SoV has no scalability, it does not get better with Haste, martyr does, Martyr will outperform SoV in PvE, and SoComm will be a better choice for Burst in PvP. (EDIT: Yes, I realize it scales in Damage with Attack Power and Spell Damage, however, expect to see 15% or more reduction in total damage. Not to mention nerfs to coefficients and overall damage in the beta over the next many months.)Originally Posted by Voidseeker
SoV however, might be the best solo content and 5-man seal.
EDIT : Weaving it into your DPS rotation however, could work, giving some very interesting DPS numbers (Judging Blood with a 5 Stack of Vengeance, how would that work?)
EDIT 2/3 : Taking Haste into the mix, and assuming (I hate that word, but it's all we can do for now at 80th) 30% average haste (Windfury, Personal Haste, Heroism/Bloodlust) over a boss fight (I am personally thinking it'll be more than 30% but, giving it a low estimate.)
3.6 Weapon speed becomes 2.52 which means 23.8 swings, also taking into account there, that raid buffed, your crit will be somewhere in the late 30'ies early 40'ies easilly suddenly the flaw in Vengeance comes up. (adding the 16 extra hits that CS and DS will give you to total.)
Just in case though, I'll run numbers again, with raid numbers.
Assuming Raid Buffing, and using the same *low* Martyr/Blood Numbers.
39.8 - 35% Crit (Again using very low crit numbers) 15 crits
24.8 x 400 = 9920
15 x 800 = 12000
7 Judgements (Not sure why you only think you'll have a 25% crit chance on judgements, PvE spec, I'd think somehting near 60% chance to crit, but using your super low estimates again.)
5 x 1350 = 6750
2 x 3040 = 6080
This is using very low end-raid estimates, expect to see much higher average haste, and higher crit ratings, also more damage from Martyr, since weapon damage is what affects blood, and having a better buffed weapon and a better weapon will raise not only judgements but also Martyr auto-attacks.
Also, it takes FIVE stacks to max up Seal of Vengeance, not 3.
That aside, they will most likely nerf Vengeance, if it performs too well, knowing Blizzard, I *do* however, see the possibility of Vengeance Weaving as a DPS cycle, if they do not.
EDIT 4: Raid buffed Numbers, currently in TBC for most boss fights (And no, I usually don't have an Enhancement Shaman =/)
My stats are (TBC):
2948 AP (with imp. BoM)
3.3 speed weapon (3.6 normal, but 3.3 from haste)
1068-1325 weapon damage (without vengeance)
Using those stats, in WotL and taking into account 5% more strength 2% haste and Imp BoM being 50% more AP, STILL without Enhancement Shaman
3.29 Speed Weapon
1200-1450 weapon damage (without vengeance, guesstimate from the AP increase)
Now, add 10% AP from Unleashed Rage, 20% Haste from WF totem, and you're starting to look at realistic Raid Buffed Numbers to check a Martyr/Command/SoR DPS cycle vs Vengeance/Corruption
ANOTHER EDIT: It now *also* seems that Seals proc off CS and DS, meaning, if that stays the case, an extra 16 procs per minute of SoR/SoBlood/Martyr further boosting Martyr's sovereignity as the main DPS seal for PvE. Now it's about figuring out if the GCD's used to keep up a 5-stack of SoV is worth the loss of possible Martyr procs! (Personally, I think SoV will be worth it, just gotta figure out how the best cycle works.)