Boubou could you do some research to find out if the new Spell Haste reducing GCD would also make Nature's Grace and Bloodlust/Heroism to reduce it too?
Boubou could you do some research to find out if the new Spell Haste reducing GCD would also make Nature's Grace and Bloodlust/Heroism to reduce it too?
If I were a betting man, my money would be on "no". They're simply going to add something to the actual "Spell Haste Rating" that decreases the GCD. So I'd imagine you could stack spell haste as any class and reduce your GCD. At least that seems the easiest way to implement it.Originally Posted by Wildhorn
Technically it would be a 3rd token, since they already drop two. Most of the QQ is about the bosses dropping void crystals every week, instead of dropping useful items.Originally Posted by Azain
Loot is random live with it.Originally Posted by Rodamer
Lacerate finally scaling w/ attack power is a long awaited buff. If you're still doing Kara w/ bleed immune mobs, then I'm sure thats why you're laughing. Any real druid tank is counting down the days.Originally Posted by Arilea
WOOGLED - A player and pet cooldown tracking addon.
http://wow.curse.com/downloads/wow-a...s/woogled.aspx
Simple Stat Text - A simple numeric display of your current health and power.
http://wow.curse.com/downloads/wow-a...stat-text.aspx
"Healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%"
WOW.. Hunters got MS and Purge on Arcane shot. And we get this.. WOW. Im looking forward to playing on my Shaman some more...NOT! ???
Any real Druid won't care unless it's gonna scale extremly good.Originally Posted by Woogs
Yep and another Elemental Shaman nerf.Originally Posted by bingobent
In blizzards attempt to Balance arena they are nerfing our only Utility (burst) because it actually works. This means that, once again, end game PvE will get nerfed in an attempt to balance arenas...
Any REAL druid tank doesn't rely solely on lacerate damage, and can generate enough threat to hold agro, bleed immune or not.Originally Posted by Woogs
Such as? It is impossible to exploit outside BGs because the ressurection cooldown for repeated kills makes honor farming individuals practically impossible. The only downside I can see for BGs is it will make mid-BG kill farming much more profitable than objective capture.Originally Posted by Bury
You must be looking at different notes than I am, I saw nothing about elemental shamans, apart from the possible buff with Bloodlust now with the 1s gcd.Originally Posted by syntax
Maul is on a 2.5 swing timerOriginally Posted by Windcape
Edit: im slow etcWe're going to lift the summoning restriction in Netherstorm.One thing I thought about with the ability to summon into instances.
Shortly after BC was released, summoning throughout ALL of Netherstorm was disabled except via the meeting stone in front of Tempest Keep. This was to prevent cheesing of running sub-70s through the TK instances, which would normally require a level 70 and a flying mount.
With the reactivation of summoning inside instances, will they disable summoning to Tempest Keep 5-mans or will they just lift the summoning restriction over Netherstorm?
Holy has been fine for 3 years.Originally Posted by Fektoer
Protection and Retribution has taken 3 years to fix.
Go figure.
-.-
Originally Posted by Windcape
oh yeah i know... was just giving you correct attack speed time :P
Blizzard hates us /cry!!!Originally Posted by Windcape
We are not Emo /cry!!!
:P
Well, tbh, I do think mages have a lot to complain about. Not necessarily about what they sometimes complain about, but Blizz has screwed mages over in TBC, on purpose or not.
Thats life :P
I wouldn't call not being viable in the current drawn out mana draining arenas a lot. They are pretty much required for heroics, they kick ass in BGs, they do very well in raids and they do pretty well in BGs. Yeah they have it tough in arenas now but they had it easy in the arena in early seasons. The problem is mages are working fine in most areas of the game, that makes it very hard to make changes to them in arena without pushing them towards being overpowered elsewhere.Originally Posted by Pyrostemplar
The mage problem is that they are a disruptive class, sheep, snares, silence all are designed to disrupt their opponents and are countered more and more as opponents get more organised which in arena is pretty much everyone as you get any decent rating.
Not completely. But at least it's starting to take shape. With the reverted nerf of Vengeance, spell damage removal from Crusader Strike, S3 gloves and so on.Originally Posted by Windcape
It will be interesting if they change the complete useless set-bonuses of t4-t6 as well.
Tier 4
Craptastical.
- 2 pieces: Increases the damage bonus of your Judgement of the Crusader by 15%.
- 4 pieces: Increases the damage dealt by your Judgement of Command by 10%.
Tier 5
Change #2 to -35 on seals or something else.
- 2 pieces: Reduces the cost of your Judgements by 35.
- 4 pieces: Each time you cast a Judgement, there is a chance it will heal all nearby party members for 244 to 256.
Change #4 to chance to give party 244 to 256 mana instead.
Tier 6
#2 Kind of useful, but still not worth getting.
- 2 pieces: Your melee attacks have a chance to grant you 50 mana.
- 4 pieces: Increases the damage dealt by your Hammer of Wrath ability by 10%.
#4 Based on spell damage and the dpm is not worth wasting.
If they change all of these to something useful there might be a slight chance that they are worth getting over random dps gear.
The thing is that all this freaking hype about Arena balance is probably the reason they don't "dare" to fix Paladins.Originally Posted by Windcape
Least but not last:
- Alliance Paladins can now learn Seal of Blood at level 65.
- Horde Paladins can now learn Seal of Vengeance at level 65.
-.-
Holy has been fine for 3 years in PVE. In pvp (arena) it's bad. Just look at the 2v2 and 3v3 brackets. But blizzard keeps telling us "you rock in 5v5, stop crying".Originally Posted by jkw
If only they would make flash instant. If one spams flash it's almost as fast as the gcd (with no spellhaste). By removing cast time you make pallies a whole lot more useful in lower brackets without changing a thing in pve. My hps will stay the same but i can be a mobile, harder to interrupt, healer.