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  1. #1

    WotLK - Upcoming Beta Classes Changes

    WotLK - Upcoming Beta Classes Changes
    The official talent calculator has been updated with what seems to be the upcoming changes to the Wrath of the Lich King beta. Below is a list of changes (we might have missed a few things)
    Originally Posted by Blizzard Entertainment
    Death Knight
    Blood
    • Will of the Necropolis now increases your expertise by 3/6/9 instead of 4/8/12
    • Blood Gorged now only affects melee damage
    • Frost Aura increases your Frost Resistance by 32/65 instead of 22/45.

    Unholy
    • Corpse Explosion base damage has been changed from 60 to 216.
    • Improved Corpse Explosion now casts a disease on enemy target that deals 36% of the explosion damage over 15 seconds instead of 9 seconds.
    • Unholy Aura increases your Shadow Resistance by 32/65 instead of 22/45.

    Druid
    Balance
    • Moonkin Form mana cost has been changed from 22% base mana to 538 mana.
    • Typhoon mana cost has been increased from 475 to 645 and the range changed from 20 to 24 Yards.
    • Force of Nature mana cost has been changed from 12% base mana to 284 mana. Cooldown has been reduced from 3 to 2 minutes.
    • Starfall mana cost has been increased from 655 to 866. Range increased from 30 to 36 yards. Damage seems to be changed as well but it looks like the version displayed in the talent calculator isn't the first rank of the spell.

    Feral
    • Faerie Fire range has been increased from 30 to 36 yards.
    • Primal Tenacity now increases your chance to resist Stun and Fear mechanics by 5/10/15% (Old version : Reduces the duration of Fear effects by 5/10/15% and reduces all damage taken while stunned by 5/10/15%)
    • Improved Mangle now reduces the cooldown of your Mangle (Bear) ability by 7% (instead of 0.5 sec) and reduces the energy cost of your Mangle (Cat) ability by 2.

    Restoration
    • Tree of Life mana cost reduced from 28% base mana to 978 mana.
    • Flourish mana cost decreased from 585 to 450. Amount of healing decreased (Rank 1 now heals 672 HP instead of 1610).

    Hunter
    Survival
    • Hunting Party now gives your critical shots a 20/30/40/50/60% chance to restore 2% mana, 10 energy, 4 rage, or 10 runic power to all member of your party. (Old version : 20/40/60/80/100% chance)
    • Potent Venom now increases the amount of damage done to targets afflicted by your Wyvern or Serpent Sting by 1% regardless of the rank. (Old version : Increased the damage by 1% for each rank, up to 3%)

    Mage
    Arcane
    • Arcane Impact is now called Spell Impact and increases the critical strike chance of Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6% (Old version : Was only affecting Arcane Explosion / Arcane Blast)
    • New Talent - Student of the Mind (Tier 3) - Increases your total spirit by 4/8/12%
    • Arcane Potency now requires 1 Point in Presence of Mind instead of 5 points in Arcane Concentration
    • Potent Spirit has been removed
    • New Talent - Arcane Flows (Tier 8, requires 1 point in Arcane Power) - Reduces the cooldown of your Presence of Mind, Arcane Power, and Invisibility spells by 30 secs.
    • Netherwind Presence now increases your spell haste by 2/4/6% (Old version : Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt, and Forstfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.)

    Frost
    • Arctic Reach doesn't influence Ice Lance anymore

    Paladin
    Holy
    • The amount of health point healed by Holy Shock has been increased by 66%. (eg. Rank 7 now heals for 2401-2599 instead of 1431-1549)
    • Infusion of Light now reduces the cast time of your next Holy Light spell by 1.3/2.5 secs instead of 1.25/2.5 secs.

    Protection
    • Holy Shield will now give you 6 charges instead of 4.
    • Avenger's Shield mana cost reduced by 70%, damage has been reduced. (eg. Rank 3 now deals 494-602 damage for 780 mana instead of 705-861 for 1745 mana)
    • Guarded by the Light now reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30% (Old version : Whenever your parry or dodge an attack you have a 10% chance to reduce the mana cost of your next Consecration, Holy Wrath, or Avenger's Shield spell by 25%/50%)

    Retribution
    • Improved Blessing of Might now increases the attack power bonus of your Blessing of Might by 10/20/30/40/50% instead of 4/8/12/16/20%
    • Vindication now has a chance to reduce the target's attributes by 10/20% for 15 seconds. (Old version : 5/10% reduction)
    • Pursuit of Justice is now a 2 rank talents (was 3), reducing the change to be hit by spells by 1/2% and mounted movement speed by 9/15% (Old version : 1/2/3% hit and 5/10/15% mounted speed)
    • Repentance now costs 395 mana instead of 9% of base mana.

    Rogue
    Subtlety
    • Fixed a typo in Honor Amongst Thieves, now gives a 10/20/30% to gain a combo point when you or someone in your group critically hits with a damage, healing, or spell ability. (Was ... 100/200/300%)

    Shaman
    Elemental
    • Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%)
    • Concussion doesn't affect Lava Burst and Thunderstorm anymore.
    • Storm Reach now also increases the radius of your Thunderstorm spell by 10% along with the range improvement on Lightning Bolt / Chain Lightning.
    • Elemental precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat)
    • Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%)
    • Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.

    Enhancement
    • Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.
    • Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
    • Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
    • Feral Spirit now lasts 45 seconds instead of 30 seconds.

    Restoration
    • Nature's Guardian cooldown has been changed from 8 to 5 seconds.
    • Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.

    Warrior
    Arms
    • Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.
    • Fixed a typo in Second Wind, Stun or Immobilize effects generate 10/20 rage. (Old version ... 100/200 ^^)

    Protection
    • Shield Specialization now gives you a chance to generate 1 rage when a block occurs. (Old version : 2 Rage)

    Warlock
    Affliction
    • Death's Embrace (Tier 9) does not affect Shadowburn anymore. Haunt has replaced Shadowburn here.
    • Haunt (Tier 11) has been changed from a 10 sec cooldown to a 15 sec cooldown.

    Demonology
    • Soul Link (Tier 3) is not required for Unholy Power anymore.
    • Master Demonologist (Tier 6) is no longer required to take Demonic Empowerment (Tier 7)

    Destruction
    • Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec)
    • Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs)

  2. #2

    Re: WotLK - Upcoming Beta Classes Changes

    first ;D
    Damn I like the pally changes
    about time blizzard gave some love for paladins, almost 4 years to make ret paladins really efficient

  3. #3
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    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Boubouille
    Originally Posted by Blizzard Entertainment

    Mage
    Frost
    • Arctic Reach doesn't influence Ice Lance anymore
    Oh, Eff That...

  4. #4

    Re: WotLK - Upcoming Beta Classes Changes

    Interesting, but i disagree with everything, but the changes to the mage arcane tree.

    Yesterday i had it confirmed by Nebu, that the 36 Yard range on starfall is a bug, nothing final.

    Also, the base manacost are still in effect, the spells probably just show the costs @lvl 80 ?

    Faerie Fire range is probably a bug as well (though i didn'T report that to nebu up to now :>)

    Flourish is probably an outdated version >.>


    can't comment on other classes right now, but i think that those are just outdated as well

    edit:
    The NEW changes are listed here:

    www.worldofwarcraft.com/info

    EVERYTHING else is just outdated information...

  5. #5

    Re: WotLK - Upcoming Beta Classes Changes

    after I saw all the changes done to ret paladins, now i think that all raids would like to have 2 ret paladins, 1 for ret aura for +3% melee and ranges attack haste, and 1 for 2% dmg, seems pretty nice and the new imp blessing of might will kick ass

  6. #6

    Re: WotLK - Upcoming Beta Classes Changes

    Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.
    Boo

    *edit*

    If they give us the ability to use Rend in Berserk Stance, then it still might be useful. I was really looking forward to using Bloodbath with 75% dmg increase, then having the mob enrage and getting 4x the dmg on top of that. which would be atleast 1700 bleed dmg.

  7. #7

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Magden
    Oh, Eff That...

    Yea mages get the shaft once again.... I Swear they wan to make mages be pure arcane or gtfo lol. I might have to join the darkside which contains locks and Dks cause at least they're getting some serious love.

  8. #8

    Re: WotLK - Upcoming Beta Classes Changes

    Arcane is decent but wth is with this ice lance change... jeez might as well take away or spells and wand ppl to death.
    :'(

  9. #9

    Re: WotLK - Upcoming Beta Classes Changes

    Meanwhile at Blizz HQ...
    Dev 1: We are receiving reports that Enhance Shaman are happy with their talents and feel optimistic about the upcoming expansion.
    Dev 2: Holy shit! We can't let that happen. How can we fix this?
    Dev 1: Well we could nerf the 45pt talent into oblivion and ruin shamanistic rage.
    Dev 2: Brilliant! Make it so!

  10. #10

    Re: WotLK - Upcoming Beta Classes Changes

      • Repentance now costs 395 mana instead of 9% of base mana.
  11. I hope a bunch more spells are changed back to a fixed amount(as they are now in TBC) instead of a percentage of base mana. (like Psychic Scream for example)

  12. Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
  13. That's quite the nerf for Shamans. That is a significant talent fairly far down in the talent tree, I think they could have reduced it on a less grandiose scale and been fine.
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  • #11
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    Re: WotLK - Upcoming Beta Classes Changes

    They're afraid we're getting to much mana regen cuz of the ap boost from agi now :/

  • #12

    Re: WotLK - Upcoming Beta Classes Changes

    Did you guys even read what I posted?

    That's mostly outdated alpha talents, which no one cared to report to Nebu. (thus they aren't fixed)

    All changes which took place are listed at www.worldofwarcraft.com/info (and everything else is most likely outdated)



  • #13

    Re: WotLK - Upcoming Beta Classes Changes

    wow.. warrior changes.. only new thing we getting already got nerfed..

  • #14

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Okhlopkov
    Meanwhile at Blizz HQ...
    Dev 1: We are receiving reports that Enhance Shaman are happy with their talents and feel optimistic about the upcoming expansion.
    Dev 2: Holy shit! We can't let that happen. How can we fix this?
    Dev 1: Well we could nerf the 45pt talent into oblivion and ruin shamanistic rage.
    Dev 2: Brilliant! Make it so!
    First off. They didn't nerf Maelstrom Weapon, they made it better in fact since it now applies to healing spells aswell as damage spells.

    Second. With the fact Agi and Int will also give AP they had to reduce shamanistic rage proc chance so that it doesn't refund stupid amounts of mana since our AP will go up a fare bit. It's not like mana will be an issue with Enh/Ele spec anyway come level 80. Shamanistic Focus, Mental Quickness and Elemental Focus will mean our shocks and LvB will be very cheap.


  • #15

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Okhlopkov
    Dev 1: Well we could nerf the 45pt talent into oblivion and ruin shamanistic rage.
    Dev 2: Brilliant! Make it so!
    Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
    That's a buff...

    (/agree with Mygore)
    The sky above the port was the color of television, tuned to a dead channel.

  • #16

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Mygore
    First off. They didn't nerf Maelstrom Weapon, they made it better in fact since it now applies to healing spells aswell as damage spells.

    Second. With the fact Agi and Int will also give AP they had to reduce shamanistic rage proc chance so that it doesn't refund stupid amounts of mana since our AP will go up a fare bit. It's not like mana will be an issue with Enh/Ele spec anyway come level 80. Shamanistic Focus, Mental Quickness and Elemental Focus will mean our shocks and LvB will be very cheap.

    All this does is force us to stay dependent on water shield even more, making static shock worthless(not that i was ever going to take it in the first place).

    What they really should do to shamanistic rage is drop the % to 8 to 10% and make it so EVERY hit gives mana, no more of this random, oh sorry no procs this time, crap

    we will be trying to fit lavaburst into our rotation now as well as stormstrike on an 8 second timer

  • #17

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Marvdatboi

    Yea mages get the shaft once again.... I Swear they wan to make mages be pure arcane or gtfo lol. I might have to join the darkside which contains locks and Dks cause at least they're getting some serious love.
    very true... while arcane looks a bit better, blizzard destroys frost by nerfing ice lance. fire is just laughable as it is now. I mean... living bomb??? some class designer really needs to get replaced.

  • #18

    Re: WotLK - Upcoming Beta Classes Changes

    well folks are right and wrong about the change to shamanistic rage.

    1, the addition of AP from agi isn't going to add *that* much attack power, seeing as we only get 1 point from strength now instead of 2. however, being that we'll all be wearing hunter gear, we'll get a bit of a boost on AP, but not much considering theres no strength at all on it. however, we get int to ap as a talent, so that will make it up.

    overall it's a boost to Ap, but not as crazy as people think, and definitely not 50% more.

    however, even without an elemental subspec, your shocks will be like 200 mana a pop, and thats ever 5-6 seconds. which really isn't that much considering we'll be stacking int more than ever.

    i think considering the duration was already nerfed in half, 15% is probably a bit too much of a nerf. its getting close to not being a 'no brainer' in pve anymore.

  • #19

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by Terses
    All this does is force us to stay dependent on water shield even more, making static shock worthless(not that i was ever going to take it in the first place).

    What they really should do to shamanistic rage is drop the % to 8 to 10% and make it so EVERY hit gives mana, no more of this random, oh sorry no procs this time, crap

    we will be trying to fit lavaburst into our rotation now as well as stormstrike on an 8 second timer
    Not true if using an Enh/Ele spec then shocks will be super cheap and spell cheap aswell. That along with the fact you don't need to twist totems anymore should mean we will likely not have any mana issues.

  • #20

    Re: WotLK - Upcoming Beta Classes Changes

    Quote Originally Posted by stormgust
    Did you guys even read what I posted?

    That's mostly outdated alpha talents, which no one cared to report to Nebu. (thus they aren't fixed)

    All changes which took place are listed at www.worldofwarcraft.com/info (and everything else is most likely outdated)


    Apparently no one can read.

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