Racial Abilities
- Arcane Torrent (Blood Elf) global cooldown removed.
Death Knight (
Skills List / Talent Calc. (8770))
- Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
Mage (
Skills List / Talent Calc. (8770))
- Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
- Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
- Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
- Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
- Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
- Arctic Reach now also affects Deep Freeze.
- Blast Wave now knocks all affected targets back.
- Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
- Elemental Precision moved to tier 2.
- Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
- Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
- Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
- Flame Throwing moved to tier 3.
- Frost Channeling now reduces mana cost of all spells by 4/7/10%.
- Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
- Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
- Improved Blink now also reduces mana cost by 25/50%.
- Improved Counterspell now always silences the target for 2/4 seconds.
- Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
- Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
- Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
- Improved Mana Shield has been renamed to Arcane Shielding and now also increases resistances granted by Mage Armor by 25/50%.
- Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
- Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
- Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
- Master of Elements now affects all spell criticals.
- Mind Mastery reduced to 3/6/9/12/15%.
- Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
- Pyroblast cast time has been reduced to 5 seconds.
- Remove Lesser Curse has been renamed to Remove Curse.
- Shatter no longer has a prerequisite.
Paladin (
Skills List / Talent Calc. (8770))
- Consecration now scales with attack power and spell power.
- Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
- Exorcism mana cost reduced and now scales with attack power and spell power.
- Eye for an Eye now reflects 10/20% damage from all critical hits.
- Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
- Forbearance duration increased to 3 minutes.
- Improved Blessing of Might increased to 10/20/30/40/50%.
- Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
- Judgement of Light now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
- Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
- Judgement of Wisdom now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
- Precision has been removed.
- Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
- Righteous Fury now increases threat caused by Holy damage by 90%.
- Sacred Duty now also reduces the cooldown of Divine Protection.
- All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
- Seal of Blood now increases Judgement damabe by 45% of weapon damage.
- Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
- Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
- Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
- Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
- Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect..
- Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
- Vindication reduced to 2 ranks for 10/20% attribute reduction.
Priest (
Skills List / Talent Calc. (8770))
- Silence (Shadow) global cooldown removed.
Rogue (
Skills List / Talent Calc. (8770))
- Energy regeneration should now be smoother.
Shaman (
Skills List / Talent Calc. (8770))
- Flametongue Weapon: Now has a passive spell damage.
- Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
- New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
- The range of all 'friendly totems' has been increased to 30 yards, up from 20.
- Totemic Mastery talent removed and replaced with 'Tidal Force'.
Warlock (
Skills List / Talent Calc. (8770))
- Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
- Bane now reduces the cast time of your Haunt spell.Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
- Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
- Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
- Doomguard: Health increased 20%, mana increased 24%.
- Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
- Felguard: Health increased by 10%.
- Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
- Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
- Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
- Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
- Nether Protection has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
- New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
- Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
- Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
- Soulstone now generates a log entry indicating who casted and received a soulstone.
- Spell Lock (Felhunter) global cooldown removed.
- Succubus: Health increased by 20%, armor increased 22%.
- Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
- Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.
PvP
- Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
Arenas
- Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell 'Invisibility' is not affected by this change.
Professions
Leatherworking
- Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
Mining
- Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.
Quests
- Alliance characters on the 'Check in With Bizie' quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
- The 'Escape from Winterfin Retreat' quest is now named, 'Escape from the Winterfin Caverns'. The escort is shorter and no longer requires a pre-requisite quest to get a key.
- There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
- Fewer cannonballs are now required for the Alliance quest, 'Danger! Explosives!'.
- Petrov's Cluster Bombs no longer cause caster procs during the Alliance quest, 'Break the Blockade'.
- The Alliance quest, 'Break the Blockade' no longer caps out at revered Valiance Expedition faction.
- During the Alliance quest, 'Hah…You're Not So Big Now!', Crafty's Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
- In Dragonblight, the 'Ley Line' questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
- The quest character Kor'ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow's poison vendor.
User Interface
- Error messages should play less frequently.
- Tradeskills can now be linked by shift-clicking the tradeskill icon.
- Quests can be shared with party members at any distance.
- Quests can be shared with party members by linking the quest into party chat.
- Quests can be shared in raids but not battlegrounds.
- A 5 minute timer will appear over the player's unit frame showing the countdown until your PvP flag is cleared.
Items
- Druids and Shaman can now use items while shapeshifted.
- The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
- Devilsaur Eye now increases your pet's attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.
World Environment
- You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
- Stormwind now has a harbor and dock with a ship that grants passage to Northrend.