As of now we are still walking killing machines, but we are still easily kite'ble or cc'ble by almost every single class. As we slowly get fine tuned and other classes aswell, the classes will then be in blizzards eyes "balanced" and for the most part ours too. I like what has happened to paladins in general, it has new edge to it, no longer a 3 button class in raids for all the specs and pvp it has potential for several unqiue builds. Anyways, judgement of justice is and always will be my biggest concern.....its only good in limited situations, and by a good player easy to avoid. It needs more, I am tired of running after people as a melee going SLIGHTLY slower then myself, its only realy useful on travel forms and sprint on a rogue. Thats it and its not enough, as a melee you have to be right in their face and if you factor players lag in...can be very frustrating. So what I am saying is, give us a talent to tweak it in the RET tree or merge it into one since its already bloated.
A good talent would be moving pursuit of justice down the tree and adding an effect like below and removing the chance to be hit by spells.
If target runs 10 yards away from paladin with justice applied, it stuns the target for 2 seconds. Can only proc once every 10 seconds.
same thing but your additionally slowed by 60% for 6 seconds. (instead of stunned)
Something like that, not copying other classes, our own unique way of catching up to a target.