TBH they should give PvP items a lot more resilence than they have now, further reduce the dps/spellpower of PvP weapons and give the weapons a "ignores xxx resilence of target" ability.
E vola, weapons which are rather useless for PvE, but quite good in arenas.
The only problem there would be what to do with healer "weapons" since ignoring resilence isn't really that important to them, at least compared to a dps class. Maybe a chance to ignore healing reduction debuffs, but that again is a bit situational.
The main problem of the PvE-PvP item of BC WoW is the time investment. If you can choose between spending 20 hours in arenas to get the points & rating for a weapon or spending 40 hours in raids to get the dkp and boss progression *and* loot luck for a weapon...well. Even if the PvE weapon is marginally better the PvP one is effort/effect the "smarter" choice. For PvE.
Warhammer will fail, just like AoC. I wanted to believe another game would be a greater success but I played AoC in hopes of it being better and all that happened was I wasted money. WoW FTW.Originally Posted by Bayfin
Wintrading bad, mkay?Originally Posted by Bonkbonk100
This is nothing new its just a revert to the old pvp system as the GM kit etc was different in apperance to any pve setsOriginally Posted by Fyreeze
it was unique
however its a welcome change
Bug bad, mkay?Originally Posted by Emi
I am gonna go with what most others are saying. That this patch is gonna happen in a month! I can't wait. Woot!
Exotics are special to Beast Masters! And retards will forever be retards!