Well i know most of us are QQing over the current state of affairs in the enhancement tree.
But despite the fact they havnt implimented "certain changes" aparently i decided i would do some number crunching anyway
Ok here it goes
Lite Shield Rank 11 Req lvl 80
The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 380 Nature damage.
Improved Shields Rank 3
Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15% and increases the amount of healing done by your Earth Shield orbs by 15%.
Inscription-Glyph Of Lightning Shield
Increases the damage from Lightning Shield by 20%
Static Shock Rank 3You have a 6% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases the number of charges of your Lightning Shield by 3.
Side notes
Mental Dexterity rank 3
Increases your Attack Power by 100% of your Intellect.
Mental Quickness rank 3
Reduces the mana cost of your instant cast Shaman spells by 6% and increases your spell power by an amount equal to 30% of your attack power.
So back to my point if u havnt already observed it
at lvl 80 1 lite shield charge does 380(.20)(.15)
aka
513 ish
That is base, now with the other talents in mind your spell power scales with AP and INT thus making these static charges Rock someones face for anywhere to 650-700 with decent gear and scaling even higher with better gear
I honestly didnt realise it at first but with the 36% chance of WF on attack + 6% static charge chance In a nut shell blizzard are giving PVE enhance a good 5%-10% dps increase from white dmg alone which is 50% of our damage currently anyway And their doing this without having to ever spec into another tree And pvp talents free if u dont spec into the other trees