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WotLK Beta - Build 8926
- Gift of the Earthmother (Tier 10) changed to - Reduces the base global cooldown of your Rejuvenation and Lifebloom spells by 2/4/6/8/10%, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
- Replenish (Tier 9) changed to - Your Rejuvenation spell has a 5/10/15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
- Subtlety (Tier 2) now reduces the chance any of your spells will be dispelled. (Previously only affected HoTs)
Originally Posted by Blizzard Entertainment
Hunter (
Skills List / Talent Calc. (8926))
Skills
Beast Mastery- Aspect of the Beast has been removed.
- Aspect of the Viper now regenerate a percentage of maximum mana equal to base ranged weapon speed on each ranged attack and reduces your damage done by 50%
Marksmanship- Kill Shot now deals 200% weapon damage plus [30% of RAP + 400] damage. (Old - Weapon damage plus [15% of RAP + 2500] damage)
Talents
Beast Mastery- Cobra Strikes now affects your pet's next 2 special attacks. (Down from 3)
- Invigoration now has a 50/100% to instantly regenerate 1% mana when your pet scores a critical hit with a special ability. (Old - 100% chance to regenerate 1/2% mana)
- Aspect Mastery now reduces the damage down to you while Aspect of the Monkey is active by 5% (down from 10%) and increases the attack power bonus of Aspect of the Hawk by 30% (down from 50%)
Marksmanship- Improved Steady show now has a chance to reduce the mana cost of your next Aimed / Arcane / Chimera shot by 20%. (Down from 40%)
Survival- Hunting Party now lasts 15 seconds
- Noxious Stings is now implemented
- Lock and Load now affects your next Arcane Shot (down from 3 next Arcane Shot).
- T.N.T now increases the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%. (Down from 5/10/15%)
Mage (
Skills List / Talent Calc. (8926))
No changes.
Paladin (
Skills List / Talent Calc. (8926))
Retribution
Skills- Seal of Corruption's damage reduced. (Check spell list for details)
- Seal of the Martyr's damage reduced. (Check spell list for details)
- Seal of Blood's damage reduced. (Check spell list for details)
- Seal of Vengeance's damage reduced. (Check spell list for details)
Talents- Divine Storm (Tier 11) mana cost reduced.
- The Art of War moved from Tier 9 to Tier 7 and changed to 2 ranks. It now increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 10/20% and when these abilities critically hit the cast time of your next Flash of Light is reduced by 0.75/1 sec.
- Sanctified Seals moved from Tier 7 to Tier 4.
- Divine Purpose moved from Tier 7 to Tier 5 and changed to 2 ranks. It now reduces your chance to be hit by spells and ranged attacks by 2/4% and gives your Hand of Freedom spell a 50/100% chance to remove any Stun effects on the target.
- Vengeance (Tier 6) changed to 3 ranks and now stacks up to 3 times.
- Judgements of the Wise moved from Tier 6 to Tier 7 and now your Judgement spells have a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second, and to immediately grant you 20% of your maximum mana.
- Sheath of Light moved from Tier 5 to Tier 9.
- Improved Retribution Aura moved from Tier 4 to Tier 6.
- Crusade (Tier 4) now increases all damage done by 1/2/3% in addition to its previous effect.
- Seal of Command (Tier 3) damage reduced. (Check talent list for details)
- Pursuit of Justice (Tier 3) no longer reduces chance for spells to hit you. Instead, it reduces the duration of disarm effects by 25/50%.
- Deflection moved from Tier 2 to Tier 1.
- Improved Blessing of Might moved from Tier 1 to Tier 2. It now is 2 ranks and increases the effect of Blessing of Might by 12/25%.
- Benediction (Tier 1) changed to reduce the mana cost of all instant cast spells by 2/4/6/8/10%.
Holy
Skills- Divine Plea changed so that you gain 25% of your total mana over 10 sec, but the amount healed by your spells is reduced by 50%
- Seal of Light - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
- Seal of Wisdom - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
- Seal of Righteouness - Fills the Paladin with holy spirit for 2 min, granting each melee attack [ 2.8% of MWS * AP + 5.5% of MWS * Spell Power ] additional Holy damage. (Damage reduced)
Talents- Holy Guidance (Tier 8 ) now increases spell power by 4/8/12/16/20% of your intellect. (Previously was 7/14/21/28/35%)
Protection
Skills- Shield of Righteousness now deals holy damage equal to 240% of your block value. (Up from 200%)
- Seal of Justice - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
- Righteous Defense is now a 10 sec cooldown.
Talents- Hammer of the Righteous (Tier 11) now causes 120% weapon damage as holy damage, but no longer "causes a high amount of threat".
- Shield of the Templar (Tier 10) changed to increase the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 10/20/30%.
- Avenger's Shield (Tier 9) now deals more damage and is instant cast. (All ranks)
- Guarded by the Light (Tier 9) now reduces spell damage taken by 3/6% and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15/30%.
- Combat Expertise (Tier 8 ) changed to 3 ranks, increases your expertise by 2/4/6, and total Stamina and chance to critically hit by 2/4/6%
- Improved Holy Shield removed from the talent tree.
- Holy Shield (Tier 7) now has 8 charges, but no longer causes additional threat.
- One-Handed Weapon Specialization (Tier 6) now increases damage you deal with one handed weapons by 2/4/6/8/10%.
- Spell Warding removed from the talent tree.
- Reckoning can now proc off a blocked attack.
- Blessing of Kings moved to Tier 1. It now increases all stats by 2%. (Previously 10%)
- Improved Blessing of Kings is a new Tier 1 talent that increases the effectiveness of Blessing of Kings by an additional 2/4/6/8%.
- Shield Specialization removed from the talent tree.
- Redoubt moved from Tier 3 to Tier 8. It now increases your block value by 10/20/30% and damaging melee and ranged attacks against you have a 10/20/30% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
- Anticipation moved from Tier 1 to Tier 2.
Priest (
Skills List / Talent Calc. (8926))
Skills
Holy- Divine Hymn now affect the closest 10 enemies, it also heals the closest friendly targets for 4506 over 6 seconds.
Shadow- Fade is now a single-rank ability
Talents
Discipline- Borrowed Time now reduces the base global cooldown of your Power Word: Shield spell by 3/6/9/12/15% (Old - Reduces global cooldown by 0.1/0.2/0.3/0.4/0.5 sec)
- Renewed Hope now Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 2/4% (Down from 3/6%) on targets afflicted by the Weakened Soul effect.
- Rapture now causes you to gain up to 0.5/1/1.5/2/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.
- Enlightenment doesn't increase your intellect anymore.
- Improved Inner Fire now Increases the effect of your Inner Fire spell by 15/30/45%, and increases the total number of charges by 4/8/12.
- Martyrdom now decreases the duration of Interrupt effects by 10/20% instead of giving a chance to resist them.
- Twin Disciplines now only affects instant spells.
Holy- Improved Holy Concentration now increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%) and also increases your spell haste by 10/20/30% (down from 20/40/60%) on your next (down from "three next") Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
- Test of Faith now increases healing by 2/4/6% (down from 5/10/15%) and spell critical effect chance by 2/4/6 (down from 4/7/10%) on friendly targets at or below 50% health.
- Empowered healing changed to - Your Greater Heal spell gains an additional 8/16/24/32% (up from 2/4/6/8%) and your Flash Heal and Binding Heal gain an additional 4/8/12/16% (up from 1/2/3/4%) of your bonus healing effects.
- Serendipity now refunds 8/17/25% (Down from 20/40/60%) of mana cost on overheal. It doesn't require you to overheal the target for more than 50% anymore.
Shadow- Dispersion now reduces all damage taken by 60% (down from 90%) and doesn't regenerate health anymore.
- Twisted Faith now increases your spell power on all spells (Old - only shadow spells) by 2/4/6/8/10% (down from 6/12/18/24/30%)
- Improved Shadowform doesn't give a chance to remove all movement impairing effects when Fade is used anymore.
- Misery doesn't increase the damage of your Mind Blast / Mind Flay / Mind Sear spells anymore.
- Shadow Resilience now Reduces the chance you'll be critically hit by all spells by 2/4%. (Old - Reduces physical damage taken by 2/4%.)
- Improved Fade renamed to Veiled SHadows. Now Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 2 minutes.
- Improved Spirit Tap now let your mana regenerate at a 10/20% (down from 25/50%) rate while casting.
Rogue (
Skills List / Talent Calc. (8926))
Talents
Assassination- Hunger For Blood now refunds 15 energy. (Down from 100% of the Energy Cost)
Shaman (
Skills List / Talent Calc. (8926))
Elemental
Talents- Thunderstorm (Tier 11) damage reduced and knockback increased to 6 yards.
- Storm, Earth and Fire (Tier 10) changed to - Your Lightning Bolt gains an additional 2/4/6/8/10% of your spell power, your Earth Shock's range is increased by 1 yards and the periodic damage done by your Flame Shock is increased by 10/20/30/40/50%.
- Lava Flows (Tier 9) now increases the amount of bonus spell damage on your Flametongue Weapon by an additional 15/30/45%. (Previously 20/40/60%)
Enhancement
Talents- Maelstrom weapon (Tier 10) now reduces the cast time of Lesser Healing Wave, Healing Wave, and Chain Heal as well.
- Shamanistic Focus (Tier 3) changed - Reduces the mana cost of your Shock spells by 45%.
Restoration- Tidal Waves (Tier 10) changed to - You have a 20/40/60/80/100% chance after you cast Chain Heal to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
- Ancestral Awakening (Tier 9) changed so that the spirit heals for 7/13/20% of the amount you healed. (Previously was 20/40/60%)
- Nature's Guardian (Tier 7) now has a 5 sec cooldown. (Previously was 8 sec)
Warlock (
Skills List / Talent Calc. (8926))
Affliction
Talents- Death's Embrace (Tier 9) now increases the critical strike chance of all shadow spells by 3/6/9% when the target is below 20% health.
- Unstable Affliction (Tier 9) now silences the dispeller for 5 secs. (Previously 3 sec)
- Eradication (Tier 7) now notes "This effect cannot occur more often than once every 30 sec"
- Dark Pact (Tier 7) now returns 100% of the mana you drain from your pet. (Previously was 200%)
- Improved Felhunter (Tier 6) now increases the effect of Fel Intelligence by 5/10%.
- Shadow Embrace (Tier 5) changed - Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 1/2%, and reduces all periodic healing done to the target by 3/6%. Lasts for 12 sec. Stacks up to 2 times.
- Curse of Exhaustion (Tier 5) reduces target's movement speed by 30%. (Previously was 50%).
Demonology
Skills- Fel Armor mana regeneration effect changed so you regain 2% of your maximum health every 5 sec.
Talents- Metamorphosis (Tier 11) changed to a 5 minute cooldown.
- Demonic Empathy (Tier 9) damage bonus reduced to 1/2/3%. (Previously 2/4/6%)
- Demonic Empowerment (Tier 7) - Durations added to the effects. Voidwalker effect last 20 sec. Imp effect lasts 30 sec. Felguard effect lasts 15 sec.
- Demonic Sacrifice (Tier 5) - Sacrificing your Felguard now increases your Shadow and Fire damage by 7% and restores 2% of total mana every 4 sec.
Destruction
Talents- Chaos Bolt (Tier 11) damage reduced.
- Fire and Brimstone (Tier 10) increases the damage of your Immolate spell by an amount equal to 3/6/9/12/15% of your spell power. (Previously 5/10/15/20/25%)
- Shadowfury (Tier 9) is now instant cast.
- Empowered Imp (Tier 9) increases your spell crit by 20% when it procs. (Previously increased your spell crit by 100%)
- Improved Soul Leech (Tier 8 ) now restores mana to you and your summoned demon equal to 1/2% of maximum mana.
- Emberstorm (Tier 6) now reduces Incinerate spell cast time by .05/.1/.15/.2/.25 secs.
- Cataclysm (Tier 2) reduces the mana cost of destruction spells by 1/2/3%. (Previously 2/4/6%)
Warrior (
Skills List / Talent Calc. (8926))
Arms
Talents- Wrecking Crew (Tier 10) changed - Your melee critical hits Enrage you, increasing all damage caused by 2/4/6/8/10% for 12 sec.
Fury
Skills- Commanding Shout now affects Raid Members.
Talents- Titan's Grip (Tier 11) now reduces your chance to hit with melee abilities that require weapons by 15%.
- Rampage (Tier 9) now affects ranged attacks as well.
- Enrage (Tier 4) now gives you a 30% chance to receive a 2/4/6/8/10% damage bonus for 12 sec after being the victim of a damaging attack.
Protection
Talents- Devastate (Tier 9) now deals 80% weapon damage + additional damage depeding on rank.
- *New Talent* Improved Spell Reflection (Tier 4) - Reduces the chance you'll be hit by spells by 2/4%, reduces the cooldown of your Spell Reflection ability by 2/5 sec and when the ability is used it will reflect the first spell cast against the 2/4 closest party members.
New Glyphs
Not many of them in this build, but it's better than nothing !
Originally Posted by Blizzard Entertainment
Druid (
Skills List / Talent Calc. (8926))
- Glyph of Dash -- Reduces the cooldown of your Dash ability by 20%.
Paladin (
Skills List / Talent Calc. (8926))
- Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.
- Glyph of Seal of Righteousness -- Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.
- Glyph of Seal of Vengeance -- Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.
Shaman (
Skills List / Talent Calc. (8926))
- Glyph of Ghost Wolf -- Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
Official patch notes update
Most of them were already in the update made by Nethaera on the official forums a few days ago, but there are actually a few new things here. This list
does not reflect the undocumented changes of this build AT ALL.
Originally Posted by Blizzard Entertainment
Druid (
Skills List / Talent Calc. (8926))
- Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
- Control of Nature (Balance) has been removed.
- Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
- Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
- Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.[/b]
- Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath and Cyclone.[/b]
- Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.[/b]
- New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
- New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
- New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
- New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
- New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Hunter (
Skills List / Talent Calc. (8926))
- All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
- Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
- Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
- Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
- Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
- Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
- Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
- New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
- Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
- Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
- Trueshot Aura - This aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed..
Mage (
Skills List / Talent Calc. (8926))
- Slow (Arcane) mana cost reduced.
Paladin (
Skills List / Talent Calc. (8926))
- Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
- Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health, now scales with attack power and spell power.
- Righteous Defense no longer costs mana, global cooldown removed, cooldown reduced to 10 sec.
- Toughness (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
Priest (
Skills List / Talent Calc. (8926))
- Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
- Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
- Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
- Improved Inner Fire (Discipline) - Now increases the effect of your Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
- Prayer of Mending - This spell can now critically hit.
Rogue (
Skills List / Talent Calc. (8926))
- Anesthetic Poison now also dispels one Enrage effect on the target.
- Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds, movement speed reduced by 70%.
- Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
- Cloak of Shadows cooldown increased to 1.5 min.
- Crippling Poison reduced to 1 rank, slowing movement by 70%.
- Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
- Damaging poisons now scale with attack power.
- Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
- Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
- Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
- Dual Wield Specialization (Combat) moved to tier 1.
- Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
- Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
- Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Evasion, Sprint and Vanish cooldowns reduced to 3 min.
- Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
- Fist Weapon Specialization (Combat) removed.
- Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
- Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
- Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
- Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
- Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
- Improved Sprint (Combat) moved to Tier 4.
- Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
- Lethality (Assassination) now also affects Riposte.
- Lightning Reflexes (Combat) moved to tier 4.
- Mace Specialization (Combat) no longer stuns enemies, now ignores 3/6/9/12/15% of target's armor.
- Master of Deception (Subtlety) reduced to 3 ranks.
- Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
- Murder (Assassination) moved to tier 6, increases damage by 2/4%.
- Mutilate (Assassination) no longer requires you be behind the target.
- Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
- Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
- Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
- Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
- Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
- Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
- Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
- Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
- Serrated Blades (Subtlety) moved to Tier 3.
- Shadowstep (Subtlety) is no longer usable while rooted.
- Surprise Attacks (Combat) now also increases Hemorrhage damage.
- Vigor (Assassination) moved to Tier 3.
- Wounding Poison no longer stacks, reduces healing by 50%.
Shaman (
Skills List / Talent Calc. (8926))
- Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
- Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
- Tidal Focus (Restoration): Now works with Earth Shield.
Warrior (
Skills List / Talent Calc. (8926))
- Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
- Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
- Bloodthirst (Fury) now restores health based on a % of total health.
- Concussion Blow (Protection) now causes damage based on attack power.
- Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
- Disarm rage cost reduced to 15.
- Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
- Improved Berserker Rage (Fury) now generates 10/20 rage.
- Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
- Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
- Improved Disciplines (Arms) removed.
- Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
- Improved Rend (Arms) reduced to 2 ranks for 25/50%.
- Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
- Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
- Improved Shield Wall now increases the damage reduction by an additional 5/10%will now, reduces cooldown by 30/60 seconds.
- Improved Slam (Fury) moved to Arms.
- Improved Sunder Armor (Protection) renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
- Improved Taunt (Protection) removed, effect made baseline.
- Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
- Last Stand (Protection) cooldown reduced to 5 minutes.
- Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
- Precision (Fury) moved to Tier 5.
- Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
- Shield Block now increases chance to block and amount blocked by 100% for 10 secs, cooldown increased to 60 seconds, rage cost removed.
- Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
- Slam now suspends the weapon swing timer rather than resetting it.
- Taunt cooldown reduced to 8 sec.
- Toughness (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.