just some observations from the most recent beta patch
Blessings
now im not saying change BoS back or nerf or buff etc i am asking for it to become a selfbuff/or passive ability
the reason behind this:
we now have 4 blessings, 2 of which are in the prot tree the other 2 are baseline with improvements in the other 2 trees. as it stands right now we will need 4 paladins in a raid to gain all blessings, 1 holy 2 prot and 1 ret or 2 holy 0 ret
as it stands right now Kings is still the superior raid buff BUT all tanks will still want BoS as well, it is HIGHLY unlikley to have more than 1 prot paladin in a raid and most Holy Paladins are going into the ret tree (dont know if thats changed with recent patch but as of now most are going to ret for Sheath of Light) so only prot paladins will have kings but we also will have BoS as well???
we cant place both kings and sanctuary on 1 target at the same time
so EITHER:
Make kings trainable which will partially solve the problem
OR
Make Sanctuary a selfbuff only and remove the runic power and rage
more reasoning for this, all other tanks now have abilities to gain rage on dodge/parry/block where paladins still do not have one to themselves, now we have to give other tanks more rage when they arlready have enough rage to tank this also applys to damage mitigation, warriors 10% in def stance druids up to 25% now? come on this to us alone would give us 9% total and if given to others it just puts them more likley to be MT's than paladins.
in summary it should be 1 imp blessing per paladin 1 Holy (wisdom) 1 Prot (Kings) 1 Ret (Might)
Talents in General
i noticed in the last patch that ALOT of prot warrior talents have been reduced.... i mean COME ON paladin protection tree is probably THE most bloated tree in the game and they have reduced our talents yet???
list of the ones that NEED reducing or combining:
Imp RF - 3 points - 2 points
Ardent Defender - 5 points - 3
Reckoning - 5 points - 3
Combat expertise - one hand weapon specialisation (remove the expertise from it)
the above change thus far i have mentioned in this post would solve the bloated protection tree and allow easier and different specs to be made, thats around 10 points shaved off for must have talents that are far to expensive for what they are
Other talents that need adressing
Redoubt - still scales reversly with gear, the better dodge/parry/miss you get the less redoubt will work change to activate on any strike made at the paladin, so even if completly negated will give the chance to activate it
Reckoning - same as above allow it to work with any strike made at the paladin