Code:
if Class == "DRUID" and Stance == 3 then
self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
elseif Class == "ROGUE" then
self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
elseif Class == "PALADIN" then
if UnitLevel("player") >= 89 and Class == "PALADIN" then
self.bg:SetVertexColor(0.96, 0.55, 0.73)
else self.bg:SetVertexColor(0.5, 0.5, 0.5)
end
else self:Hide()
end
Code is usually indented differently from how you do it to make the hierarchy more obvious, though:
Code:
if Class == "DRUID" and Stance == 3 then
self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
elseif Class == "ROGUE" then
self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
elseif Class == "PALADIN" then
if UnitLevel("player") >= 89 and Class == "PALADIN" then
self.bg:SetVertexColor(0.96, 0.55, 0.73)
else
self.bg:SetVertexColor(0.5, 0.5, 0.5)
end
else
self:Hide()
end