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  1. #1

    WotLK Beta - Build 8926

    • Updates
      09:00 CET - First loot from Obsidian Sanctum (10 Players) - Signet of the Accord, Dragon Hide Bag. A lot more to come.

      08:25 CET - New Beams Effects are now available in game.
      08:25 CET - Tailoring update - A Guide to Northrend Cloth Scavenging, Spellweave Gloves, Spellweave Robe, Moonshroud Gloves, Moonshroud Robe, Ebonweave Gloves, Ebonweave Robe
      08:00 CET - Profession update.

      07:10 CET - Detailed changes are now available for all classes
      06:45 CET - Added a few professions changes.
      04:45 CET - Utgarde Pinnacle / The Oculus /Azjol-Nerub / CoT - Stratholme are now available in Heroic Mode !
      04:40 CET - Obsidian Sanctum (10 Players) / Obsidian Sanctum (25 Players) is now available !
      04:20 CET - Naxxramas 25 is now itemized
      04:05 CET - Added new Glyphs.


      Talent Calculator - Build 8926
      The talent calculator has been updated to the last build.



      Class Skills and Talents list - Build 8926
      The lists of all the skills and talents have been updated for each class.

      HTML Code:
      
<center>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/idruids.gif[/img] [b]<font color="#FF7D0A">Druid</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif[/img] [b]<font color="#ABD473">Hunter</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/images.gif[/img] [b]<font color="#69CCF0">Mage</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif[/img] [b]<font color="#F58CBA">Paladin</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=700"][b]<font color="#3f8600">Balance</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=701"][b]<font color="#3f8600">Feral</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=702"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=703"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?druid"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=620"][b]<font color="#3f8600">Beast Mastery</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=621"][b]<font color="#3f8600">Marksmanship</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=622"][b]<font color="#3f8600">Survival</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=623"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?hunter"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=670"][b]<font color="#3f8600">Arcane</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=671"][b]<font color="#3f8600">Fire</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=672"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=673"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?mage"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=610"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=611"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=612"][b]<font color="#3f8600">Retribution</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=613"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?paladin"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif[/img] [b]<font color="#FFFFFF">Priest</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/irogues.gif[/img] [b]<font color="#FFF569">Rogue</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif[/img] [b]<font color="#2459FF">Shaman</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif[/img] [b]<font color="#9482CA">Warlock</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=640"][b]<font color="#3f8600">Discipline</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=641"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=642"][b]<font color="#3f8600">Shadow</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=643"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?priest"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=630"][b]<font color="#3f8600">Assassination</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=631"][b]<font color="#3f8600">Combat</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=632"][b]<font color="#3f8600">Subtlety</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=633"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?rogue"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=660"][b]<font color="#3f8600">Elemental</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=661"][b]<font color="#3f8600">Enhancement</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=662"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=663"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?shaman"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=680"][b]<font color="#3f8600">Affliction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=681"][b]<font color="#3f8600">Demonology</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=682"][b]<font color="#3f8600">Destruction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=683"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warlock"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif[/img] [b]<font color="#C79C6E">Warrior</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif[/img] [b]<font color="#C41E3A">Death Knight</font>[/b]</td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=600"][b]<font color="#3f8600">Arms</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=601"][b]<font color="#3f8600">Fury</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=602"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=603"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warrior"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=650"][b]<font color="#3f8600">Blood</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=652"][b]<font color="#3f8600">Unholy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=651"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=653"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?deathknight"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
</center>
      Professions
      Originally Posted by Blizzard Entertainment
      Enchanting
      Enchant Weapon - Berserking (NYI) -- Not Yet Implemented but most likely a proc enchant causing the following effect - Strength increased by 200 but armor reduced by 50%.
      Enchant Weapon - Black Magic -- Permanently enchant a melee weapon to cause your damaging spells to sometimes inflict a painful curse. Requires a level 60 or higher item. (Black Magic -- 209 to 231 Shadow damage every 3 sec.)
      Enchant Weapon - Accuracy -- Permanently enchant a melee weapon to increase critical strike and hit rating by 25. Requires a level 60 or higher item.
      Enchant Ring - Stamina -- Permanently enchant a ring to increase Stamina by 24. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.

      Inscription
      Certificate of Ownership -- Allows you to rename your pet.
      9 Spell Off-Hand items

      Jewelcrafting
      Titanium Frostguard Ring

      Tailoring
      A Guide to Northrend Cloth Scavenging, Frostsavage Item Set, Spellweave Gloves, Spellweave Robe, Moonshroud Gloves, Moonshroud Robe, Ebonweave Gloves, Ebonweave Robe

      New mounts
      New mounts have been added to the game files ! More details on them soon.

      • Azure Drake -- Summons and dismisses a rideable Azure Drake. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
      • Blue Drake -- Summons and dismisses a rideable Blue Drake. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
      • Bronze Drake -- Summons and dismisses a rideable Bronze Drake. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
      • Red Drake -- Summons and dismisses a rideable Red Drake. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
      • Twilight Drake -- Summons and dismisses a rideable Twilight Drake. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
      • Black Polar Bear -- Summons and dismisses a rideable Black Polar Bear. This is a very fast mount.
      • Brown Polar Bear -- Summons and dismisses a rideable Brown Polar Bear. This is a very fast mount.
      • Black Mammoth -- Summons and dismisses a rideable Black Mammoth Mount. This is a very fast mount.
      • Big Blizzard Bear -- Summons and dismisses your Big Blizzard Bear. This mount changes depending on your Riding skill. (Blizzcon 2008 Reward)



      Undocumented class changes
      Originally Posted by Blizzard Entertainment

      Death Knight (Skills List / Talent Calc. (8926))
      Blood
      Skills
      • Pestilence damage reduced across all ranks.
      • Blood Boil range increased to 30 yards.

      Talents
      • Bloody Vengeance removed from the talent tree.

      Frost
      Skills
      • Icy Touch now reduces ranged attack speed as well.
      • Path of Frost changed to - The Death Knight's freezing aura creates ice beneath him or her feet, allowing him or her and him or her party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect.

      Talents
      • Acclimation (Tier 9) now affects the party and raid.
      • Frost Strike (Tier 9) now deals 30% weapon damage and it's bonus damage reduced.
      • Blood of the North (Tier 8 ) now has a 33/66% chance to proc on Blood Strike. (Previously 30/60%)
      • Howling Blast (Tier 7) damage reduced. (Check Talent list for details)
      • Merciless Combat (Tier 6) now increases damage done by Icy Touch, Howling Blast, Obliterate and Frost Strike by 6/12% when the target is under 35%. (Previously 10/20%)
      • Rime (Tier 6) is now 3 ranks and changed to - Increases the critical strike chance of your Icy Touch by 5/10/15% and casting Icy Touch has a 5/10/15% chance to cause your next Howling Blast to consume no runes.
      • Frigid Dreadplate (Tier 5) now has a 33/66% chance to proc when you get hit by a melee strike. (Previously 30/60%)
      • Killing Machine (Tier 4) - After landing a critical strike from an auto attack, there is a 10/20/30/40/50% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.
      • Annihilation (Tier 3) now gives your Obliterate ability a 33/66% chance to not consume a disease. (Previously 30/60%)
      • Improved Icy Touch (Tier 1) now affects ranged attacks as well.

      Unholy
      Talents
      • Unholy Blight (Tier 11) damage reduced, the effect lasts 14 sec, and it now has a 1 minute cooldown. (Previously no cooldown, and effect lasted 20 sec)
      • Desecration (Tier 7) now increases damage you cause, while standing on the desecrated ground, by 5%. The effect lasts 20 sec. (Previously 10%)
      • Blood-Caked Blade (Tier 4) changed to - Your auto attacks have a 5/10/15% chance to cause a Blood-Caked Strike, which hits for 20% weapon damage plus 10% for each of your diseases on the target.
      • Necrosis (Tier 3) makes your auto-attacks deal an additional 2/4/6/8/10% Shadow damage. (Previously 5/10/15/20/25%)

      Druid (Skills List / Talent Calc. (8926))
      Balance
      Talents
      • Eclipse (Tier 9) reduced to a 30 sec cooldown.
      • Gale Winds (Tier 9) now increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spell by 2/4 yards.
      • Improved Insect Swarm is now implemented.
      • Nature's Splendor (Tier 3) increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 2/3 sec.

      Feral
      Talents
      • Beserk (Tier 11) changed to a 3 min cooldown an now states - You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.
      • Mother Bear renamed Protector of the Pack.
      • Infected Wounds (Tier 8 ) now reduces attack speed by 3/7/10%. Stacks of to 2 times.
      • Natural Reaction is now implemented.

      Restoration
      Skills
      • Abolish poison now lasts 8 sec on the target. (Previously lasted 1 min)

      Talents
    • Gift of the Earthmother (Tier 10) changed to - Reduces the base global cooldown of your Rejuvenation and Lifebloom spells by 2/4/6/8/10%, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
    • Replenish (Tier 9) changed to - Your Rejuvenation spell has a 5/10/15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
    • Subtlety (Tier 2) now reduces the chance any of your spells will be dispelled. (Previously only affected HoTs)
  2. Originally Posted by Blizzard Entertainment


    Hunter (Skills List / Talent Calc. (8926))
    Skills
    Beast Mastery
    • Aspect of the Beast has been removed.
    • Aspect of the Viper now regenerate a percentage of maximum mana equal to base ranged weapon speed on each ranged attack and reduces your damage done by 50%

    Marksmanship
    • Kill Shot now deals 200% weapon damage plus [30% of RAP + 400] damage. (Old - Weapon damage plus [15% of RAP + 2500] damage)

    Talents
    Beast Mastery
    • Cobra Strikes now affects your pet's next 2 special attacks. (Down from 3)
    • Invigoration now has a 50/100% to instantly regenerate 1% mana when your pet scores a critical hit with a special ability. (Old - 100% chance to regenerate 1/2% mana)
    • Aspect Mastery now reduces the damage down to you while Aspect of the Monkey is active by 5% (down from 10%) and increases the attack power bonus of Aspect of the Hawk by 30% (down from 50%)

    Marksmanship
    • Improved Steady show now has a chance to reduce the mana cost of your next Aimed / Arcane / Chimera shot by 20%. (Down from 40%)

    Survival
    • Hunting Party now lasts 15 seconds
    • Noxious Stings is now implemented
    • Lock and Load now affects your next Arcane Shot (down from 3 next Arcane Shot).
    • T.N.T now increases the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%. (Down from 5/10/15%)


    Mage (Skills List / Talent Calc. (8926))
    No changes.

    Paladin (Skills List / Talent Calc. (8926))
    Retribution
    Skills
    • Seal of Corruption's damage reduced. (Check spell list for details)
    • Seal of the Martyr's damage reduced. (Check spell list for details)
    • Seal of Blood's damage reduced. (Check spell list for details)
    • Seal of Vengeance's damage reduced. (Check spell list for details)

    Talents
    • Divine Storm (Tier 11) mana cost reduced.
    • The Art of War moved from Tier 9 to Tier 7 and changed to 2 ranks. It now increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 10/20% and when these abilities critically hit the cast time of your next Flash of Light is reduced by 0.75/1 sec.
    • Sanctified Seals moved from Tier 7 to Tier 4.
    • Divine Purpose moved from Tier 7 to Tier 5 and changed to 2 ranks. It now reduces your chance to be hit by spells and ranged attacks by 2/4% and gives your Hand of Freedom spell a 50/100% chance to remove any Stun effects on the target.
    • Vengeance (Tier 6) changed to 3 ranks and now stacks up to 3 times.
    • Judgements of the Wise moved from Tier 6 to Tier 7 and now your Judgement spells have a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second, and to immediately grant you 20% of your maximum mana.
    • Sheath of Light moved from Tier 5 to Tier 9.
    • Improved Retribution Aura moved from Tier 4 to Tier 6.
    • Crusade (Tier 4) now increases all damage done by 1/2/3% in addition to its previous effect.
    • Seal of Command (Tier 3) damage reduced. (Check talent list for details)
    • Pursuit of Justice (Tier 3) no longer reduces chance for spells to hit you. Instead, it reduces the duration of disarm effects by 25/50%.
    • Deflection moved from Tier 2 to Tier 1.
    • Improved Blessing of Might moved from Tier 1 to Tier 2. It now is 2 ranks and increases the effect of Blessing of Might by 12/25%.
    • Benediction (Tier 1) changed to reduce the mana cost of all instant cast spells by 2/4/6/8/10%.

    Holy
    Skills
    • Divine Plea changed so that you gain 25% of your total mana over 10 sec, but the amount healed by your spells is reduced by 50%
    • Seal of Light - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
    • Seal of Wisdom - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
    • Seal of Righteouness - Fills the Paladin with holy spirit for 2 min, granting each melee attack [ 2.8% of MWS * AP + 5.5% of MWS * Spell Power ] additional Holy damage. (Damage reduced)

    Talents
    • Holy Guidance (Tier 8 ) now increases spell power by 4/8/12/16/20% of your intellect. (Previously was 7/14/21/28/35%)

    Protection
    Skills
    • Shield of Righteousness now deals holy damage equal to 240% of your block value. (Up from 200%)
    • Seal of Justice - Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy. (Damage reduced)
    • Righteous Defense is now a 10 sec cooldown.

    Talents
    • Hammer of the Righteous (Tier 11) now causes 120% weapon damage as holy damage, but no longer "causes a high amount of threat".
    • Shield of the Templar (Tier 10) changed to increase the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 10/20/30%.
    • Avenger's Shield (Tier 9) now deals more damage and is instant cast. (All ranks)
    • Guarded by the Light (Tier 9) now reduces spell damage taken by 3/6% and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15/30%.
    • Combat Expertise (Tier 8 ) changed to 3 ranks, increases your expertise by 2/4/6, and total Stamina and chance to critically hit by 2/4/6%
    • Improved Holy Shield removed from the talent tree.
    • Holy Shield (Tier 7) now has 8 charges, but no longer causes additional threat.
    • One-Handed Weapon Specialization (Tier 6) now increases damage you deal with one handed weapons by 2/4/6/8/10%.
    • Spell Warding removed from the talent tree.
    • Reckoning can now proc off a blocked attack.
    • Blessing of Kings moved to Tier 1. It now increases all stats by 2%. (Previously 10%)
    • Improved Blessing of Kings is a new Tier 1 talent that increases the effectiveness of Blessing of Kings by an additional 2/4/6/8%.
    • Shield Specialization removed from the talent tree.
    • Redoubt moved from Tier 3 to Tier 8. It now increases your block value by 10/20/30% and damaging melee and ranged attacks against you have a 10/20/30% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
    • Anticipation moved from Tier 1 to Tier 2.

    Priest (Skills List / Talent Calc. (8926))
    Skills
    Holy
    • Divine Hymn now affect the closest 10 enemies, it also heals the closest friendly targets for 4506 over 6 seconds.

    Shadow
    • Fade is now a single-rank ability

    Talents
    Discipline
    • Borrowed Time now reduces the base global cooldown of your Power Word: Shield spell by 3/6/9/12/15% (Old - Reduces global cooldown by 0.1/0.2/0.3/0.4/0.5 sec)
    • Renewed Hope now Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 2/4% (Down from 3/6%) on targets afflicted by the Weakened Soul effect.
    • Rapture now causes you to gain up to 0.5/1/1.5/2/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.
    • Enlightenment doesn't increase your intellect anymore.
    • Improved Inner Fire now Increases the effect of your Inner Fire spell by 15/30/45%, and increases the total number of charges by 4/8/12.
    • Martyrdom now decreases the duration of Interrupt effects by 10/20% instead of giving a chance to resist them.
    • Twin Disciplines now only affects instant spells.

    Holy
    • Improved Holy Concentration now increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%) and also increases your spell haste by 10/20/30% (down from 20/40/60%) on your next (down from "three next") Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
    • Test of Faith now increases healing by 2/4/6% (down from 5/10/15%) and spell critical effect chance by 2/4/6 (down from 4/7/10%) on friendly targets at or below 50% health.
    • Empowered healing changed to - Your Greater Heal spell gains an additional 8/16/24/32% (up from 2/4/6/8%) and your Flash Heal and Binding Heal gain an additional 4/8/12/16% (up from 1/2/3/4%) of your bonus healing effects.
    • Serendipity now refunds 8/17/25% (Down from 20/40/60%) of mana cost on overheal. It doesn't require you to overheal the target for more than 50% anymore.

    Shadow
    • Dispersion now reduces all damage taken by 60% (down from 90%) and doesn't regenerate health anymore.
    • Twisted Faith now increases your spell power on all spells (Old - only shadow spells) by 2/4/6/8/10% (down from 6/12/18/24/30%)
    • Improved Shadowform doesn't give a chance to remove all movement impairing effects when Fade is used anymore.
    • Misery doesn't increase the damage of your Mind Blast / Mind Flay / Mind Sear spells anymore.
    • Shadow Resilience now Reduces the chance you'll be critically hit by all spells by 2/4%. (Old - Reduces physical damage taken by 2/4%.)
    • Improved Fade renamed to Veiled SHadows. Now Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 2 minutes.
    • Improved Spirit Tap now let your mana regenerate at a 10/20% (down from 25/50%) rate while casting.

    Rogue (Skills List / Talent Calc. (8926))
    Talents
    Assassination
    • Hunger For Blood now refunds 15 energy. (Down from 100% of the Energy Cost)

    Shaman (Skills List / Talent Calc. (8926))
    Elemental
    Talents
    • Thunderstorm (Tier 11) damage reduced and knockback increased to 6 yards.
    • Storm, Earth and Fire (Tier 10) changed to - Your Lightning Bolt gains an additional 2/4/6/8/10% of your spell power, your Earth Shock's range is increased by 1 yards and the periodic damage done by your Flame Shock is increased by 10/20/30/40/50%.
    • Lava Flows (Tier 9) now increases the amount of bonus spell damage on your Flametongue Weapon by an additional 15/30/45%. (Previously 20/40/60%)

    Enhancement
    Talents
    • Maelstrom weapon (Tier 10) now reduces the cast time of Lesser Healing Wave, Healing Wave, and Chain Heal as well.
    • Shamanistic Focus (Tier 3) changed - Reduces the mana cost of your Shock spells by 45%.

    Restoration
    • Tidal Waves (Tier 10) changed to - You have a 20/40/60/80/100% chance after you cast Chain Heal to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
    • Ancestral Awakening (Tier 9) changed so that the spirit heals for 7/13/20% of the amount you healed. (Previously was 20/40/60%)
    • Nature's Guardian (Tier 7) now has a 5 sec cooldown. (Previously was 8 sec)

    Warlock (Skills List / Talent Calc. (8926))
    Affliction
    Talents
    • Death's Embrace (Tier 9) now increases the critical strike chance of all shadow spells by 3/6/9% when the target is below 20% health.
    • Unstable Affliction (Tier 9) now silences the dispeller for 5 secs. (Previously 3 sec)
    • Eradication (Tier 7) now notes "This effect cannot occur more often than once every 30 sec"
    • Dark Pact (Tier 7) now returns 100% of the mana you drain from your pet. (Previously was 200%)
    • Improved Felhunter (Tier 6) now increases the effect of Fel Intelligence by 5/10%.
    • Shadow Embrace (Tier 5) changed - Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 1/2%, and reduces all periodic healing done to the target by 3/6%. Lasts for 12 sec. Stacks up to 2 times.
    • Curse of Exhaustion (Tier 5) reduces target's movement speed by 30%. (Previously was 50%).

    Demonology
    Skills
    • Fel Armor mana regeneration effect changed so you regain 2% of your maximum health every 5 sec.

    Talents
    • Metamorphosis (Tier 11) changed to a 5 minute cooldown.
    • Demonic Empathy (Tier 9) damage bonus reduced to 1/2/3%. (Previously 2/4/6%)
    • Demonic Empowerment (Tier 7) - Durations added to the effects. Voidwalker effect last 20 sec. Imp effect lasts 30 sec. Felguard effect lasts 15 sec.
    • Demonic Sacrifice (Tier 5) - Sacrificing your Felguard now increases your Shadow and Fire damage by 7% and restores 2% of total mana every 4 sec.

    Destruction
    Talents
    • Chaos Bolt (Tier 11) damage reduced.
    • Fire and Brimstone (Tier 10) increases the damage of your Immolate spell by an amount equal to 3/6/9/12/15% of your spell power. (Previously 5/10/15/20/25%)
    • Shadowfury (Tier 9) is now instant cast.
    • Empowered Imp (Tier 9) increases your spell crit by 20% when it procs. (Previously increased your spell crit by 100%)
    • Improved Soul Leech (Tier 8 ) now restores mana to you and your summoned demon equal to 1/2% of maximum mana.
    • Emberstorm (Tier 6) now reduces Incinerate spell cast time by .05/.1/.15/.2/.25 secs.
    • Cataclysm (Tier 2) reduces the mana cost of destruction spells by 1/2/3%. (Previously 2/4/6%)

    Warrior (Skills List / Talent Calc. (8926))
    Arms
    Talents
    • Wrecking Crew (Tier 10) changed - Your melee critical hits Enrage you, increasing all damage caused by 2/4/6/8/10% for 12 sec.

    Fury
    Skills
    • Commanding Shout now affects Raid Members.

    Talents
    • Titan's Grip (Tier 11) now reduces your chance to hit with melee abilities that require weapons by 15%.
    • Rampage (Tier 9) now affects ranged attacks as well.
    • Enrage (Tier 4) now gives you a 30% chance to receive a 2/4/6/8/10% damage bonus for 12 sec after being the victim of a damaging attack.

    Protection
    Talents
    • Devastate (Tier 9) now deals 80% weapon damage + additional damage depeding on rank.
    • *New Talent* Improved Spell Reflection (Tier 4) - Reduces the chance you'll be hit by spells by 2/4%, reduces the cooldown of your Spell Reflection ability by 2/5 sec and when the ability is used it will reflect the first spell cast against the 2/4 closest party members.

    New Glyphs
    Not many of them in this build, but it's better than nothing !
    Originally Posted by Blizzard Entertainment
    Druid (Skills List / Talent Calc. (8926))
    • Glyph of Dash -- Reduces the cooldown of your Dash ability by 20%.

    Paladin (Skills List / Talent Calc. (8926))
    • Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.
    • Glyph of Seal of Righteousness -- Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.
    • Glyph of Seal of Vengeance -- Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.

    Shaman (Skills List / Talent Calc. (8926))
    • Glyph of Ghost Wolf -- Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.

    Official patch notes update
    Most of them were already in the update made by Nethaera on the official forums a few days ago, but there are actually a few new things here. This list does not reflect the undocumented changes of this build AT ALL.
    Originally Posted by Blizzard Entertainment
    Druid (Skills List / Talent Calc. (8926))
    • Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
    • Control of Nature (Balance) has been removed.
    • Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
    • Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
    • Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.[/b]
    • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath and Cyclone.[/b]
    • Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.[/b]
    • New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
    • New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
    • New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
    • New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
    • New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.

    Hunter (Skills List / Talent Calc. (8926))
    • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
    • Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
    • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
    • Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
    • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
    • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
    • Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
    • New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
    • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
    • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
    • Trueshot Aura - This aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed..

    Mage (Skills List / Talent Calc. (8926))
    • Slow (Arcane) mana cost reduced.

    Paladin (Skills List / Talent Calc. (8926))
    • Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
    • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health, now scales with attack power and spell power.
    • Righteous Defense no longer costs mana, global cooldown removed, cooldown reduced to 10 sec.
    • Toughness (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

    Priest (Skills List / Talent Calc. (8926))
    • Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
    • Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
    • Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
    • Improved Inner Fire (Discipline) - Now increases the effect of your Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
    • Prayer of Mending - This spell can now critically hit.

    Rogue (Skills List / Talent Calc. (8926))
    • Anesthetic Poison now also dispels one Enrage effect on the target.
    • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds, movement speed reduced by 70%.
    • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
    • Cloak of Shadows cooldown increased to 1.5 min.
    • Crippling Poison reduced to 1 rank, slowing movement by 70%.
    • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
    • Damaging poisons now scale with attack power.
    • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
    • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
    • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
    • Dual Wield Specialization (Combat) moved to tier 1.
    • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
    • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
    • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
    • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
    • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
    • Fist Weapon Specialization (Combat) removed.
    • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
    • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
    • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
    • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
    • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
    • Improved Sprint (Combat) moved to Tier 4.
    • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
    • Lethality (Assassination) now also affects Riposte.
    • Lightning Reflexes (Combat) moved to tier 4.
    • Mace Specialization (Combat) no longer stuns enemies, now ignores 3/6/9/12/15% of target's armor.
    • Master of Deception (Subtlety) reduced to 3 ranks.
    • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
    • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
    • Mutilate (Assassination) no longer requires you be behind the target.
    • Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
    • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
    • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
    • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
    • Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
    • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
    • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
    • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
    • Serrated Blades (Subtlety) moved to Tier 3.
    • Shadowstep (Subtlety) is no longer usable while rooted.
    • Surprise Attacks (Combat) now also increases Hemorrhage damage.
    • Vigor (Assassination) moved to Tier 3.
    • Wounding Poison no longer stacks, reduces healing by 50%.

    Shaman (Skills List / Talent Calc. (8926))
    • Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
    • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
    • Tidal Focus (Restoration): Now works with Earth Shield.

    Warrior (Skills List / Talent Calc. (8926))
    • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
    • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
    • Bloodthirst (Fury) now restores health based on a % of total health.
    • Concussion Blow (Protection) now causes damage based on attack power.
    • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
    • Disarm rage cost reduced to 15.
    • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
    • Improved Berserker Rage (Fury) now generates 10/20 rage.
    • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
    • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
    • Improved Disciplines (Arms) removed.
    • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
    • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
    • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
    • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
    • Improved Shield Wall now increases the damage reduction by an additional 5/10%will now, reduces cooldown by 30/60 seconds.
    • Improved Slam (Fury) moved to Arms.
    • Improved Sunder Armor (Protection) renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
    • Improved Taunt (Protection) removed, effect made baseline.
    • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
    • Last Stand (Protection) cooldown reduced to 5 minutes.
    • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
    • Precision (Fury) moved to Tier 5.
    • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
    • Shield Block now increases chance to block and amount blocked by 100% for 10 secs, cooldown increased to 60 seconds, rage cost removed.
    • Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
    • Slam now suspends the weapon swing timer rather than resetting it.
    • Taunt cooldown reduced to 8 sec.
    • Toughness (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
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  • #2

    Re: WotLK Beta - Build 8926

    Oh yeah first, but where arfe the warlock changes?

  • #3

    Re: WotLK Beta - Build 8926

    Did they nerf Dispersion to 60% from 90% this build or was that in a previous build?
    Also seems like they didn't like Fade removing all snares either.. So some shadow pvp nerfs :|

    Improved Fade is gone and is actually useful now.
    Also, the added benefit from Misery is gone so it's now again a useless talent.

  • #4

    Re: WotLK Beta - Build 8926

    So Feral's big Berserk cooldown (3min down from 5min) came with the added "benefit" that it now only wards against fear? Wow, thanks for that.... another talent ruined. First I watched my elemental shaman's thunderstorm go from 20 yard to 5 yards, oh wait, 6 now, and then they open berserk up to every form of CC imaginable except fears.... sigh..

  • #5

    Re: WotLK Beta - Build 8926

    improved defensive stance uptime will be SWEET thats another 10% damage for prot warriors - awesome
    80 Druid, 84 Priest, 85 Death Knight, 85 Mage, 76 Shaman, 85 Warrior, 70 Warlock, 70 Paladin

  • #6

    Re: WotLK Beta - Build 8926

    That was there last build.

    Only prot warrior talent change this build appears to be the introduction of Improved Spell Reflection.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  • #7

    Re: WotLK Beta - Build 8926

    Awh, Titans Grip has a negative again. :<

  • #8

    Re: WotLK Beta - Build 8926

    It's not THAT severe though.

    Basically, it will make yellow attacks have the same chance to miss that your white attacks do. A dps hit for sure, but it could have been worse.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  • #9

    Re: WotLK Beta - Build 8926

    Eclipse cooldown reduced to 30 seconds from 2 minutes (duration stays the same.)

    Cool. Now I don't dislike this ability so much. It should make DPSing a bit more fun for moonkins, I think.

    Edit: Gale Winds reduced to 15/30% from 25/50% though. A nerf, but I'm not in beta, so I can't really comment on this.
    ïт'ѕ иσт εαѕỵ вεïиġ ġяεεи.

  • #10

    Re: WotLK Beta - Build 8926

    I disagree that the penalty on Titan's Grip is not "that severe". It basically means that all yellow damage is being treated as coming from the off-hand (24% miss) instead of the main-hand (9% miss).

    Rogues, one-handed dual-wield Warriors, and Hunters (lol) don't suffer the same penalty, do we?
    Signature removed. Please read our guidelines. Venara

  • #11

    Re: WotLK Beta - Build 8926

    You're wrong about how missrates are determined for attacks, Rilgon.

    When dual wielding, both weapons incur the 24% missrate penalty, meaning all white attacks, not just those from your offhand. As it currently stands, yellow attacks bypass this, using what you seem to think is the main hand missrate.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  • #12

    Re: WotLK Beta - Build 8926

    Really now. Huh, go figure.

    This is why I'm a Hunter, our math is easier when it comes to miss rates. *shrug*

    Thank you for correcting me, however.
    Signature removed. Please read our guidelines. Venara

  • #13

    Re: WotLK Beta - Build 8926

    Although thoroughly confused, I trust tigercat for some reason. Still, I really would like the new bridge patch to appear on the PTR so I can actually try out these damn builds.

  • #14

    Re: WotLK Beta - Build 8926

    Judgements of the Wise now officialy return 20% of maximum mana, glad to hear that. Sheathe of Light is also moved to tier9 and Crusader Strike still has no additional benefits, hope they fix that.

  • #15

    Re: WotLK Beta - Build 8926

    A paragraph snipped from wowwiki:

    Dual wielding any weapon also results in an increased miss chance. Dual-wielding increases the base miss rate by 19%, compared to 5% for wielding a single weapon. The talents Dual Wield Specialization and Nature's Guidance for shaman, Surefooted for Hunters, and Precision for rogues and warriors increases the chance to hit with both weapons while dual wielding.

    I'd find the basic explanation on EJ but I'm feeling lazy and wowwiki is easier to search.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  • #16

    Re: WotLK Beta - Build 8926

    When is the US Patch coming? Damn it all

  • #17

    Re: WotLK Beta - Build 8926

    Yeah, and that's concise enough - no need to muck through EJ.

    Thank you for the enlightenment on it. Guess they just have to gear like Rogues, eh?
    Signature removed. Please read our guidelines. Venara

  • #18

    Re: WotLK Beta - Build 8926

    fury warriors have always had need for hit rating.

  • #19

    Re: WotLK Beta - Build 8926

    Quote Originally Posted by Kard
    So Feral's big Berserk cooldown (3min down from 5min) came with the added "benefit" that it now only wards against fear? Wow, thanks for that.... another talent ruined.

    Your Last Stand/Adrenaline Rush equivalent has a cooldown to match the talents it copies? Well that's a shame right there. And it gives immunities to fear, something paladins have to bubble (lose aggro) to do, something warriors have to stance-dance (lost rage, brief moment of more damage taken) to do. Damn shame you get a fear-immunity rolled into 30% more health, with a (big long) 5 minute cooldown.
    I stream many games! WoW, SC2, TF2, old SNES games and mods, and many more! Find my stream here! I also upload many of my stream VODs and many offline recordings (usually of SC2 casts) to my YouTube, found here!. Follow, subscribe, and thanks!

  • #20

    Re: WotLK Beta - Build 8926

    Anyone else notice that prot pallies are now out of 10% stam from combat expertise?

    Poor change imo, should have shoehorned that 10% into something else.

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