1. #11661
    Hey all, Im having an issue with my UI at the moment and I cant figure out whats wrong. So basically I dont have a mana bar, and all people show up as elites and even friendly players show up with red frames as if they were enemys. I dont run any addons that would effect that i thought, but heres what im running.

    Bagnon, Atlasloot, recount, DBM, grid, clique, AZcast bars, bartender, mogit, nugcombo bar, prat, swatter, tiptac, and reforge lite. All of these have been updated on my system as I type this. My swatter keeps catching the bugs and gives me this to put up for help.

    Date: 2013-09-21 20:46:55
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\UnitFrame.lua line 232:
    attempt to index field 'otherHealPrediction' (a nil value)
    Debug:
    ..\FrameXML\UnitFrame.lua:232: UnitFrameHealPredictionBars_Update()
    ..\FrameXML\UnitFrame.lua:563: UnitFrameHealthBar_Update()
    ..\FrameXML\UnitFrame.lua:158:
    ..\FrameXML\UnitFrame.lua:148
    [C]: securecall()
    ..\FrameXML\UnitFrame.lua:145: UnitFrame_SetUnit()
    ..\FrameXML\PlayerFrame.lua:380: PlayerFrame_ToPlayerArt()
    ..\FrameXML\PlayerFrame.lua:145: OnEvent()
    ..\FrameXML\UnitFrame.lua:679:
    ..\FrameXML\UnitFrame.lua:677
    Locals:
    frame = PlayerFrame {
    0 = <userdata>
    portrait = PlayerPortrait {
    }
    healAbsorbBar = PlayerFrameHealAbsorbBar {
    }
    statusSign = -1
    unit = "player"
    healAbsorbBarRightShadow = PlayerFrameHealAbsorbBarRightShadow {
    }
    healAbsorbBarLeftShadow = PlayerFrameHealAbsorbBarLeftShadow {
    }
    feedbackText = PlayerHitIndicator {
    }
    totalAbsorbBar = PlayerFrameTotalAbsorbBar {
    }
    totalAbsorbBarOverlay = PlayerFrameTotalAbsorbBarOverlay {
    }
    statusCounter = 0
    healthbar = PlayerFrameHealthBar {
    }
    overAbsorbGlow = PlayerFrameOverAbsorbGlow {
    }
    manabar = PlayerFrameManaBar {
    }
    inSequence = false
    threatIndicator = PlayerFrameFlash {
    }
    state = "player"
    myHealPredictionBar = PlayerFrameMyHealPredictionBar {
    }
    name = PlayerName {
    }
    menu = <function> defined @Interface\FrameXML\PlayerFrame.lua:51
    feedbackFontHeight = 30
    OnEvent = <function> defined @Interface\FrameXML\PlayerFrame.lua:127
    otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
    }
    overHealAbsorbGlow = PlayerFrameOverHealAbsorbGlow {
    }
    }
    _ = 0
    maxHealth = 401245
    health = 401245
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = <userdata>
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index field 'otherHealPrediction' (a nil value)"
    MAX_INCOMING_HEAL_OVERFLOW = 1

    AddOns:
    Swatter, v4.4.0 (<%codename%>)
    acbCastBar, v12.09.05
    acbMirror, v12.09.05
    ActionBarSaver, v
    AtlasLootLoader, vv7.07.00
    AzCastBar, v12.09.05
    Babylonian, v5.1.DEV.332(/embedded)
    BagBrother, v
    Bagnon, v5.4.2
    Bartender4, v4.5.13
    Bartender4Dualspec, v
    Clique, vv50400-1.0.0
    Configator, v5.1.DEV.344(/embedded)
    DBMCore, v
    Gatherer, v4.4.0
    Grid, v5.3.0.1621
    GridStatusHots, v4.3.1b
    MogIt, v3.1.5
    Prat30, v3.5.7
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    Recount, v
    ReforgeLite, v1.33
    TipTac, v13.05.22
    TipTacItemRef, v13.05.22
    TipTacTalents, v13.04.17
    BlizRuntimeLib_enUS v5.4.0.50400 <us>
    (ck=288)

    Any help would be great, thanks heaps.

    [Banhammer, Kungen's Bane]

    1.60 sp mace
    150 str
    268 sta
    77 defense
    80 dodge
    93 parry
    "As you look upon the mace, you hear the whining of a thousand fanboys. Something deep with in your soul makes it impossible to think anything but 'lol.'"

  2. #11662
    Tumble, did you try disabling all your addons to see if it's a blizzard problem?
    here's solution
    http://www.mmo-champion.com/threads/...healprediction

  3. #11663
    So with everything turned off, just basic wow UI I'm still getting the error. That other page didn't have any helpful information, just another guy who seems like he's having a similar issue. I also have massive fps drops in SoO but I didn't think they were coming from the same issue, I was wrong. Here is the lua error I'm getting now with everything disabled.

    Message: Interface\FrameXML\UnitFrame.lua:232: attempt to index field 'otherHealPrediction' (a nil value)
    Time: 09/22/13 06:30:22
    Count: 3
    Stack: Interface\FrameXML\UnitFrame.lua:232: in function `UnitFrameHealPredictionBars_Update'
    Interface\FrameXML\UnitFrame.lua:563: in function `UnitFrameHealthBar_Update'
    Interface\FrameXML\UnitFrame.lua:158: in function `UnitFrame_Update'
    Interface\FrameXML\TargetFrame.lua:112: in function `TargetFrame_Update'
    Interface\FrameXML\TargetFrame.lua:154: in function `OnEvent'
    Interface\FrameXML\UnitFrame.lua:679: in function <Interface\FrameXML\UnitFrame.lua:677>
    [C]: in function `CameraOrSelectOrMoveStop'
    [string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

    Locals: frame = TargetFrame {
    0 = <userdata>
    debuffs = TargetFrameDebuffs {
    }
    portrait = TargetFramePortrait {
    }
    showThreat = true
    raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon {
    }
    highLevelTexture = TargetFrameTextureFrameHighLevelTexture {
    }
    healAbsorbBarRightShadow = TargetFrameHealAbsorbBarRightShadow {
    }
    healAbsorbBarLeftShadow = TargetFrameHealAbsorbBarLeftShadow {
    }
    haveToT = true
    totalAbsorbBarOverlay = TargetFrameTotalAbsorbBarOverlay {
    }
    petBattleIcon = TargetFrameTextureFramePetBattleIcon {
    }
    showAuraCount = true
    showLeader = true
    healthbar = TargetFrameHealthBar {
    }
    pvpIcon = TargetFrameTextureFramePVPIcon {
    }
    buffsOnTop = false
    questIcon = TargetFrameTextureFrameQuestIcon {
    }
    deadText = TargetFrameTextureFrameDeadText {
    }
    myHealPredictionBar = TargetFrameMyHealPredictionBar {
    }
    noTextPrefix = true
    buffs = TargetFrameBuffs {
    }
    nameBackground = TargetFrameNameBackground {
    }
    showLevel = true
    levelText = TargetFrameTextureFrameLevelText {
    }
    elapsed = 0.29500002227724
    leaderIcon = TargetFrameTextureFrameLeaderIcon {
    }
    healAbsorbBar = TargetFrameHealAbsorbBar {
    }
    spellbarAnchor = TargetFrameBuff1 {
    }
    statusSign = -1
    unit = "target"
    showPVP = true
    totFrame = TargetFrameToT {
    }
    auraRows = 1
    borderTexture = TargetFrameTextureFrameTexture {
    }
    totalAbsorbBar = TargetFrameTotalAbsorbBar {
    }
    showPortrait = true
    TOT_AURA_ROW_WIDTH = 101
    spellbar = TargetFrameSpellBar {
    }
    threatIndicator = TargetFrameFlash {
    }
    statusCounter = 0
    unconsciousText = TargetFrameTextureFrameUnconsciousText {
    }
    overAbsorbGlow = TargetFrameTextureFrameOverAbsorbGlow {
    }
    manabar = TargetFrameManaBar {
    }
    overHealAbsorbGlow = TargetFrameTextureFrameOverHealAbsorbGlow {
    }
    unitHPPercent = 1
    OnEvent = <function> defined @Interface\FrameXML\TargetFrame.lua:146
    name = TargetFrameTextureFrameName {
    }
    threatNumericIndicator = TargetFrameNumericalThreat {
    }
    menu = <function> defined @Interface\FrameXML\TargetFrame.lua:92
    powerBarAlt = TargetFramePowerBarAlt {
    }
    textureFrame = TargetFrameTextureFrame {
    }
    showClassification = true
    otherHealPredictionBar = TargetFrameOtherHealPredictionBar {
    }
    Background = TargetFrameBackground {
    }
    }
    _ = 0
    maxHealth = 453269
    health = 453269
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = <userdata>
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index field 'otherHealPrediction' (a nil value)"
    MAX_INCOMING_HEAL_OVERFLOW = 1

    [Banhammer, Kungen's Bane]

    1.60 sp mace
    150 str
    268 sta
    77 defense
    80 dodge
    93 parry
    "As you look upon the mace, you hear the whining of a thousand fanboys. Something deep with in your soul makes it impossible to think anything but 'lol.'"

  4. #11664
    Quote Originally Posted by Tumble View Post
    That other page didn't have any helpful information, just another guy who seems like he's having a similar issue.
    sorry, I thought I linked the specific post.
    /run SetCVar("raidFrameDisplayIncomingHeals",1)
    /console reloadui

  5. #11665
    Quote Originally Posted by pnutbutter View Post
    sorry, I thought I linked the specific post.
    This should work also for reloading the UI.

    /reload

  6. #11666
    Ok heres a very obscure one, I need a plugin for Elvui
    Feral Force of Nature treants now applies rakes, its showing in the auras above target frame next to my normal rake and rip, thrash and etc, but I do not need to track the actual treant rake, but I still want to track MY rake so its hard because I see no difference and its just clutters my stuff.
    The treant rakes ID I don't want to show on auras is 150017
    and the real rake ID that I want to show is 1822
    Apparently this is not possible via filters, because they share the exact same name.
    Last edited by Skadovsk; 2013-09-22 at 04:05 AM.

  7. #11667
    Quote Originally Posted by Skadovsk View Post
    Ok heres a very obscure one, I need a plugin for Elvui
    Feral Force of Nature treants now applies rakes, its showing in the auras above target frame next to my normal rake and rip, thrash and etc, but I do not need to track the actual treant rake, but I still want to track MY rake so its hard because I see no difference and its just clutters my stuff.
    The treant rakes ID I don't want to show on auras is 150017
    and the real rake ID that I want to show is 1822
    Apparently this is not possible via filters, because they share the exact same name.
    check your post on tukui.org, I tested with a different spellID and it worked

  8. #11668
    Quote Originally Posted by pnutbutter View Post
    sorry, I thought I linked the specific post.
    I figured out which one you were referring too, and I did that, and it didn't do anything other than reload my UI and make another lua error to pop up.

    [Banhammer, Kungen's Bane]

    1.60 sp mace
    150 str
    268 sta
    77 defense
    80 dodge
    93 parry
    "As you look upon the mace, you hear the whining of a thousand fanboys. Something deep with in your soul makes it impossible to think anything but 'lol.'"

  9. #11669
    Having an Issue with ELVUI and weakauras,

    as seen on this picture my WA cd's got double cooldown counter. how can i get rid of the small one?

    Last edited by Treeston; 2013-09-23 at 12:40 PM.

  10. #11670
    Hey guys, I'm trying to identify a few addons in this clip:

    youtube.com/watch?v=NOr8BLeNGFE

    Curious to which scrolling combat text addon he's using.

    Also the square mini-map.

    Additionally, in this video

    youtube.com/watch?v=drHV8yxN-1U

    He has it set up where the items he loot pop up in the lower center of the screen. Also looking for that addon.

    Fake edit: Apparently my account is too new to create easy links to the videos. Sorry about that.


    Thanks!

  11. #11671
    Quote Originally Posted by Jellyfist View Post
    Hey guys, I'm trying to identify a few addons in this clip:

    youtube.com/watch?v=NOr8BLeNGFE

    Curious to which scrolling combat text addon he's using.

    Also the square mini-map.

    Additionally, in this video

    youtube.com/watch?v=drHV8yxN-1U

    He has it set up where the items he loot pop up in the lower center of the screen. Also looking for that addon.

    Fake edit: Apparently my account is too new to create easy links to the videos. Sorry about that.


    Thanks!

    MSBT and SexyMap

  12. #11672
    Quote Originally Posted by youlauzt View Post
    MSBT and SexyMap
    Thanks for the quick response!

  13. #11673
    i cant for the life of me find this addon i once had , when you mouse over a player (or a mob) it displayed a nice name plate with class color i.e warr = brown , dk = red etc , guild rank , guild name , faction , and most important that players target (also works for mobs / bosses) . i looked around tinytip or tidyplates , coudnt find those features. if anyone can help will be great .

  14. #11674
    TipTac has those features.

  15. #11675
    cant emember i ever had it but works like a charm , ty very much

  16. #11676
    How can I move the Alternate Power Bar (the extra bar for some raid encounters like Norushen, Sha of Pride, etc) with MoveAnythingMOP? I can't figure it out for the life of me.

    Thanks in advance.
    Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.

  17. #11677
    Hey guys,

    I'm trying to find out a way to create a Weak Aura that appears once my character gets tagged as AFK. An odd request, as it's not essential, but I'd like it just for aesthetic reasons.
    I'd want it to appear once my character goes AFK and then disappear once my character stops being AFK. However, I've spent some time messing around with Weak Auras and I can't for the life of me figure out how to make it work.
    I was wondering if anyone has done this before, or knows how to create such a Weak Aura.

    Many thanks in advance to anyone who can help me out.

  18. #11678
    Some sort of custom trigger/untrigger related to IsChatAFK, I would assume.
    UI & AddOns expert | Interface & Macros moderator - My work

  19. #11679
    Quote Originally Posted by Pixil View Post
    Hey guys,

    I'm trying to find out a way to create a Weak Aura that appears once my character gets tagged as AFK. An odd request, as it's not essential, but I'd like it just for aesthetic reasons.
    I'd want it to appear once my character goes AFK and then disappear once my character stops being AFK. However, I've spent some time messing around with Weak Auras and I can't for the life of me figure out how to make it work.
    I was wondering if anyone has done this before, or knows how to create such a Weak Aura.

    Many thanks in advance to anyone who can help me out.
    Trigger>Status>PlayerFlagsChanged, and input this in the LUA:

    function() return
    UnitIsAFK("player")
    end

    I use it for the AFK splash that the person borrowed from my UI.

  20. #11680
    Fluffy Kitten Lohe's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    3,402
    I recently started running two clients again and the way realID/battletag chat is handled with multiple clients is downright terrible, it just seems entirely random where the messages I get ends up. I'd like some kind of chat message relay so that whatever whispers one client gets, I can see on both.

    Is there something like this around?

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