what spare points?Originally Posted by Dethday
what spare points?Originally Posted by Dethday
feral spirit should be base skill and they should give enhancement new attack talent for 51 pointer
Agreed. Also mutilate and shadowstep should be baseskills so i could get adrealine rush as well to go with the theme. I mean why spend talent points when you could get them just for free?
The wolves were introduced as DPS timer ... and one thing they aren't is a DPS timer ... they hit less than a Level 60 NPC ... I like the abilities they have, but the DPS of the wolves is just indiscutable low and needs some buffs.
like yoy already got the 41 pt sub one? clos rem it?Originally Posted by Karpalo
Well you already got that 81 point enh talent called bloodlust as a baseskill.
my point was that its not worthy as 51 point talent. Its even weaker than most WL pet.Originally Posted by Karpalo
Guys, to be perfectly honest this is the first patch that they have even been live. Which means that they are going to seriously work on tweaking this stuff. Also if you ask me that means that we may soon be up for an overall revamp. So please give it a chance.
God i hope so. The only tree that really looks close to being finished is resto. I feel a couple changes could really make these worthwhile, like putting mana regen onto the healing attacks, and maybe giving ghostwolf a flat % damage reduction.Originally Posted by Awesomex
Spirit Wolves, regardless of what they do, are the best use of one talent point. All enhancement builds go 54+ points into the tree so there's no reason NOT to take the talent. 1 extra point in elemental is not going to get you anything decent, as we can already take all the good talents from there.Originally Posted by Dethday
Who is this guy? Man you were raised to QQ that much? This is a great talent with tons of great opportunity. You are wrong on every point. Period. I didn't even get to read the rest of the discussion because this is just too much.Originally Posted by Gomexus
Bash - IN PvP a stun is a stun is a stun, it's 2 seconds of free fun. I have had many a battle depend on that 2 seconds. In PvE not all mobs are immune to stun and you forget you'll be leveling as well. Stun for soloing is great.
Twin Howl - In PvP peels a pet or treants of yourself or your healer. Want to get nice heals in PvP? Save the healer. PvE used as an escape maneuver in instances and as general common sense while leveling.
Spirit Walk - 2 x 15sec sprints every time you cast these bad boys? That's awesome. Wait... and it removes snares twice in 45 seconds? If this needs to be spelled out for anyone regarding PvP and PvE there's issues with your ability to think let alone play.
Spirit Hunt - Heals are always needed. Period. Why stress your healers mana pool on a raid when you can hit yourself. Why not heal yourself when grinding levels in PvE (less downtime eh?)? In PvP you already mentioned its usefulness. Half the time they are up they are giving you health. Health regen + 30% damage reduction from shammy rage is like heaven.
Bototm line. How can there be QQ on a talent that is A.) not finished or implemented yet, and B.) Good all around?
Trust the tale not the teller.