Yup, all the skill-less nubs are crying about their mace stuns, oay no attention to the one second overpower cooldown, or not making deep wounds a requirement for impale...wrecking crew...yeah. I agree with the poster above that anyone who looked at the changes and thinks arms is dead in pvp because of it has no idea how to play their class (and god is it an easy class right now if you're a mace warrior).
That being said, fury will be superior in PvE situations: blood frenzy will provide just enough of a viability boost that the people out there who like the pve arms playstyle can afford to stay arms and do alright.
The real question now is gonna be Axe vs Sword for PvP...and with a 6 second ICD on sword spec I'm thinking it'll be axes. I will probably be speccing 52/16/3 arms on my warrior for pvp at level 80. Talent placement as follows:
http://wotlk.wowhead.com/?talent=LA0...hdrgzVoVVzVZ0h