1. #11341
    Code:
    if UnitIsPlayer(unit) then
        local _, class = UnitClass(unit)
        self:SetBackdropColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b)
    else
        self:SetBackdropColor(0, 0, 0)
    end
    Last edited by Nibelheim; 2013-05-08 at 08:27 PM.

  2. #11342
    Now Raid/Party/Target/TT/Focus/FT isn't turning class colors. Only player frame. :/
    Omnipotent WCL || Omnipotent Site - Support our streams! || Worst Btag Ever: Slenderman#1355 || Temporarily retired from raiding. Soon™.

  3. #11343
    High Overlord
    Join Date
    Jul 2012
    Location
    Sweden
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    Quote Originally Posted by Nibelheim View Post
    Thank you very much. Exactly what I was looking for.

  4. #11344
    Quote Originally Posted by Jeremypwnz View Post
    Now Raid/Party/Target/TT/Focus/FT isn't turning class colors. Only player frame. :/
    Woops. Fixed up my previous post.

  5. #11345
    Quote Originally Posted by Nibelheim View Post
    Woops. Fixed up my previous post.
    Still experiencing the same problem.. /sadface

    Quote Originally Posted by Jeremypwnz View Post
    Now Raid/Party/Target/TT/Focus/FT isn't turning class colors. Only player frame. :/
    Omnipotent WCL || Omnipotent Site - Support our streams! || Worst Btag Ever: Slenderman#1355 || Temporarily retired from raiding. Soon™.

  6. #11346
    Well, if this don't work, best to post on an oUF forum.
    Code:
    if UnitIsPlayer(self.unit) then
        local _, class = UnitClass(self.unit)
        self:SetBackdropColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b)
    else
        self:SetBackdropColor(0, 0, 0)
    end

  7. #11347
    Ugh...

    I'm trying to get rid of the default blizzard proc borders (around spell icons) so that they don't overlap with my custom weakauras ones.

    The only solution I've found disables the proc border texture completely, which disables it for everything...including weakauras.

    Any solutions? I've tried spellflash but that adds a hell of a lot more than I want. I don't want blinking spells telling me how to play, I just want to define when the proc borders go up. Ideally I'd rather a different proc border altogether (I do like the red spellflash ones...) but one thing at a time.

    I lack the skills necessary to make a custom spellflash module.

  8. #11348
    Mechagnome Zevoa's Avatar
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    582
    How can I get xCT or MSBT to merge my incoming and outgoing damage and heals like Rigg has in his UI?

    I can merge the two types in xCT, but I want then incoming to be justified to the left and the outgoing justified to the right. I've only been able to get one justification when they are in the same scroll area.


  9. #11349
    Quote Originally Posted by Nephrenka View Post
    How can I get xCT or MSBT to merge my incoming and outgoing damage and heals like Rigg has in his UI?

    I can merge the two types in xCT, but I want then incoming to be justified to the left and the outgoing justified to the right. I've only been able to get one justification when they are in the same scroll area.

    Probably EavesDrop

  10. #11350

    How can I hide or move these things offscreen? I never use either for any reason and would love a way to be rid of them. Thanks!
    Last edited by Treeston; 2013-05-11 at 06:43 PM.

  11. #11351
    Hey guys, I got kinda specific addon question. I would like to know, it there is such an addon or if it would be hard to make one.

    We are raiding 10 man guild and mostly 2(3) healing those encounters. WoL analysis is fine, but what I lack is manapool information. Our Holy Pally seems to be trying hard to keep in meters and he is burning his mana pretty fast from beginning of the fight.

    So what I want is:

    Make addon which would monitor actual manapool of chosen people in raid, but only in bossfights. Result should be stored to simple text file where would be smth. like timestamp/name/manapool -> so I could compare "manastate" with healing in WoL.

  12. #11352
    Does anyone know how to make recount a chat tab? I remember seeing a video a while back where someone had their recount as a tab in their chat box I don't know how he did it though.

  13. #11353
    Quote Originally Posted by Charecters View Post
    Does anyone know how to make recount a chat tab? I remember seeing a video a while back where someone had their recount as a tab in their chat box I don't know how he did it though.
    All you'd really have to do is parent and anchor Recount to ChatFrame3 (or a further chat frame if you're already using the 3rd) and then make a 3rd chat frame (right click on General chat tab, click Create New Window). If Recount doesn't have the option to set it's parent, then you can do this via code:

    Code:
    local f = CreateFrame("Frame")
    f:RegisterEvent("PLAYER_LOGIN")
    f:SetScript("OnEvent", function()
    	if Recount then
    		Recount.MainWindow:SetParent(ChatFrame3)
    		Recount.MainWindow:ClearAllPoints()
    		Recount.MainWindow:SetAllPoints(ChatFrame3)
    	end
    end)
    Last edited by Nibelheim; 2013-05-13 at 03:07 PM.

  14. #11354
    Hi i am looking for a way to save my elvui profile from the folders, i've lost my profile already once and don't want to lose it again since i have put alot of time into the settings and small things!

  15. #11355
    Blademaster
    Join Date
    Mar 2011
    Location
    WSG flag room /dance
    Posts
    41
    Quote Originally Posted by Nibelheim View Post
    All you'd really have to do is parent and anchor Recount to ChatFrame3 (or a further chat frame if you're already using the 3rd) and then make a 3rd chat frame (right click on General chat tab, click Create New Window). If Recount doesn't have the option to set it's parent, then you can do this via code:

    Code:
    local f = CreateFrame("Frame")
    f:RegisterEvent("PLAYER_LOGIN")
    f:SetScript("OnEvent", function()
    	if Recount then
    		Recount.MainWindow:SetParent(ChatFrame3)
    		Recount.MainWindow:ClearAllPoints()
    		Recount.MainWindow:SetAllPoints(ChatFrame3)
    	end
    end)
    Don't suppose you could give a more in depth how to?
    Is That Am I.

  16. #11356
    Quote Originally Posted by Roolek View Post
    Don't suppose you could give a more in depth how to?
    Make an addon out of it and make sure you list Recount as a dependancy in the TOC file.

    http://www.mmo-champion.com/threads/...lve-easy-steps
    Code:
    ## Dependencies: Recount

  17. #11357
    Blademaster
    Join Date
    Mar 2011
    Location
    WSG flag room /dance
    Posts
    41
    Thanks very much, works great
    Is That Am I.

  18. #11358
    Looking for an Addon that will basically start a pull countdown then cast Bloodlust.

    I first thought about doing this in a macro, but can't figure out a way to delay the cast until the count finishes...then I figured an Addon could do it and before I go and try to learn how to make an Addon, I figured I'd check to see if anyone ever heard of something.


    Basically I want a button on my screen I can press, will do a /pull 5 (or something like it) then Lust....just so everyone can pop their minons prior to the Lust going out. I push to talk on Vent, and sometimes that screws me up when pushing to announce then casting and such.

  19. #11359
    Couple questions really.

    Firstly, how do I get rid of button glow effects selectively while using Bartender4? I was able to find the following command, but it doesn't seem to work (at least not with bartender buttons):
    ActionButton_HideOverlayGlow(ActionButton1)

    I'm just trying to get rid of the freaking perma-glow Guard has for BrM Monks.


    Secondly, how do I reference the same aggro % that Blizzard does with default target frames in a weakaura? The one that shows what % you are of the next best (or the highest) person on the target's threat table?
    I found it extremely useful to be able to tell how much of an aggro lead I had over the next best person, but all of the addons I've tried and weakauras I've putzed with (_,_,rawthreatpct,_,_ and such) only go up to 100%, and never seem to go below that until I lose aggro.

  20. #11360
    Quote Originally Posted by Kiqjaq View Post
    Secondly, how do I reference the same aggro % that Blizzard does with default target frames in a weakaura? The one that shows what % you are of the next best (or the highest) person on the target's threat table?
    I found it extremely useful to be able to tell how much of an aggro lead I had over the next best person, but all of the addons I've tried and weakauras I've putzed with (_,_,rawthreatpct,_,_ and such) only go up to 100%, and never seem to go below that until I lose aggro.
    You'll want to use the 4th value. The 3rd value returns 100% if you're tanking, regardless.

    _, _, _, pct = UnitDetailedThreatSituation("player", "target")

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