Page 1 of 5
1
2
3
... LastLast
  1. #1

    Patch 2.4.2 PTR Notes Update

    2.4.2 PTR Patch Notes Update
    The patch notes have been updated with a few class changes. (I also left the "old" entries for the Hunter and Mages class changes, and kept the changes moved from Bug Fixes to class category, it's not like anyone read Bug Fixes in patch notes, right ?).

    The full patch notes have been updated to reflect these changes.

    Originally Posted by Blizzard ( [b][color=#FF7D0A]Druid[/color][/b" />Blue Tracker)

    • Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
    • Talent: (Restoration)- Natural Perfection will no longer proc by normal melee attacks.

    Hunter
    • Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
    • Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
    • The pet ability Growl will no longer scale with pet Attack Power.
    • Dire Ravens in Blade’s Edge Mountains now tameable.
    • Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
    • Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)

    Mage
    • Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
    • Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
    • Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
    • Mage Armor no longer reduces the duration of beneficial magic buffs.
    • Molten Armor will now do damage while a damage absorption shield is active.

    Paladin
    • Flash of Light and Holy Light will now work properly with castsequence macros.
    • Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
    • Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
    • Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
    • Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.

    Priest
    • Fear Ward will no longer be consumed while under the effects of cyclone.
    • Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
    • Power Word:Shield now has the correct sound associated with it and can no longer be heard from large distances.
    • Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.

    Rogue
    • Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
    • Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.

    Shaman
    • Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.

    Warlock
    • Drain Soul: Channeling of this spell will now always stop when a player target dies.
    • Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.

    Warrior
    • Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.

    Items
    • Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
    • Crusader’s Scaled Battlegear: Tooltip spelling corrected.
    • Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
    • Hazza’rah’s Charm of Healing Haste rating reduced.
    • Nightfall now has a chance to fail on targets over level 60.
    • Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
    • Renataki’s Charm of Trickery has had its energy reduced.
    • Shard of Azzinoth no longer shares any cooldown with Shaman Elemental totems.
    • Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scattershot or other crowd-controlling affects. The visual on the Scryer version has been updated.
    • Shifting Naaru Silver: Using this item no longer puts players into combat.
    • Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
    • Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
    • Wushoolay’s Charm of Nature Haste rating has been reduced.

  2. #2

    Re: Patch 2.4.2 PTR Notes Update

    "Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%."



    *EDIT*

    come to think about it, I hope this doesn't replace the old stats of the spell.

  3. #3

    Re: Patch 2.4.2 PTR Notes Update

    Yey... no more tanking pets.
    /uproar

  4. #4

    Re: Patch 2.4.2 PTR Notes Update

    Hmmm Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.

    Does this mean it will ALSO give ranged attackpower or does this mean it will ONLY give ranged attackpower?
    I kinda liked the nice buff in Hyal and BT.

  5. #5

    Re: Patch 2.4.2 PTR Notes Update

    Hunters are the new counter for druids with the new Scare Beast changes

  6. #6

    Re: Patch 2.4.2 PTR Notes Update

    Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast. fine, without CD? hunter/druid vs other dps/druid are now rlly rlly in big advantage .... what the hell are they doing it?
    On the end of the sixth day, god said: "Not enough mana!"

  7. #7

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Alistar
    "Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%."



    *EDIT*

    come to think about it, I hope this doesn't replace the old stats of the spell.
    No. Seal of the Crusader will still increase your attack speed and will still nerf your damage done with other attacks than Crusader Strike. It's still a useless seal, it just won't nerf the shit out of you if you activate it too early in order to reapply Judgement of the Crusader (which is an entirely different spell)

  8. #8

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Bombaclat
    Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast. fine, without CD? hunter/druid vs other dps/druid are now rlly rlly in big advantage .... what the hell are they doing it?
    For the record: Scare beast has a 30 sec cooldown .
    See here: http://www.wowhead.com/?spell=14327

  9. #9

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Boubouille
    Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast ---
    Doh. Gotta respecc Resto now ..
    No more switichin out > /lol > /moonfire and finishing up ^^

  10. #10

    Re: Patch 2.4.2 PTR Notes Update

    Why do they always boost the OP classes, Damn Bliz, thank god for the arena changes tho

  11. #11

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Eldariel
    For the record: Scare beast has a 30 sec cooldown .
    See here: http://www.wowhead.com/?spell=14327
    i luv ya ^^
    On the end of the sixth day, god said: "Not enough mana!"

  12. #12

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Bombaclat
    Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast. fine, without CD? hunter/druid vs other dps/druid are now rlly rlly in big advantage .... what the hell are they doing it?
    Whoa! Instant fear against feral druids?

    God damm Blizz! They should change feral forms type to "shapeshifter" and not "beast".

  13. #13

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Puntar
    Whoa! Instant fear against feral druids?

    God damm Blizz! They should change feral forms type to "shapeshifter" and not "beast".
    Why, you are op enough already, the more nerfs you get the better imo.
    The grass is always greener - The times were always better

  14. #14

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Googolplex
    Why, you are op enough already, the more nerfs you get the better imo.
    says the rogue

  15. #15

    Re: Patch 2.4.2 PTR Notes Update

    hunters will be a total counter against any specced druid after this... also.. rolling resto wont help you with it, since you need to constantly shapeshift to run away/avoid viper sting anyway, so hunters wont have problems fearing you.

    I also wonder why blizzard gave this "totally druid crushing skill" to HUNTERS? the class that has already been so buffed and is considered as OP by many ppl.

    I totally agree with Bombaclat, druid/dps wont stand a slightest chance against druid/hunter after this.

  16. #16

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by entterl
    hunters will be a total counter against any specced druid after this... also.. rolling resto wont help you with it, since you need to constantly shapeshift to run away/avoid viper sting anyway, so hunters wont have problems fearing you.

    I also wonder why blizzard gave this "totally druid crushing skill" to HUNTERS? the class that has already been so buffed and is considered as OP by many ppl.

    I totally agree with Bombaclat, druid/dps wont stand a slightest chance against druid/hunter after this.
    I know right? Poor druids. They are so useless in Arena as it is this is just going to ruin them. Combine that with the fact that hunters are so OP in arena, GG BLIZZ!


    Druid 276.0% 184.0% 80.5%
    Hunter 43.0% 50.2% 43.0%

    Druid 184.0% 138.0% 92.0%
    Hunter 50.2% 50.2% 50.2%

  17. #17

    Re: Patch 2.4.2 PTR Notes Update

    • Quote Originally Posted by Boubouille
      2.4.2 PTR Patch Notes Update
      Originally Posted by Blizzard (Blue Tracker)

      Mage
    • Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
Oh darn . They fixed this bug here :

http://picasaweb.google.co.uk/honeme...eepOnAHorseLol

Hilarous while it lasted ;D

Reply With Quote Reply With Quote

  • #18

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by erb
    I know right? Poor druids. They are so useless in Arena as it is this is just going to ruin them. Combine that with the fact that hunters are so OP in arena, GG BLIZZ!


    Druid 276.0% 184.0% 80.5%
    Hunter 43.0% 50.2% 43.0%

    Druid 184.0% 138.0% 92.0%
    Hunter 50.2% 50.2% 50.2%
    You are a F'ing moron. First you believe that these numbers hold any sort of validity and second you don't look at the overall spectrum, like what this does to Ferals who are already totally gimped in arena play... :

  • #19

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by Googolplex
    Why, you are op enough already, the more nerfs you get the better imo.
    Just buff lock's, ms' and fire's so everone can be op. Oh and remove the cooldown from preparation if your already on your "balancing" rampage again.

    The only change i see is that we'll have Drood's spaming "lf Huntard f 2n2" and not the opposite way like now.

    also brb rolling an Lèégólás...
    The tank is the driver, healer is the fuel. And the DPS are the kids sitting in the back crying about if they're there yet.

  • #20

    Re: Patch 2.4.2 PTR Notes Update

    Quote Originally Posted by erb
    I know right? Poor druids. They are so useless in Arena as it is this is just going to ruin them. Combine that with the fact that hunters are so OP in arena, GG BLIZZ!


    Druid 276.0% 184.0% 80.5%
    Hunter 43.0% 50.2% 43.0%

    Druid 184.0% 138.0% 92.0%
    Hunter 50.2% 50.2% 50.2%
    And exactly how many of those Druids are Feral Specc'd?
    Rather than Resto, who use Shapeshifting as nothing more than a way of escaping, and who's contribution to their team principally revolves around humanoid form?

    It is a big hit to feral druid versatility vs hunters, while doing very little to bother Resto or Boomkin.

    Why is there no reciprocal instant Hibernate?
    Or an instant Turn Evil for palas for that matter?
    It's not like either of these have any impact vs a player directly, just their pets.

  • Page 1 of 5
    1
    2
    3
    ... LastLast

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •