So me and my friend were sitting there thinking of Wrath, while I was leveling my new protdin, and we saw reckoning. Then we remembered how we could get that in wrath as ret.
So I came up with this spec for arena, or pvp in general.
The four points in toughness is debatable, maybe righteous fury and one in anticipation? XD
I'm still not sure about Divine Purpose, but 30% would only be maybe a second or two off most slows.
I play a shaman, and while we thought of it with the old WF totem, the 20% haste now would probably allow for up to 3 hits with reckoning, as it lasts 10 seconds, as opposed to two, which is still amazing.
You miss out on divine storm, and the art of war, but the amount of burst damage from reckoning (proccing with a 10% chance from any damaging attack) makes up for the extra attack for divine storm. Also stoicism will make art of war not as important.
I was thinking Retpaladin/any spec shaman, as a twos team.
As elemental, between thunder, hex, and earth shock, you can keep a healer locked up forever, and won't get as locked up as in BC, as we now have lava burst and the spell pushback changes. Elemental's also a lot more sturdy now, with elemental shields and astral shift.
As resto, obviously it's the same as BC, but now we can remove curses, so warlocks wouldn't be able to wreck the team. Then spirit link and Tidal Waves/Ancestral awakening will help keep both up, especially when the retdin pops divine shield, and 30% of the shamans damage goes to him.
As enhance, the amount of burst damage would probably be ridiculous, with WF helping both of them, 20% haste, and they can't be snared anymore with spectral transformation, along with the extra stuns from the wolves, increasing SoC damage. They get maelstrom weapon as well, which coupled with lava burst/flame shock will just add in more damage.
And they all have WF.