I was just playing around with the talent calculator and came across a build that I personally think is too OP for both PvE and PvP.
Maybe someone can tell me why it wouldn't be.
Strengths: Unlimited mana, basically immune to any form of mana drain/burn (biggest advantage for Arena). Everytime judgment is up (which is improved and on the shorter cooldown) give yourself at least a few free heals // no need for divine favor. Is
Obvious disadvantages are the loss of some prot talents, but I think those are MORE than made up for in the ret tree with the HoT effect and increased group damage.
Is there any reason not to go this way? I mean you can glyph up/crit to almost have the same affect as beacon.
Also add an edit: One of the reasons, besides unlimited mana, that I think it will be the best PvP build...at least small scale. Let your dps beat their healer, take their dps around a corner -- ret aura up, scaling with spell damage and eye for an eye. Now two hits and you are not interrupted anyways so conc aura is not that important (again small scale). Imagine that rogue beating on you, taking ~200dmg every hit, maybe a little less and when he crits getting hit for another damage shield proc. I just can't find any flaws in this build tbh.
I mean...you are the raid mana battery and still the best MT healer, if not better than pure holy because of the HoT on crits.
So what do you think? Also imagine that small scale PvP...seals don't go away when you judge anymore. So that rogue that is beating on you is getting judged every 8 seconds on top of the passive damage shields, giving you all the mana back for recent heals.
edit changed the title to take out nerf, I can see why some would be agitated by that -- was meant as damn this owns imo.