@Lysiander: Druids mechanics? I have a pretty good idea about their mechanics, considering they have ALL of them not to mention I have quite a few 70's. psst including a druid. Umm, i don't know about your raid leaders but mine tend to have one feral per melee DPS group.
@Seyelence: Uh, wanna tell me why druids need a bestial wrath? They already the hardest class to CC. As for weapon throw '30 yd range, 0.5 sec cast, 20 sec cooldown' Hmm doing AP Damage once every 20 secs... wow seriously OP. Now if it speared the enemy and you ripped him towards you and brought him into melee range, yeah thats OP. Even if there was a snare it'd be OP. But unless they make it castable while moving, id still rather spend that .5 sec closing distance so i can use my real damage abilities.
Theres only 2 times I would use the weap throw ability, 1: I'm rooted, in which case theres nothing else i CAN do, and 2: You are fleeing so low in life it'll kill you. In which case you should've made the decision to disengage me to heal earlier. The ONE thing you are sort of right about is about warriors being good in pvp hence why buffs. Unfortunately warriors are only good in pvp WITH a pocket healer. As a feral druid, if you cant 1v1 and beat an equally geared warrior 10 out of 10 times, you are doing something wrong, seriously wrong.