1. #12201
    Quote Originally Posted by ComputerNerd View Post
    Clean Icons can't do that.
    It is a fixed size border on each icon, since it is replacing each icon with one where the border is actually drawn on it.
    It will simply look wrong when at a size where the icon is not drawn at a full multiple of its original size.

    ElvUI is drawing borders after the fact, Clean Icons is doing so before and so when you change the size the border goes with it.
    I see, I've tried RealUI 8 and there's a masque skin that does this, but it's not in a seperate folder so I'm not sure how to import it without using realui, or elvui for that matter.

    edit: I've found Masque:FlatSquares to be suited for my ui, now it's just the minimap borders that I need
    edit2: Went through Post your UI thread and found that Birg has a minimap that's looking awesome, so I downloaded QuseMinimap, along with Masque: Blizz Buffs!
    Last edited by otszx; 2014-04-17 at 03:41 PM.

  2. #12202
    Good evening!

    I'm currently on the search for unit frames reminiscent of oUF_Hank but unfortunately it either doesn't work with 5.4.X or I was missing something. A unit frame centered around percent HP as opposed to the tradition "bars" and such is what I am after. I have managed to do something "similar" with Pitbull but frankly it's still a little lacking. Would anyone happen to have a suggestion?

  3. #12203
    High Overlord
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    Hi chaps. I've been trying to figure out something in a separate thread regarding skinning friendly names.

    Using Tidy Plates and the Graphite Theme I've found a way to get the names to display in the way that I want, but that affects both friendly unit nameplates and enemy nameplates.

    Is there any way that I can create separate settings in the theme for friendly names and enemy names? I know a little LUA but not enough to create separate conditions for this. I know it is something along the lines of "if unit = enemy then! and if unit = friendly then" but the specifics are beyond me. Any help would be super appreciated.

    For visual reference, I want the friendly nameplates to be skinned so they show only the friendly unit name like this:



    And the enemy nameplates should be skinned to show the health and cast bars as normal, which should look a little like this:



    Any help would be super appreciated

    EDIT: Thanks for adjusting the pics, Treeston. I totally forgot to do this earlier. Much appreciate. Such moderate.
    Last edited by Gymer; 2014-04-21 at 02:58 PM.

  4. #12204
    Quote Originally Posted by Gymertron View Post
    Hi chaps. I've been trying to figure out something in a separate thread regarding skinning friendly names.

    Using Tidy Plates and the Graphite Theme I've found a way to get the names to display in the way that I want, but that affects both friendly unit nameplates and enemy nameplates.

    Is there any way that I can create separate settings in the theme for friendly names and enemy names? I know a little LUA but not enough to create separate conditions for this. I know it is something along the lines of "if unit = enemy then! and if unit = friendly then" but the specifics are beyond me. Any help would be super appreciated.
    As far as I know, the way to do this with Tidy Plates is the "automation" option -- you can set when "headline" mode is used, and when the health bar is show, using that. Options include "always", "headline on help, health bar on hostile", and even as complex as "headline unless active, marked, or targetted", which gives you some-but-not-all enemy shown.

    I think that hides both on the "hub", and at the top of the tank/damage configuration sections of Tidy Plates. It certainly lets me get more or less the effect you have pictured there, so I think it is the right answer.

  5. #12205
    Is there any addon that keeps track what pets i use vs specific trainers without having to write it down on a bloody paper?

  6. #12206
    Herald of the Titans Keosen's Avatar
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    Quote Originally Posted by kittycovox View Post
    how to get rid of the * * in XCT?

    What's the font?

  7. #12207
    Quote Originally Posted by Keosen View Post
    What's the font?
    oh god thats an old one.. uhm. i THINK its DorisPP, but could be Gotham black narrow

  8. #12208
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    Quote Originally Posted by SlippyCheeze View Post
    As far as I know, the way to do this with Tidy Plates is the "automation" option -- you can set when "headline" mode is used, and when the health bar is show, using that. Options include "always", "headline on help, health bar on hostile", and even as complex as "headline unless active, marked, or targetted", which gives you some-but-not-all enemy shown.

    I think that hides both on the "hub", and at the top of the tank/damage configuration sections of Tidy Plates. It certainly lets me get more or less the effect you have pictured there, so I think it is the right answer.
    Hmmm. See, I tried using that and had some really big issues with it not doing anything at all lol. I'll take anther look today...

  9. #12209
    Herald of the Titans Keosen's Avatar
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    Quote Originally Posted by kittycovox View Post
    oh god thats an old one.. uhm. i THINK its DorisPP, but could be Gotham black narrow
    Thank you.
    I'm using DorisPP on most of my addons so most likely it's the second one.

  10. #12210
    Quote Originally Posted by kittycovox View Post
    Is there any addon that keeps track what pets i use vs specific trainers without having to write it down on a bloody paper?
    Rematch promises to do this. I confess that I have not actually bothered to try it yet, though.

  11. #12211
    Quote Originally Posted by SlippyCheeze View Post
    Rematch promises to do this. I confess that I have not actually bothered to try it yet, though.
    il give it a try, if good il be quiet, if bad i will raise hell upon you

  12. #12212
    I'm currently looking for a new texture to replace the one I'm using now.

    I'm looking for a smooth, but also a crispy clear texture, with clear edges which is pixel-perfect friendly. I would like a combination of matte-metallic-paper-like look & feel. Something like Skullflower + ElvUINormal + Minimalist texture, but with conditions above applied.

  13. #12213
    Is there any way to make tidyplates/threatplates show ally plates + enemy plates, BUT ABSOLUTELY NO PET PLATES ( I don't want to be swarmed with crap on my screen when multiple hunters or even one use stampede at the start of a fight, or dk army).

  14. #12214
    Quote Originally Posted by Chaosblade View Post
    Is there any way to make tidyplates/threatplates show ally plates + enemy plates, BUT ABSOLUTELY NO PET PLATES ( I don't want to be swarmed with crap on my screen when multiple hunters or even one use stampede at the start of a fight, or dk army).
    There's an option in Blizzard Interface menu. Esc menu -> Interface -> Names -> uncheck pets under Enemy Units.

  15. #12215
    Hi, I've been looking for any Nameplate addon that will be able to do this.

    Enemies & Neutrals - Normal with bars and all.
    Tank friends - Just text and role icon above head. (Think Healers-Have-To-Die)
    Non-tank friends - Just text.

    I tried NamePlate Advance 2 which seemed like it would do the trick, but unfortunately it doesn't work very well and keeps putting the wrong type of Nameplates up on people.

    Is there any working addon where this can be done?

  16. #12216
    Bloodsail Admiral matheney2k's Avatar
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    So I use ElvUi and am trying to make my pet bar behave the same way I have most my action bars behave. What I want is for the pet bar to stay invisible unless I am in combat or have a target or hold the ctrl key. That part is easy enough I just use the same code as my other bars which is:

    [vehicleui] hide; [overridebar] hide; [petbattle] hide; show [exists]show; [combat]show; hide [mod:ctrl] show; hide


    The problem however I can't seem to crack (prolly something easy I'm sure) is also getting the pet bar to behave as a normal pet bar at the same time, such as, not being there visible if I do not have a pet summoned. THAT part is accomplished by using this:

    [petbattle] hide;[pet,novehicleui,nooverridebar,nopossessbar] show;hide


    Now, if you are still reading, I can't figure out how to combine those 2 lines of code to coexist with each other. Any and all help is GREATLY appreciated!

  17. #12217
    Quote Originally Posted by matheney2k View Post
    So I use ElvUi and am trying to make my pet bar behave the same way I have most my action bars behave. What I want is for the pet bar to stay invisible unless I am in combat or have a target or hold the ctrl key. That part is easy enough I just use the same code as my other bars which is:

    [vehicleui] hide; [overridebar] hide; [petbattle] hide; show [exists]show; [combat]show; hide [mod:ctrl] show; hide


    The problem however I can't seem to crack (prolly something easy I'm sure) is also getting the pet bar to behave as a normal pet bar at the same time, such as, not being there visible if I do not have a pet summoned. THAT part is accomplished by using this:

    [petbattle] hide;[pet,novehicleui,nooverridebar,nopossessbar] show;hide

    Now, if you are still reading, I can't figure out how to combine those 2 lines of code to coexist with each other. Any and all help is GREATLY appreciated!
    I suspect that you want something like this: [vehicleui]hide; [nopet]; hide; [exists]show; [mod:ctrl]show; hide

    That is, put a "when there is no pet, hide this bar" condition somewhere pretty high up the list of priorities. Then, when the evaluator comes through it will take the first matching state -- "I have no pet" -- which is *before* "am I in combat" or "do I have a target". So, without a pet it should never even think about targets or combat, just "no pet, no show".

  18. #12218
    Bloodsail Admiral matheney2k's Avatar
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    That just made the pet bar invisible at all times, even when a pet is out.

  19. #12219
    Is it possible to configure the default castbar so it shows the cast time? I imagine it should be possible with some kind of script or maybe an addon?

  20. #12220
    How do I turn this PB4 text into a tag that SUF will accept?
    Code:
    theString = ''
    
    role = UnitGroupRolesAssigned(unit) 
    
    if role == "TANK" then
        theString = theString.."T"
    end
    if role == "HEALER" then
        theString = theString.."H"
    end
    return theString
    Nevermind, SUF fucked my Raven bars up like this, back to Pitbull4:
    Last edited by tordenflesk; 2014-04-27 at 06:01 PM.

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