I've been wondering something. Why is that 50% stipulation attached to eye for an eye?
It seems kind of pointless to me.
I mean consider a ret Paladin at 12k life, which is pretty modest. For someone to even reach 50% of that, 6k damage return, they would have to deal, 30k damage to the Paladin. It would be rediculous for a Boss, much less a player to deal that to any player unless it was supposed to be an instant death type of thing. Even then 6k to a boss is nothing. Even after this though, the damage is only around 6k, a good PVPer should have atleast 9k hp, despite that, meaning that for the PVPer to kill themselves on Eye for an Eye, they would have to deal around 45,000 damage in one hit, and if any class could do that, they would be crying out for a nerf.
If the concern is lower leveled players, let's say a Paladin with 500 life, and a PoM pyro mage crits him for 7k. that is still only about 2k damage return, and the Paladin dies, besides there is no reason a PoM pyro mage should be griefing a level 15-ish Paladin.
If anyone knows the reason for the 50% stipulation, please tell me, because I am highly intrigued as it seems completely pointless.