My thoughts on that.
First of all, we're going to be using stings anyways, cause we want to proc LaL. We also wont have other stuff to use alongside steady shot while we wait for explosive shot to be off cooldown, unless we want to pop another steady shot.
What i like to do when deciding on talents is to compare the talents to each other. When finding the benefit from Noxious stings, you could prop it up against another talent that you can consider alongside it. For example, Noxious stings vs Sniper Training or Noxious Stings vs Imp. Hunters Mark, all the while bearing in mind that we have to use stings because the benefit from using stings might provide us with a LaL proc.
Looking at it really simple:
Sniper Training adds 6% damage to explosive shot and steady shot (situational)
Noxious stings adds 3% damage to explosive shot, steady shot, auto shot, serpent sting and (if we use it) multishot. Not only does it benefit more attacks, abeit for less, but it works all the time, no matter where i stand - 36 yards or 6 yards.
Lets say we use my rotation above - ill repost it. Again, id like to say that this was just a quick rotation i came up with, and that i dont know if it will be like this:
Steady (1,5) > Explosive (3) > Steady (4,5) > Serpent (6) > Steady (7,5) > Explosive (9) > Steady (10,5) > Multishot (12) > Steady (13,5) > Explosive (15)
Finding some basic figures for the shots:
Steady shot: 1000 damage
Explosive shot: 2535 damage
Serpent sting: 1160 damage
Multishot: 1000 damage (i think)
Auto shot: 900 damage
Above rotation would give:
1000 > 2535 > 1000 > 1160 > 1000 x 1,03 > 2523 x 1,03 > 1000 x 1,03 > 1000 x 1,03 > 1000 x 1,03 > 2535 x 1,03
1000 > 2535 > 1000 > 1160 > 1030 > 2611,05 > 1030 > 1030 > 1030 > 2611,05
15037,1 damage
Plus about 5 auto shots, where 4 will have the increase, adding up to 4608 damage. Total damage: 19645,1.
Now, what if we use the same preset, but only have a 6% increase on steady shot and explosive shot? We will still use serpent sting, mind you.
1000 x 1,06 > 2535 x 1,06 > 1000 x 1,06 > 1160 > 1000 x 1,06 > 2535 x 1,06 > 1000 x 1,06 > 1000 > 1000 x 1,06 > 2535 x 1,06
1060 > 2687,1 > 1060 > 1160 > 1060 > 2687,1 > 1060 > 1000 > 1060 > 2687,1
5 auto shots for 900 damage
Total damage: 20021,3
Difference: 376,2 damage or 25 DPS.
This number will wary a bit depending on crits, misses and such. Its still not overwhelming, though. But do keep in mind, that if you are NOT able to be further than 30 yards away, your damage will drop to 15037, almost 5000 damage less than you could have done, or a DPS loss of about 330.
So, you can do MARGINALLY more damage with sniper training over Noxious Stings, but you risk losing a SUBSTANCIAL amount of damage if you cant gain distance. Bear in mind i might have made miscalculations or bad assumptions, but thats how i look at it.
Pyh. Alright, lets compare imp. hunters mark vs. Noxious Stings!
Assumed damage: Nox damage - Mark Damage
Steady shot: 1030 - 1038
Explosive shot: 2611,05 - 2589 (noxious stings wins)
Serpent sting: 1194,8 - 1178 (noxious stings wins)
Multishot: 1030 - whatever more damage 90 AP adds
Auto shot: 927 - same as above
I stopped doing the calculations there. It appears from the preliminary noob-calculations, that 3% damage scales more than the 90 more AP you would get from improved hunters mark, probably because AP is redudes by x 0,2 (meaning only 18 extra damage), but 3% flat increases both the damage from AP and the base damage on the shot (explosive shots 345-415 damage).
Again, i feel that the points are better spent in Noxious Stings, since it adds a bit more damage than Imp. Hunters Mark.
Oh, and outright, carefull aym > imp. hunters mark.
I really hope i didnt mess up any calculations too bad, and that it all makes sense :P

MMO-Champion
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