Originally Posted by
Evil_BunnySanta
Just imagine it: woltk 2v2---> hunter(B.M.), warr(arms) vs. rogue(with the spec in question 51assass.), shaman(ench.)
Arena starts both teams run out to field (for this example I'm using Nagrad arena). Shaman heads straight to hunter, warrior charges, shaman frost shocks and pops Earthbind totem, rogue is still stealthy. Hunter pops intimidation stuns shaman but is still slowed down from totem. Shaman pops Feral Spirit(that thing with the wolf adds), they attack hunter. Hunter puts frost trap; spirits, shaman, and rogue(who is still stealthed) is slowed. warrior starts beating the shaman...hard. Rogue approaches hunter, hunter feign death and rogue cheap shots the warrior instead. Rogue runs out of frost trap range and sprints. Hunter tosses concussive shot at shaman, warrior recovers from cheap shot and pursues rogue, rogue vanishes. Warrior switches to Zerker stance and intercepts shaman, Hunter pops aspect of the pack and runs from shaman. Rogue cheap shots hunter and spams mutilate. Hunter is affected crippling poison and takes heavy damage. Warrior hamstrings shaman, switches to Defensive stance, intervenes over to hunter, pops Bloodrage then Intimidating Shout. Rogue gets fear, while shaman heals himself back to full hp. Rogue pops pvp trinket, warrior switches to Zerker stance but intercept is still on CD so switches back to Battle stance. Shaman Frost shocks hunter, hunter's pet charges shaman. Shaman resists charge. Warrior changes his attention to shaman. Now both rogue and shaman are within range of Hunter, rogue spams mutilate and shaman storm strikes. All the while warrior and hunter's pet are on Shaman. Consequence, both shaman and hunter dies. Rogue still at 100%, Warrior at around 80%. Rogue mutilates while running around the warrior. Warrior uses Demoralizing shout and attempts hamstring. Now rogue is slowed down, warrior uses Battle shout and inflicts heavy damage. Rogue blinds and bandages, Warrior gets healed from second wind and doesn't use pvp trinket for later use. Rogue goes back into stealth and moves away from warrior. Warrior starts running around spamming Demoralizing shout. Warrior has no more rage and pops Bloodrage again. Rogue changes poisons, now has Deadly and Wound (speced into Deadly Brew the rogue has a 100% chance that Wound poison also applies Crippling poison). SO, now rogue garrotes, spams mutilate, both poisons apply along with crippling, 5 combo points, rupture, warrior uses Demoralizing shout, rogue uses slice 'n dice, eviscerates and reapplies slice 'n dice, and Dismantles. Now the warrior, in desperation, pops pvp trinket to get out of crippling poison. It reapplies. The warrior is able to use commanding shout switch to Defensive stance and pop shield block. But rogue spams mutilate and takes the advantage that the warrior is down to 1her and shield, pops evasion and spams mutilate some more. Warrior dies.
Of course this situation could go differently depending on the race of the classes and skill level of the players. But the point I'm trying to make is that Mutilate should be limited to daggers, because if not then every rogue will walk around duel wielding slow 1hers. Even if that doesn't sound so smart the damage one would do would be insane. I just didn't add Hunger For Blood in this example but cause, depending of it's popularity post WotLK, no one would want to dot up a rogue.
Now on the other hand Hunger For Blood is kinda like a The Beast Within and Siphon Life mixed. But instead of returning health it returns energy. All at the cost of losing a Blade Flurry and or Preparation.