Are the reagents for Hard Khorium Choker really correct? 9 primal nether? it's the only new design which needs so much primal nethers... >
Are the reagents for Hard Khorium Choker really correct? 9 primal nether? it's the only new design which needs so much primal nethers... >
As for the Brilliant Glass, it's made of the green low-gems that no one wants to get when you prospect, so you combine them, loot the glass and get a rare gem.
It's a recycling recipe.
Hell yeah.Originally Posted by Freitag
Shiny Glass hu? Well I'll buy that for a dollar. More soulbound jewelcrafting items are just fine with me. Although I feel bad for other professions now, JC get so much love. I'll spread my prosperity!
I'm sorry if it was a disappointment to all about the ms on ft...maybe they'll find another way to "balance" your class. *holds breath...*
Yea was wondering the same, 9 is pretty... much OoOriginally Posted by Gemüsepizza
The new Isle of Quel'Danas and instance music sounds great so far.
As for the FT change I am just assuming Blizzard removed it till they fix it internally to reduce healing done.
Alchemy Stones Changed:
PVP Elekk Cost Confirmed:
Damn no..... why they changed the caster alchemist stone!
I was loving the +54 spell hit. It would have allowed me to only need 4 items to reach hit cap with my moonkin.
nerf sl lock and buff mages until no other class can get them under 90% ;D
I agree with this.Originally Posted by Nevoron
Since it doesn't have an "Open" container, but something inside... its a "Prospect" :P
Make the Glass...
Prospect the Glass...
get a rare gem.
* Now what do I do with the hundred stacks of Adam Powder :P
Changes reverted on flameshock and lifetap made me rofl. Just sort of makes me laugh, even though i know they said the ptr was there for testing things, the fact that not much else of significance was changed with these two classes besides the incinerate change for locks and making rage undispellable (i didn't mention ES changes since it seems like many resto shamans are still in a toss up between whether or not it's a good or bad thing)
I'm not sure what blizzard was trying to do with changing lifetap, almost certainly seemed like it had to be a nerf (not that it didn't act like one on the PTR but i mean nerf as in they were putting it in the game to be a nerf) but with all the adjustments they were trying to make to it, it was hard to follow what they were really trying to accomplish with the changes.
Flametounge ms...shamans were never asking for this in the first place, and it's usefulness was situationally effective in pvp (and a few pve situations if for some reason you had no rogues able to put up wounding) So if this change was reverted and tossed in the idea dumpster, i have a feeling that there are going to be plenty of shamans who don't really care, provided that this means we can hope for some changes that are, for lack of a better description, not completely out of left field. Some ideas that don't look like they just tossed darts at a bunch of post it notes on the office wall would be appreciated, here's a brainstorming session starter...mobility/lockdown counters. Run with it dev's!
Brilliant Glass contains 1 random blue gem
http://img297.imageshack.us/my.php?i...8020435ed1.jpg (for bigger picture)
Knowing my luck... it would all be Talasite :Originally Posted by Emochick
Blizzard has dedicated 2.4 to the passing of Gary Gygax.
http://www.worldofwarcraft.com/patch...atchnotes.html
In Memoriam: Gary Gygax
* Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.
http://forums.worldofwarcraft.com/th...eNo=4&sid=1#74
Might interest some people.
The interesting quote copied below for benefit of the lazy:Originally Posted by Jamie Star
Very interesting, I have said it before, adjusted for population Warrior is the most balanced Arena class in the game. It looks like priests can expect a whack of the nerf bat in the not too distant future and more buffs for Hunters. Mages, contrary to the constant whining seem to be pretty much ideally balanced in 3v3 and 5v5. The paladins are hurting badly in 2v2 and 3v3 though.Originally Posted by Blizzard Entertainment
Just for interest here is an average accross all three brackets ordered by highest to lowest:
So the two most overpowered classes: Druid and PriestCode:Druid 180.1% Priest 154.5% Rogue 127.0% Warlock 118.1% Warrior 100.1% Shaman 75.6% Mage 66.3% Paladin 65.5% Hunter 45.4%
The two least powerful classes: Hunter and Paladin (with mage a close third).
Other points that go against the popular perception:
Rogues are more powerful than Warriors.
Shamans are more powerful than Paladins.
Warriors are pretty much perfectly balanced if you average the three brackets and the second most balanced class is the Warlock followed by the Shaman.
Mage 8.7% in 2s?
Is that a typo? That'd be 91.3 % less mage then they expected / wanted it to be.
Hell yeah.Originally Posted by Freitag
Blizzard: Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax.
Gary Gygax: uh... thanks?
If anything, they need to address Paladins (mainly Holy, being an insanely weak healer) pretty heavily in this patch. Healing increase and Turn Evil isn't going to cut it by a long mile.
Is that image supposed to be big enough to actually prove anything? I mean, I believe you, but if you're going to include a screenshot, make it something useful that actually shows some kind of recognizable nonblurry detail.Originally Posted by Emochick