Give the Druid to your Hunters, their Syng Group would give a Greater Benafit then your Melee group... Becuse the Druid dosnt benafit in any way from Windfury.
Our Hunter group is...
Druid (Tank): +Dodge/AC/Crit from GoA, +6% Dmg bonus from FI x2 (DPS N/A) +Drums of Battle
Resto Shammy: (Dropping - Grace of Air and Manna Spring/Tide) (DPS N/A) +Drums of Battle
Hunter (SV): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (1.8k+ DPA) +Drums of Battle
Hunter (BM): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (2.1k+ DPS) +Drums of Battle
Hunter (BM): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (2.1k+ DPS) -Drums of Battle ???
Other Side bonus to this group comp that benafit the raid other then damage is...
Druid: Takes less Damage on Stomps = Saving Healer Manna and helps with overall serviablity
Druid: Generates More Threat because of higher Crit/Dmg output (allowing for DPS to not have to back off)
Expose Weakness: from SV hunter will help increase all Physical Damage (Buffed by GoA ~400AP)
Think RAID Damage not My Damage
I'm not thinking about my dmg, the problem is we only have one hunter, which more ore less doesn't care in which group he is, also the shaman is totem twisting all the time so the druid has GoA plus the other melees have GoA plus WF. If your melee group shaman doesn't do it atm punish him