gonna throw you a heal just to be nice<3
gonna throw you a heal just to be nice<3
That would be like in Za while stealing flamecasters lovely buff <3Originally Posted by Esra
Ta Daa! - Loki
Wow, buff firelocks. very many out there.Originally Posted by uniq
Most end-game guilds dosnt use them. Since Shadow locks are generally better.
I hope blizzard do something to mage, so they dont have to me the most usesless class in PvE raiding.
The only thing mage is good for, is sheep and food rly
All the endgame interviews says mage is the most unneeded class aswell, so don't bother telling me any other class is more useless
There is no truth.
Damn this should've gone live when sunwell came, we would have dominated brutallus meters ;DOriginally Posted by tranmet
Put mage outside the soakgroups and do 1,5s pyros the whole fight lololol. Might cause some manaissues I guess but that'd be some ridiculous damage
Desktop Rig: Intel Xeon E3-1230V3, 24gb DDR3-1600 RAM, AMD Radeon R9 290X Crossfire, Samsung 240gb SSD
My question is wtf?New spell? I can't find that:/Gives your Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 15% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and fire missiles every .5 secs.
I quess those fire missiles means like fireball and pyroblast, I can be wrong tho
Ta Daa! - Loki
"fire missiles" means that your Arcane Missile spell will fire a missile every .5 seconds during the channeled duration.
I was confused also, but then I read it again and it made sense. It should say launch missiles or release missiles, instead of fire missiles.Originally Posted by ZaHuBa
Statix will suffice.
I didnt say that... you did...Originally Posted by auren
(every mage, who likes one of the new talent changes regarding pve is a noob... lol... you are funny... seriously.)
but (without pointing every change out again) several changes aren't only pvp related and mages aren't done yet.
just stop whining around... nobody cares.
now, you're speculating...Our Spell Coefficients will remain well below warlocks. They didnt change them in TBC, do you really expect them to now??
You have a lot of faith in Blizzard, probably more then most mages.Originally Posted by JynX!
We'll be seeing the new mage talents soon too...
So we'll see if they are going to live up to this "raw, unadulterated damage" remark.
fire tree lost damage and got gimmicks and lost crit on some fire skills by 2%, and they gave some gimmicks to frost too and nerfed its decent talent to make it a 10% to treat as frozen till a frost spell hits it next attack which seems like someone else might even use your debuff aswell.
mages now appear to only have one trained ability....
So the buff that would of made mages damage fairly good has been nerfed into something pretty crap in frost so they are now a worthless pve vending machine probably to make them more pvp suitable but come on one in 10 shots would give the debuff now it just gives one shot 50% crit from shatter a shot that could crit on it's own anyway and even with the debuff still may not it's pretty poor now.
putting frostfire bolt into the chilled to the bone talent is good, however
Your Frost damage spells have a 15% chance to cause your next Fireball spell to be instant cast and cost no mana.
WTF is a fireball proc deep in frost? it's rather apparent why it's called brain freeze.
needs to have frostfirebolt added to the description.
So anyway deep fire lost damage and deep frost lost damage how nice and shiny
FEAR the polish pass ppl
Since when Blizzard was able to procc a crit?Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
Try to read the whole topic.Originally Posted by Thes
Originally Posted by Tablemaker
arcane blast did pick up 6% crit or so it looksOriginally Posted by auren
its just you have to put some points in to the fire tree to get it.Its probably a typo,of the 4 spells listed on the 1st tier fire talent in the middle of the bracket 3 are AoE and one is single target,im figureing they ment to add the extra crit to arcane explosion.If its not an error and arcane blast has a +12% chance to crit from 6 points in 2 talents in 2 trees that should offset the damage lost in the haste nerf.as an arcane mage currently(40-0-21 with bt and hyjal on farm and kalygos to 10% on both forms after 2 full nights of raid attempts)the haste change seems beneficial,that spell gets to such a low cast time with icy veins and the skull of guldan you dont have time to think ,let alone remember to cast arcane missiles when clearcast procs,by the time you realize you can take advantage of the missiles and clearcast combo you have already cast an arcane blast and started another one.
the above build was what I would go with for pve raiding if the expansion went live today.If the ruemors about having 2 specs available to swap back and forth on ,the other would be elementalist.
the changes announced this morning havent hit the mmo champion talent calculator,but seem to make the elementalist build more accessable(better placement of talents to avoid wasting points just to climb higer for better talents.)
;-)Originally Posted by auren
I didn't say, i like all changes... i appreciate some, i dislike some others...
seriously, i wanted to reroll after i first saw the first alpha tree ;-)
i'm patient... and if mages suck in pve endgame as much as they do now, i probably will abandon my mage...
but, i will not cry over unfinished things... i'm still hoping blizz will fix some... (like blink... oh wait... f$§k! )