Discuss it.
From what I see this talent will literally make rogues virtually impossible to kill for mages, warlocks, shadowpriests and any kind of healer. One on one situation of course, but seriously, what the fuck? Maybe I'm misunderstanding some of the wording, but it clearly says that "if a bleed or magical effect is removed, the energy cost will be returned." In addition, it has no cooldown, which means it'll simply trigger GCD.
Let me see if I've gotten this straight.. Rogues basically have a 0-energy cost spammable skill that, each time they use it, they will get a 5% damage increase, stacking upto 3 times, to a total of 15% damage increase (being quite alot when we can expect double mutilate crits upto probably like 4-5k damage in WoTLK), and if they use it when they have a magical debuff on them or a bleed (quite often both in arena and soloplay), this skill won't cost any energy to cast at all, in addition to removing the respective bleed/magic effect.
Situation: Mage kiting a rogue. The mage has a 20 yard head-start of the rogue, and with Crippling still slowing more than a deep frost mages chill effects will, the rogue will slowly catch up. And with this talent introduced, all he has to do is run towards the mage while spamclicking this skill, and eventually he will get out of the slows/snares/WC-debuffs, while the mage won't have the time to keep turning around to cast a R1 frostbolt to keep him slowed.
Someone tell me, did I miss something in that talent description, or is it really as strong as it appears to be?