Originally Posted by
Panoramixe
Seeing as you are a bit clueless on a few points I'll just sum up the mistakes.
1) Arcane dmg buffs? Are you bloody serious? Go read that huge post that was on the main page explaining how raid buffs changed and don't stack anymore, you'll notice there aren't any school specific buffs left except for shaman's stormstrike.
2) Good we got viable cc, took them long enough. It will help a lot finding a group in 5-mans, but it won't help in pvp nor raids. I love this change, but this isn't anywhere near overpowered or a reason to bring a moonkin to a raid.
3) AOE: fine we're a lot better at this than in TBC, too bad mages and locks are still far better. In the end aoe is inferior to single target damage, which close to every boss needs, while aoe is situational.
4) Imp FF gives spell hit, good it actually helps us. Now go look at this talent called misery in the priest's shadowtree. They get extra bonusses in the talent and get to keep the buff up through normal damage, so misery > imp ff.
5) The lower resto tiers: We gain 4% spell damage, 10% int and OOC there.
Too bad our int based talents got nerfed to near uselessnes. Lunar guidance got halved to 12% of int to spell damage and dreamstate will get skipped for intensity thanks to our massive amounts of spirit on gear. So the furor change is hardly noticeable. OOC is less good than a point in intensity, but it's nice. And master shapeshifter probably brings us on the same level more or less if Lunar Guidance wasn't nerfed.
Locks have gotten some more raid utility from pets, not the best perhaps but they did get some.
Just remember every class gets stronger, fixes aren't enough.
ps. There is a full 25 page thread about moonkin issues on the eu forums and the new one is on page 16 now, a lot of people are concerned with reason. Most of the posters have tested end-game raiding (sunwell) and know bloody well moonkin have far more issues than that are so far fixed.