LAST EDIT September 05, 2008. 14:00 am (CEST)
BUG FIX:
- changed the ap scaling of lacerate.
- now you use also swipe if you have 5 lacerate stacked.
- now the swing timer reset between powershifts.
- added more notes
I've finished my simulations for the cat/bear powershifting.
The stats:
Boss armor reduction: 24%, Attack Power (cat): 8500, Attack Power (bear): 6728, Cat crit: 40%, Bear crit: 36%, Hit: 9%, Expertise 10, Haste: Bloodlust+Moonkin buff + WindFury, agility: 925.
Latency 100ms.
All the stats are intended after talents and buffs.
7060 mana, base intellect and spirit (night elf) + raid buffs (ImpMoW, Divine Spirit, Arcane Intellect, BoK).
Mp5:
Average MP5 In combat: 268, Average MP5 out of 5sec rule: 496 (Blessing of Wisdom + Spirit regen if out of 5 sec rule + 1 mana battery).
RIP (+2 ticks) and Mangle (+6 sec duration) Glyphs.
All DPS talents active
The cycle:
Cat only: 2SR/5RIP with a wait time of 81-2*lag before SR: wait - SR - mangle - shred... - RIP - Shred... - Wait
Cat/Bear: 1SR/5RIP + Bear: SR - mangle (if needed) - shred... - RIP - Shred - Powershift (Mangle, Lacerate, Lacerate/swipe, Mangle; maul when possible) - Powershift.
Bear only: Mangle (every CD) / Lacerate (or swipe if lacerate is 5 stacked) every GCD /Maul (if you have more than 25 rage) Rotation.
Note cat only:
- In the cat cycle I use Berserk after SR and Tiger's Fury when I have less than 40-lag energy.
Note Bear only:
- In the bear cycle I use maul when I have more than maul+mangle energy.
- The threat is based on the lvl 70 threat scaled with the ability damage (for istance I've supposed flat maul threat to be (lvl 70 flat threat)*((lvl 80 maul)/(lvl 70 maul)) ).
- I've used 2 opposite scenarios, one with only the rage generated by hitting the target and by talents and the other with infinite rage (basically rage is always = 100)
- I used enrage each CD.
Note Cat/bear shift:
- As for cat and bear, but enrage is used only if you are in bear form from less than 2 seconds.
- You powershift from cat to bear at 11+lag energy, if you have more energy you must wait for another shred in order to put you at the powershift threasold.
- You powershift from bear to cat if one of the following rule apply:
Energy > 85-lag
or
You have completed the 2 x mangle, 2 x lacerate cycle.
- If berserk is active you will stay in cat form.
Report
CAT ONLY
DPS: 3008.64, TPS: 2136.14
**************************************
CAT
White cat: 1140.11, Yellow cat: 1868.53
White: 37.8945% (SR: 24.2703%)
Mangle: 5.76728% (SR: 19.3551%), Shred: 36.5971% (SR: 18.2968%), RIP: 19.7411% (SR: 17.7162%)
Rake: 0% (SR: nan%), Ferocious Bite: 0% (SR: nan%)
SR Total Value: 20.5069%, (RIP Value without SR)/(SR Value): 79.2111%, Savage Roar uptime: 90.7493%
**************************************
OTHER INFOS
Bleed debuff uptime: 75.7993%, Mangle debuff uptime: 89.5226%, Mangle-RIP debuff downtime: 0.0499625%
Average Cycle Time: 20.46
CAT - BEAR (Powershifting)
DPS: 3137.89, Cat: 80.895%, Bear: 19.105%, TPS: 2467.86
**************************************
CAT
White cat: 775.867, Yellow cat: 1762.53
White: 30.5653% (SR: 22.9815%)
Mangle: 3.07404% (SR: 19.3737%), Shred: 46.2676% (SR: 17.697%), RIP: 20.093% (SR: 17.1837%)
Rake: 0% (SR: nan%), Ferocious Bite: 0% (SR: nan%)
SR Total Value: 19.2606%, (RIP Value without SR)/(SR Value): 86.3956%, Savage Roar uptime: 59.3929%
**************************************
BEAR
White bear: 126.884, Yellow bear: 472.608
White bear: 21.1653%
Mangle bear: 26.5597%, Maul: 24.4568%, Lacerate: 25.3775%, Swipe: 2.44079%
**************************************
OTHER INFOS
Bleed debuff uptime: 86.609%, Mangle debuff uptime: 93.4022%, Mangle-RIP debuff downtime: 0.0246333%
Average Cycle Time: 25.2589, Powershifts each 12.9707 seconds (average), Out five seconds rule time: 61.6086%, Average time before oom> 10 min
BEAR ONLY (rage starvation, you are not being hit)
DPS: 1982.2, Bear: 100%, TPS: 2418.83
**************************************
BEAR
White bear: 437.029, Yellow bear: 1545.17
White bear: 22.0477%
Mangle bear: 24.231%, Maul: 29.1974%, Lacerate: 16.4254%, Swipe: 8.09855%
**************************************
OTHER INFOS
Bleed debuff uptime: 97.4313%, Mangle debuff uptime: 99.6628%
BEAR ONLY (Unlimited Rage)
DPS: 2961.83, Bear: 100%, TPS: 4901.52
**************************************
BEAR
White bear: 0, Yellow bear: 2961.83
White bear: 0%
Mangle bear: 18.403%, Maul: 62.8984%, Lacerate: 10.8422%, Swipe: 7.85638%
**************************************
OTHER INFOS
Bleed debuff uptime: 99.7065%, Mangle debuff uptime: 99.9761%
------------------------------------------
Conclusion:
The "new" powershifting is a minimal gain in dps 4.2% vs. the old powershifting (20% without going oom on a 10 min fight or 25-30% going oom in 2-3 minutes with the nerfed WotlK mechanics and about 7-8% with the live TBC mechanic).
Powershifting between cat and bear generate more threat than doing dps in bear form (could be good for off-tanking if not taking damage, but probably including swipe the bear tps will go higher but that bear is also equipped and specced for dps).
SO:
Powershift is RIP, shifting from cat to bear increase DPS but not by a large margin like the old powershift and the overaggro risk will be probably too high.
FAQ
I would also be curious as to what spec you're using, do you have reduced mangle CD?
Yes.
do you have increased atk pwr in bear form?
If you mean Master Shapeshifter (+4% damage) then yes, If you mean motherbear then no.
also, did they change rip so that it benefits more from a 5cp rip vs a 4cp rip?
Yes.
Each 2 seconds you will have 1 tick, for a total of 6 tick (8 tick with the glyph).
RIP does: ((ap*0.01*combo_points)+(39+99* combo_points))*1.1*(1+mdebuff*0.3) damage x tick (where 1.1 is from naturalist)
also, does mana regen from the raid that only effects 10 people effect you while shifted?
I've supposed so.
Are you including auto-attack reset swings from Cat -> Bear and Bear -> Cat?
Fixed
Cat White DPS > Bear White DPS.
Yes. That's why you go back to cat suddendly after the last mangle GCD expire.
I don't like this new powershift, the very change I see here is a big TPS increase (+low DPS +hight TPS), I'm afraid about Rip ticks while in Bear Form.
Yes probably is not worth. On a side note, are you sure that RIP ticks while in Bear Form are multipied by threat modifier, I'm not so sure.
What about Bear Specials and OoC procs?
Bear specials are computed in the simulation, OOC proc is 3.5ppm not changed by haste so it's:
5.833% for each white hit in cat form
14.583% for each white and maul hit in bear form
For the Bear simultion Swipe would be more damage than Lacerate (and potentially less threat), especially with the Feral Instinct buff to it's damage (although a 5 stack of lacerate may be worth keeping going).
swipe will not be better than lacerate untill you will have 5 stack lacerate always up (5 stack lacerate > swipe dmg wise) and you will always have the bleed debuff up.
Blizzard have made it clear they don't want Powershifting. If it turns out Cat/Bear shifting is more dps than Cat I wouldn't count on it lasting till live.
Well the increase is not too much, and you also need low latency and an optimal cycle with no downtime to do it efficiently.
I'm curious about these base numbers. What did you use as a basis for choosing these AP and crit values? Are you not expecting any expertise beyond the talent? I would count on quite a bit more weapon haste than you currently have: Imp WF alone is 20%, Swift Retribution is 3%, if you average the gain from Bloodlust is 30%*40/300=4%. While I haven't verified I'm pretty sure these stack multiplicative so 1.2*1.03*1.04 = 128.5% before haste rating (which I'm sure we'll have).
I've raised the haste according to your buff, as for expertise one value is equivalent to another one, it will raise the dps of all the different cycles. As for ap/crit value, I'm actually at about 5k ap and 50% crit raid buffed, I've assumed a 35% increase in ap (according to the 35% increase in stats I've seen in Wotlk) and a 10% crit nerf due to the agility nerf. Obviosly real value will differ from druid to druid. As for Bear AP basically the only difference from cat is Bear AP = (Cat AP / 1.1) - Agility - (flat ap), I've assumed a cat with 925 agility, slight change in the relative ap will not change the simulation a lot, I suppose.
I thought testing was showing a SR/FB/Rip type cycle as best dps?
If you don't powershift the value are about the same (about 1% difference) and you should waste 5 talent point to improve FB, The FB cycle will be better only with a crazy powershift (going oom in 2-3 minute).
Also note that cycles and dps numbers can shift drastically based on set bonuses. Are you including any current mechanics?
No, we don't know how will behave the set bonuses yet.
also something I just remembered, taking into account that ferocious bite now can basically become a guaranteed crit and you can get 80% refunded if you miss, have you tried a dps rotation that uses FB instead of rip? and instead works in rake to keep a bleed going, or maybe even still rip, or even possibly lacerate from bear form
I've tryied them all, all of them are a DPS lost with powershifting. Without powershifting a 5SR/5RIP/5FB rotation is about the same as a 2SR/5RIP one.
DPS: 2996.23, White: 1109.3, Yellow: 1886.93
White: 37.0233% (SR: 22.1588%)
Mangle: 5.03139% (SR: 17.1605%), Shred: 36.7744% (SR: 17.1475%), RIP: 16.7714% (SR: 18.2076%), Rake: 0% (SR: nan%), Ferocious Bite: 4.3995% (SR: 20.4302%)
SR Total Value: 19.3257%, (RIP Value without SR)/(SR Value): 70.9818%
RIP/Bleed debuff uptime: 62.9944%, Mangle debuff uptime: 94.2185%, Mangle-RIP debuff downtime: 0.0154433%, Savage Roar uptime: 80.8364%
Average Cycle Time: 40.7456.
Using rake is a loss.
wont you use Tiger´s Fury at all ?
Obviosly yes. Remember that TF adds a flat 131 dmg to RIP ticks, but the 131 dmg will be multiplyied by mangle and shred damage multipyier.
What's this about TF increasing dmg per tick from rip? is this true?
If it is, does it apply to rips already up for the TF duration, or increase all rip ticks from a rip applied during TF - and if it's the second one, is it a dps gain to aim to coincide rip applications with TF cooldown?
AS RIP I've assumed it, but I need to test it, but the dps increase is minimal, really. For your 2nd question: The best way will be to apply it before shreding. because RIP, Rake and FB uses only ap but Shred and Mangle uses dmg. So for the first 3 ability you will get only the 131 dmg but for Mangle you will get 131*1.6*1.2 and for Shred 131*2.25*1.3*1.1.