ES doesn't get additional 15% crit from Sniper Training.
ES doesn't get additional 15% crit from Sniper Training.
i dont get imba crit news wrongOriginally Posted by Rufix
Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 15% on targets at or below 30% health.
link:http://wotlk.wowhead.com/?spell=53304
Damn Rufix you were faster and this is correct not like you are writing Idt you wrote that Sniper Training gives 15% Critical Strike to Explosive Shot and no, just 6% more damage. Also learn to count 150% of 2000 = 2000*1.5 = 3000 :POriginally Posted by Idt
Also they didn't really nerf the damage on Explosive Shot since they had removed the instant damage it gave before so they buffed it when they added it again and the new talent gave it even more damage with 15% Critical Strike.
About the Hunter vs. Wild I'm not really sure how much this will give. Since we will have new gear in WotLK and not sure if we get more stamina or more intellect there. Seeing atm I got around 50% of my stamina as intellect (around 500 stam and 250 int) I would agree that Careful Aim is better, but why not have both?
i think what is really interesting is how they are trying to increase the synergy with stings in survival.. blizz REALLY wants you to use serpent stings which means the coefficients for serpent sting is gonna be overhauled into usefulness. so before anyone else QQs about the loss of reduced mana cost in Potent Venom ( now Noxious Stings) look at the other talent such as lock and load which features stings.. now with stings applied you are gonna see a REALLY REALLY huge buff in the amount of dmg you do
dude im tired!! sorry if i get my maths wrong lolOriginally Posted by Spl4sh3r
and no you and rufix are still wrong.. ES gets 15% crit to targets BELOW 30% hp i put it in bold and underlined so the world can see it.. also linked it here and just checked the WoW official talent calculator here... like i said..
official calculators : http://www.worldofwarcraft.com/info/.../talents2.htmlOriginally Posted by Idt
I still want the 30% reduced mana cost on Serpent Sting to come back That would reduce the cost with 203 mana at the top rank (at level 79) But the new damage coefficient I'm already happy with, since if I had my current gear on level 79 Serpent Sting would deal around 4173 damage
Haha just saw your new post Idt, I know you are tired but to point out how you are wrong
"Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill shot ability by 15% on targets at or below 30% health."
EDIT: Now that I had it on my mind again I will also note that Hunting Party is back to old form with 100% chance on crit
Spl4sh3r despite l33t nick, you were faster
OMG rly... on official calcs:
Increases dmg done by your Steady, Aimed and Explosive by 6% if your 30+yrds from target, AND increases the crit chance of your KILL SHOT by 15%... i think meaning is clear...
Explosive ticks 3 times tru?
Also as for stamina/int I think we can get 400int and ~650sta easly:P, what we need to count is if we get more than 200AP from HvW cus otherwise it's rather good to take imp. Mark 3/3 instead 1/3, unless you will put 3 points in Hunting party instead of max
so it's nerf o.O but w8 it's stupid, they said it is supposed to be unchanneled "arcane missles", so change like that would completly destroy the concept...
ah fug it kill shot + 15% crit no ES.. lol..2 hours of sleep and 30++ hours awake will make you think yur right like me... >.<Originally Posted by Spl4sh3r
it's not so great deal anyway... 50%crit for now on 6sec CD and 500dmg is 8120dmg in a minute vs 35%crit and 500dmg x3 and 20000 dmg in a minute...
Just example values...
you didnt factor in crit chance which is unfactorable.. what i mean is that you didnt factor in the additional dmg gained from having 15% more crit over that of 35%
i did. Normally new ES will do 5k dmg within a minute just from initial ticks. now 50% from that is 2.5k than add dmg from aoe component... even if aoe part can crit it's still ~11k less.
As for old it's 15k within 60sec and 35% (~1/3) to crit so ~20k... crit is raw % increase of dmg, I think that's obvious.
EDIT: uh kinda bad counting with DoT part. Tru it's ~7000dmg without critting, 50% crit chance is 50%increase in dmg done. so it gives us 10.5k vs 20k anyway not too much:P
Oh, thought you didn't count the crit so then it's like this (if crit is 200% meaning without mortal shots)
This part is without crits on each tick
7000dmg is without any crits on 10 shots so at 35% (+15% of talents which means 50%) then 5 shots will crit so around 9500dmg
15000dmg is same as above 10 shots with 35% shots (the un-nerfed didn't have 15% extra crit) so 3 shots will crit means 16500dmg
EDIT: gonna count each tick crit :P
With tick crits it will be like
7000dmg from 10 shots and 20 ticks with 50% crit is around 7500dmg from shots and 3000 from ticks === 10500dmg
15000dmg from 10 shots and 20 ticks with 35% crit is around 6500dmg from shots and 13000dmg from ticks === 19500dmg (means i was wrong above which is changed now tho)
50% from 7k is 3.5k:P
Lol I will think clear like Idt
EDIT: Just noticed I wrote right, but you didn't follow my math path....the over part was without crit ticks meaning the whole 7000dmg didn't crit 50% only the initial damage which was 5000dmg (+ 2000 tick dmg) and 50% of 5000 is 2500 which is 7500 (+ 2000 tick dmg)
Lol almost wrote I would use Multishot instead, then I remembered can use both??
ah let's hope we still get 3x same dmg as initial tick does+explosive aoe... bad we have to w8 for next build for some1 with beta acces to confirm this...
im so tired all that math basically destroyed me lolOriginally Posted by Spl4sh3r