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  1. #21

    Re: 2.4 Patch notes pre release

    Boubou could you do some research to find out if the new Spell Haste reducing GCD would also make Nature's Grace and Bloodlust/Heroism to reduce it too?
    I am indestructible.

    Epic Noob's Vehicle

  2. #22

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Wildhorn
    Boubou could you do some research to find out if the new Spell Haste reducing GCD would also make NG and Bloodlust/Heroism to reduce it too?
    If I were a betting man, my money would be on "no". They're simply going to add something to the actual "Spell Haste Rating" that decreases the GCD. So I'd imagine you could stack spell haste as any class and reduce your GCD. At least that seems the easiest way to implement it.

  3. #23

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Azain
    edit: on a 2nd note double tokens for all tier gear, perhaps blizzard listened to the QQ of pve'ers and not getting their gear faster than pvp'ers...
    Technically it would be a 3rd token, since they already drop two. Most of the QQ is about the bosses dropping void crystals every week, instead of dropping useful items.

  4. #24

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Rodamer
    Technically it would be a 3rd token, since they already drop two. Most of the QQ is about the bosses dropping void crystals every week, instead of dropping useful items.
    Loot is random live with it.

  5. #25

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Arilea
    I had to laugh at the lacerate change. Seriously... what is that going to change? lol
    Lacerate finally scaling w/ attack power is a long awaited buff. If you're still doing Kara w/ bleed immune mobs, then I'm sure thats why you're laughing. Any real druid tank is counting down the days.
    WOOGLED - A player and pet cooldown tracking addon.
    http://wow.curse.com/downloads/wow-a...s/woogled.aspx

    Simple Stat Text - A simple numeric display of your current health and power.
    http://wow.curse.com/downloads/wow-a...stat-text.aspx

  6. #26

    Re: 2.4 Patch notes pre release

    "Healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%"

    WOW.. Hunters got MS and Purge on Arcane shot. And we get this.. WOW. Im looking forward to playing on my Shaman some more...NOT! ???

  7. #27

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Woogs
    Lacerate finally scaling w/ attack power is a long awaited buff. If you're still doing Kara w/ bleed immune mobs, then I'm sure thats why you're laughing. Any real druid tank is counting down the days.
    Any real Druid won't care unless it's gonna scale extremly good.

  8. #28

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by bingobent
    "Healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%"

    WOW.. Hunters got MS and Purge on Arcane shot. And we get this.. WOW. Im looking forward to playing on my Shaman some more...NOT! ???
    Yep and another Elemental Shaman nerf.

    In blizzards attempt to Balance arena they are nerfing our only Utility (burst) because it actually works. This means that, once again, end game PvE will get nerfed in an attempt to balance arenas...

  9. #29

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Woogs
    Lacerate finally scaling w/ attack power is a long awaited buff. If you're still doing Kara w/ bleed immune mobs, then I'm sure thats why you're laughing. Any real druid tank is counting down the days.
    Any REAL druid tank doesn't rely solely on lacerate damage, and can generate enough threat to hold agro, bleed immune or not.

  10. #30

    Re: 2.4 Patch notes pre release

    can they stop buffing ret pala's? last 3-4 patches only ret buffs. what did holy get? oh yeah, nerf to sacrifice and freedom.

  11. #31

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Bury
    So many possibilities open up for exploiting the honor system..
    Such as? It is impossible to exploit outside BGs because the ressurection cooldown for repeated kills makes honor farming individuals practically impossible. The only downside I can see for BGs is it will make mid-BG kill farming much more profitable than objective capture.

  12. #32

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by syntax
    Yep and another Elemental Shaman nerf.
    You must be looking at different notes than I am, I saw nothing about elemental shamans, apart from the possible buff with Bloodlust now with the 1s gcd.

  13. #33

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Windcape
    No real druids posted then I assume?

    Lacerate is main threat, because it's instant, and without cooldown. Mangle got a long cooldown, and sucks if you miss (Which happends alot, considering the lack of +hit on druid tanking gear). Maul is on a 3 (or was it 3.5) second swing timer, which makes it really poor to gain snap-aggro with.

    This lacerate change will blow my TPS though the roof, guess I can beat prot. paladins again now , yay!
    Maul is on a 2.5 swing timer
    I am indestructible.

    Epic Noob's Vehicle

  14. #34

    Re: 2.4 Patch notes pre release

    One thing I thought about with the ability to summon into instances.
    Shortly after BC was released, summoning throughout ALL of Netherstorm was disabled except via the meeting stone in front of Tempest Keep. This was to prevent cheesing of running sub-70s through the TK instances, which would normally require a level 70 and a flying mount.
    With the reactivation of summoning inside instances, will they disable summoning to Tempest Keep 5-mans or will they just lift the summoning restriction over Netherstorm?
    We're going to lift the summoning restriction in Netherstorm.
    Edit: im slow etc



  15. #35
    High Overlord
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    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Fektoer
    can they stop buffing ret pala's? last 3-4 patches only ret buffs. what did holy get? oh yeah, nerf to sacrifice and freedom.
    Holy has been fine for 3 years.
    Protection and Retribution has taken 3 years to fix.

    Go figure.
    -.-

  16. #36

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Windcape
    Right, but 2.5 second is still hell long time, compared to just a GDC

    oh yeah i know... was just giving you correct attack speed time :P
    I am indestructible.

    Epic Noob's Vehicle

  17. #37

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Windcape
    .... Paladins is definitive the most emo class after mages.
    ...
    Blizzard hates us /cry!!!

    We are not Emo /cry!!!

    :P

    Well, tbh, I do think mages have a lot to complain about. Not necessarily about what they sometimes complain about, but Blizz has screwed mages over in TBC, on purpose or not.

    Thats life :P

  18. #38

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Pyrostemplar
    Blizzard hates us /cry!!!

    We are not Emo /cry!!!

    :P

    Well, tbh, I do think mages have a lot to complain about. Not necessarily about what they sometimes complain about, but Blizz has screwed mages over in TBC, on purpose or not.

    Thats life :P
    I wouldn't call not being viable in the current drawn out mana draining arenas a lot. They are pretty much required for heroics, they kick ass in BGs, they do very well in raids and they do pretty well in BGs. Yeah they have it tough in arenas now but they had it easy in the arena in early seasons. The problem is mages are working fine in most areas of the game, that makes it very hard to make changes to them in arena without pushing them towards being overpowered elsewhere.

    The mage problem is that they are a disruptive class, sheep, snares, silence all are designed to disrupt their opponents and are countered more and more as opponents get more organised which in arena is pretty much everyone as you get any decent rating.

  19. #39
    High Overlord
    Join Date
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    Sweden
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    197

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by Windcape
    Are you trying to say that retribution is anywhere NEAR fixed?
    Not completely. But at least it's starting to take shape. With the reverted nerf of Vengeance, spell damage removal from Crusader Strike, S3 gloves and so on.
    It will be interesting if they change the complete useless set-bonuses of t4-t6 as well.

    Tier 4
    • 2 pieces: Increases the damage bonus of your Judgement of the Crusader by 15%.
    • 4 pieces: Increases the damage dealt by your Judgement of Command by 10%.
    Craptastical.

    Tier 5
    • 2 pieces: Reduces the cost of your Judgements by 35.
    • 4 pieces: Each time you cast a Judgement, there is a chance it will heal all nearby party members for 244 to 256.
    Change #2 to -35 on seals or something else.
    Change #4 to chance to give party 244 to 256 mana instead.

    Tier 6
    • 2 pieces: Your melee attacks have a chance to grant you 50 mana.
    • 4 pieces: Increases the damage dealt by your Hammer of Wrath ability by 10%.
    #2 Kind of useful, but still not worth getting.
    #4 Based on spell damage and the dpm is not worth wasting.

    If they change all of these to something useful there might be a slight chance that they are worth getting over random dps gear.

    Quote Originally Posted by Windcape
    Paladins won't ever get fixed, because they cry if they get their burst damage removed, but yet they want substational dps
    Not going to happend. Paladins is definitive the most emo class after mages.
    The thing is that all this freaking hype about Arena balance is probably the reason they don't "dare" to fix Paladins.

    Least but not last:
    • Alliance Paladins can now learn Seal of Blood at level 65.
    • Horde Paladins can now learn Seal of Vengeance at level 65.
    -.-

  20. #40

    Re: 2.4 Patch notes pre release

    Quote Originally Posted by jkw
    Holy has been fine for 3 years.
    Protection and Retribution has taken 3 years to fix.

    Go figure.
    Holy has been fine for 3 years in PVE. In pvp (arena) it's bad. Just look at the 2v2 and 3v3 brackets. But blizzard keeps telling us "you rock in 5v5, stop crying".
    If only they would make flash instant. If one spams flash it's almost as fast as the gcd (with no spellhaste). By removing cast time you make pallies a whole lot more useful in lower brackets without changing a thing in pve. My hps will stay the same but i can be a mobile, harder to interrupt, healer.

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