Thread: AoC

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  1. #21

    Re: AoC

    Quote Originally Posted by Belanna
    the best thing about AoC is all the kiddies (and by that I mean immature not age) will leave WoW so they can beat off over naked video game toons.
    I'm so gonna adore AoC now.

  2. #22
    Deleted

    Re: AoC

    Quote Originally Posted by Crimsonak
    As far as i've heard you have to parry and dodge manually in AoC
    How much fail is that going to be 2 vs 1?
    There's no way, no matter how skilled you are, you can coordinate yourself do a degree to be able to defend yourself from attacks in two different directions. It's just gonna mean that in a big fight you'll get owned so easily.
    ...which will be realistic, right? if you block an attack from one opponent, it's just realistic that another one can take advantage and stab you right into your chest because your shield is 20 cm too far to the left/right. With wow's gameplay, it's ok how dodging etc works - but for AoC, if it's balanced in some way, I'm looking forward to the battles. No more rolling for dodges - sounds great to me!

  3. #23

    Re: AoC

    Quote Originally Posted by Tearor
    ...which will be realistic, right? if you block an attack from one opponent, it's just realistic that another one can take advantage and stab you right into your chest because your shield is 20 cm too far to the left/right. With wow's gameplay, it's ok how dodging etc works - but for AoC, if it's balanced in some way, I'm looking forward to the battles. No more rolling for dodges - sounds great to me!
    From what you explain I made the conclusion that with all the moves accessable to you + manualy doing them + pro's being a lot of health/armor/etc.... Battles will be like 20 mins, and all we'll see is 2 swinging axes at one another.




    Exciting!
    I'd stay with the boring "old, easy" extremely fastpaced WoW PVP.

  4. #24

    Re: AoC

    There are a lot of awesome PvP aspects to the game and from what I keep hearing from people on Beta is that PvP dominates Wow's. As for PvE I hear very little and would love to hear some about that.

    As for the violence and nudity...meh. I think is that AoC is really aiming for overall realism and this wasn't some gimic as people seem to believe. Please, if you play an MMO you have access to porn, I doubt they'd use nudity as a gimic. They are just going for realism.
    Quote Originally Posted by overneathe
    I can just die laughin at all the people in gamespot commenting "GG WOW, HELLO AOC!!" n stuff like that.

    You'll see... you'll come back to WoW in a matter of weeks.
    Soon as you hit the hyper intensive video "lush" and an engine trying to render ENORMOUS EXTREMELY detailed HIGHLY dinamic landscape from a company that can probably not support more then 500,000 players online... you'll come back. ;]
    You're sounding just as obnoxious as the posts you're mocking. You're saying a game sucks before even experiencing it. As for the company's support, that's why people pre-order, so the company can prep for what they believe to be the number of people they can support. Also, wow was buggy as all get out when it was released, didn't stop people from playing then.

    I'm not saying AoC will kill WoW, the fanbase is too high. But it will pull a significant portion of WoWs playerbase.

    Quote Originally Posted by overneathe
    From what you explain I made the conclusion that with all the moves accessable to you + manualy doing them + pro's being a lot of health/armor/etc.... Battles will be like 20 mins, and all we'll see is 2 swinging axes at one another.




    Exciting!
    I'd stay with the boring "old, easy" extremely fastpaced WoW PVP.
    You made a conclusion on somebody's explaination rather than experience. Great deductive reasoning there. From what I keep hearing from people on Beta who play both WoW and AoC is that PvP in AoC smokes WoW. Once again...how's the PvE.

  5. #25

    Re: AoC

    Quote Originally Posted by overneathe
    I can just die laughin at all the people in gamespot commenting "GG WOW, HELLO AOC!!" n stuff like that.

    You'll see... you'll come back to WoW in a matter of weeks.
    Soon as you hit the hyper intensive video "lush" and an engine trying to render ENORMOUS EXTREMELY detailed HIGHLY dinamic landscape from a company that can probably not support more then 500,000 players online... you'll come back. ;]
    I had to wait for houres to register my account because the european registration server crashed under the pressure when wow was released.
    And it isn't as there are no wow server with stability problems, some server lagged for weeks, even months before they got fixed.

  6. #26

    Re: AoC

    Well first of all, about them preorders. I don't think you saw the real thing I was trying to say. The enviroment ran by a couple hundred thousand people. Do you think it is possible? You don't even come close to assuming it could happen like what happened to LoTR? Lagggg. Not because of lag of servers - but them "lushes". People say they're fed up with WoW's bright colors and fairy creatures. Well what happened to Vanguard and LoTR? EQ 2 even?
    There are enough movies for me to see sweaty men with tin foils around them swinging heavy axes. I prefer bright fairy colors - describes things in a much more imaginative way.
    And ye I like Tanaris more then I like Sahara. :]

    Further more. WoW was released 2004, and was started 2000-2001. It did have TONS of problems at start. But hey! Who would've expected it to be the number one selling MMO in the world? And they also used an engine that could be driven by a PC from the times they started developing it (2001! That's 1.2Ghz processors right there! Not anymore ofc.)
    It currently has the best support and maintanence from all MMOs so I feel good about that.

    And for last. No I didn't I got my conclusions from what I saw on their site, mmorpg.com and all these comments explaining how the fights are driven. It does sound to me exactly like what I explained up. :]

    Seriously man, no offence, I'd never leave WoW but I'd try other games. For AoC I personally like the mounts ideas! Sounds very nice actually. But current RPGs and MMORPGs are written by some reeeeally nerdy RPG old gamers (like WARs guys) and I don't like that at all. They often say they know best what's gonna happen with their's/their opponent's game. And they always seem to fail. Blizz makes games to be fun tho. And if that means leveling a cow wearing shoulders the size of a human wielding an axe the size of 2 more - then so be it. :]

    @soggar "Months" is ussualy becouse of the ISPs that Blizz use in select locations. They can't really do anything about it but poke the ISP to stop scratchin it's arse. :/
    Oh and you know very well Blizz does almost nothing for us Europeans. But hey... who does...

  7. #27

    Re: AoC

    Quote Originally Posted by overneathe
    from a company that can probably not support more then 500,000 players online... you'll come back. ;]
    ROFLMAO

    500 000 players .... if ANY MMORPG can get 500 000 subscriptions at his launch its a HUGE success. So 500k players online in the first month would put probly put it as the #3-4 mmorpg today (Lineage 2 with around 1million players was the #2 mmorpg last time i saw a chart). If AoC gets and maintain around 250k subscriptions for a year it's already a financial success.

    I will try to check AoC when it comes out but i dont have any high expectations for it. But anyway, the first month of any mmorpg is always the best to play even if the game sucks (as long as you find the insanely imbalance class to start with :P ).

  8. #28

    Re: AoC

    Quote Originally Posted by Bramickias
    ROFLMAO <- retarded comment

    500 000 players .... if ANY MMORPG can get 500 000 subscriptions at his launch its a HUGE success. So 500k players online in the first month would put probly put it as the #3-4 mmorpg today (Lineage 2 with around 1million players was the #2 mmorpg last time i saw a chart). If AoC gets and maintain around 250k subscriptions for a year it's already a financial success.

    I will try to check AoC when it comes out but i dont have any high expectations for it. But anyway, the first month of any mmorpg is always the best to play even if the game sucks (as long as you find the insanely imbalance class to start with :P ).
    Check your numbers again. If it doesn't get at least 500,000 in 3 months then it's never going even close to WoW. And we were talking about a WoW killer here.

  9. #29

    Re: AoC

    Quote Originally Posted by overneathe
    Check your numbers again. If it doesn't get at least 500,000 in 3 months then it's never going even close to WoW. And we were talking about a WoW killer here.
    Noone is talking about a WoW killer when talking about AoC, even thinking it will affect the WoW fanbase enough to be noticeable is stretching it. Nothing can "kill" WoW but Blizzard itself.

    People are wondering if:
    a) it will be lag free/bug free enough at launch to be playable.
    b) who will be playing it.
    c) who likes the game artistic looks.

    And lastly, d) will the gameplay be fun enough to keep the players entertained.

  10. #30

    Re: AoC

    Quote Originally Posted by Bramickias
    Noone is talking about a WoW killer when talking about AoC, even thinking it will affect the WoW fanbase enough to be noticeable is stretching it. Nothing can "kill" WoW but Blizzard itself.

    People are wondering if:
    a) it will be lag free/bug free enough at launch to be playable.
    b) who will be playing it.
    c) who likes the game artistic looks.

    And lastly, d) will the gameplay be fun enough to keep the players entertained.
    Ok then >.>
    Here's my opinion

    a) no
    b) possibly more then 350 000 at it's best
    c) well a lot of people of course, some guys have been looking for such a realistic game for ages
    d) I'd say "yes" actually but it won't be the drug that WoW is. I'm still wondering if that's a good thing or bad...

  11. #31

    Re: AoC

    Ok I have to 3 cheers for overneathe on that one. Not sure If I like the "realistic" look to games though.

  12. #32

    Re: AoC

    Quote Originally Posted by Bramickias
    b) who will be playing it.
    Quote Originally Posted by overneathe
    b) possibly more then 350 000 at it's best
    I said "who", not "how many".

    Doesnt matter if its 10 000 or 1 000 000 people if 90% of them are 14yold kids who came to AoC just because of the 17+ rating on the box ... on the other hands it could be full of freaks in their 30s who are here for gore and nudity and dont have a clue how to play the game. :

    When WoW arrived, the first batch of players were warcraft/blizzard fans (that was a lot of players) and it evolved from there. Same with UO or SWG or FFXI and EQ2 attracted EQ fans. But who's the target of AoC? The Conan franchise cant be big enough to be worth a MMO by itself, or is it?

  13. #33

    Re: AoC

    Quote Originally Posted by Bramickias
    I said "who", not "how many".

    Doesnt matter if its 10 000 or 1 000 000 people if 90% of them are 14yold kids who came to AoC just because of the 17+ rating on the box ... on the other hands it could be full of freaks in their 30s who are here for gore and nudity and dont have a clue how to play the game. :

    When WoW arrived, the first batch of players were warcraft/blizzard fans (that was a lot of players) and it evolved from there. Same with UO or SWG or FFXI and EQ2 attracted EQ fans. But who's the target of AoC? The Conan franchise cant be big enough to be worth a MMO by itself, or is it?
    Oh, well, must've slipped my eye there >.>
    For "who" I'd say older RP type of players. These games seem a bit more serious and boring for children/teens. They need something constantly happening. And they like colours. :]
    Also... but really depending on the gameplay even tho the info right now is really short... Evergrind fans. These strongholds controled by - as a mate here said - megaguilds. Megaguilds = Everquest. :]

  14. #34

    Re: AoC

    i think the game turns out to try to be so real, that it fails at a certain moment. ofc it aint the final version of the game, i mean, what we've been watching from videos, but, movements seem a bit sucky sucky... and... what about the story behind it ? someone knows something about AoC's lore ?
    i'll give it a try anyways, but i dont think i'll be spending so much time as in wow...in fact, this might be another lotr fail, where some friends of me grew tired of it after 1 or 2 weeks.

    AoC and warhammer seem to be at the same level of hype, wether if its diserved or not, we'll see in the end... Wotlk will come at it's best and its not going down without a good fight :P

  15. #35

    Re: AoC

    Quote Originally Posted by merujo
    i think the game turns out to try to be so real, that it fails at a certain moment. ofc it aint the final version of the game, i mean, what we've been watching from videos, but, movements seem a bit sucky sucky... and... what about the story behind it ? someone knows something about AoC's lore ?
    i'll give it a try anyways, but i dont think i'll be spending so much time as in wow...in fact, this might be another lotr fail, where some friends of me grew tired of it after 1 or 2 weeks.

    AoC and warhammer seem to be at the same level of hype, wether if its diserved or not, we'll see in the end... Wotlk will come at it's best and its not going down without a good fight :P
    Looks like a Blizz poster...

    U simply forget the NO KIDS thing about it. I'm tired of Allys being fags.

  16. #36

    Re: AoC

    All I can say is that there better be a demo because I'am not gona buy if there isnt LoL

  17. #37
    Bolter
    Guest

    Re: AoC

    Quote Originally Posted by overneathe
    Looks like oblivion to me, which i hated

  18. #38
    Deleted

    Re: AoC

    Quote Originally Posted by overneathe
    From what you explain I made the conclusion that with all the moves accessable to you + manualy doing them + pro's being a lot of health/armor/etc.... Battles will be like 20 mins, and all we'll see is 2 swinging axes at one another.


    Exciting!
    I'd stay with the boring "old, easy" extremely fastpaced WoW PVP.
    hmm that wasn't exactly my point
    if it turns out like that it's gonna be boring^^ just wanted to point out that manually dodging etc "could" rock. in comparison to having the cpu roll about it.
    I'm looking forward to a game (don't think aoc has that), where, e.g., i can slow down an opponent by cutting his hamstring. and i don't mean executing an ability whose tooltip says "slows down...", i mean hitting his leg with my sword and thusly slicing his string. if you know what i mean. but i guess we're still far from that.

  19. #39

    Re: AoC

    Quote Originally Posted by Tearor
    hmm that wasn't exactly my point
    if it turns out like that it's gonna be boring^^ just wanted to point out that manually dodging etc "could" rock. in comparison to having the cpu roll about it.
    I'm looking forward to a game (don't think aoc has that), where, e.g., i can slow down an opponent by cutting his hamstring. and i don't mean executing an ability whose tooltip says "slows down...", i mean hitting his leg with my sword and thusly slicing his string. if you know what i mean. but i guess we're still far from that.
    Isn't that what hamstring implies? :O
    I'm your maker, not thy saviour.

  20. #40

    Re: AoC

    Quote Originally Posted by Trollpatrol
    Isn't that what hamstring implies? :O
    But you don't see the string stickin out of his leg in WoW! :O
    Unrealistic!

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