the new penance change:
1395 mana, does 184 holy damage to an enemy; or; 670 to 756 healing to a friendly target ever sec for 3 sec
WTF is the point in the damage part? 1395 mana for 184 damage? WHY?
and am i the only one completely unimpressed with dispersion? they take away our ability to use pots and give us a 51 point move that essentially says ''ok shadowpriests can use pots''.
The most boring 51 pointer i've seen.
THIS THREAD HAS CHANGED TO DISPERSION SUGGESTION, to avoid you having to read all the pages just reply to this:
Okay there are a few things which spell the end for shadowpriests:
- (HUNTER) Hunting Party 5/5: Your critical hits have a 100%(now 60%) chance of restoring 2% mana (300 assuming 15k mana) 10 energy, 4 rage, or 10 runic power to all members of your party; 8 second cooldown
- (DRUID) Replenish 3/3: Your rejuvenation spell has a 15% chance to restore 10 energy, 5 rage, 10 runic power, 2% mana (300 assuming 15k mana) per tick. (No cooldown afaik)
Not to mention hunters will out dps us given the current talent trees; and we havent recieved ANY OTHER RAID UTILITY IN THE SHADOW TREE.
Warlocks will be raiding shadow too so no more ISB uptime, another indirect nerf.
So tell me; do you take the hunter, who can push more dps and give mana/energy/rage/runic power to the party (not to mention aspects), or a shadowpriest who can give slightly more mana?