date
    Sep 2011
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    Australia
    Posts
    1,074
    So i was in LFR and this message came up, any idea what addon would have done it?

  19. #10799
    Quote Originally Posted by Henkdejager View Post
    hmm u seem to know more! my tidy plates won't show the color of my enemy class...how can i do this ?
    Open up your Interface options, go to Tidy Plates Hub: Damage (or tank), Scroll down to "Health Bar Mode", click on the "Health Bar Color" drop down menu and choose "By Enemy Class".


  20. #10800
    Can anyone tell me what UI is used for the self frame and target frame in this video. Seems to be something done with Pitbull but how do you get the staggering effect where the mana is off-center from the health frame.

    http://www.youtube.com/watch?feature...&v=bRPJImG7SGQ

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